What is Adobe Air? - air

What exactly is Adobe Air? I've seen a lot of people talking about it and I've even seen applications for it but I'm still not entirely sure what makes it unique or how it is different from other languages. Can someone please give me the concise version from a programmer's point of view?
Edit:
I wasn't familiar with Flex so I found this nice explanation: http://www.onflex.org/ted/2008/01/what-is-flex.php

In a nutshell.
Start with the assumption that you know what Flex and Actionscript are. Then take the fact that they both run exclusively in your browser and to all intents and purposes are for building web apps.
Now assume you want to develop the same app, with the same language and user interface resources, but run it as a desktop app on a workstion (PC, Mac, or Linux interchangeably).
AIR is what you add (as a link library) to Flex and Actionscript to accomplish that.

http://en.wikipedia.org/wiki/Adobe_Integrated_Runtime
Write cross-platform desktop apps in Flash, Flex, HTML, Ajax.

Adobe Air is a framework which allows to build desktop applications and it is based on HTML/JS and Flash.

Adobe Air its Flash Runtime that can run Flash inside it and provide access to your operation system.
Adobe Air can be used for gaming and software as usual Flash. Its stand alone flash player with extended and reach functionality. For example you can develop flash app that will interact with filesystem or hardware.
Also its support native extensions so you can extend Air using native C/Java libraries.
air can be produced as exe for windows, app for mac, ipa for ios, apk for android, linux with limitations and blackberry.

Adobe Air is cross platform language/tool for mobile, window and OSX application.

Related

Can WinObjC apps run on iPhones?

I know that this is really basic, but since this is a new tag and technology, I hope you'll permit the question.
Having just discovered the existence of WinObjC (the Windows Bridge for iOS project) I want to understand what I can do with this before I start to devote time to it.
The following project description is a little confusing to me:
The Windows Bridge for iOS (also referred to as WinObjC) is a
Microsoft open-source project that provides an Objective-C development
environment for Visual Studio and support for iOS APIs. The bridge
allows you to create Universal Windows Platform (UWP) apps that will
run on many Windows devices using iOS APIs and Objective-C code
alongside Windows 10 features like Cortana and Live Tiles.
I mean, I see it says for iOS but OTOH it says that it allows you to create UWP apps that run on many Windows devices. I am embarrassed to say I find this confusing.
I feel 90% sure that it is not for developing iPhone apps, but a 10% chance I can develop for iPhone without being able to buy a new enough Macbook is enough to make me ask this question.
The Windows Bridge for iOS allows you to build UWP apps by reusing code you wrote for an iOS app. Say, for instance, you wrote an iPhone game; you could use the bridge to turn it into a UWP game that runs on Windows desktops, laptops and touch-screen devices. You could also use the bridge to add Windows-specific features like Live Tiles and Cortana integration.
If you'd like to develop for iOS without having to buy a new MacBook, you might want to check out another Microsoft project called Xamarin which allows you to do cross-platform mobile development right from Visual Studio.

Flash Pro Desktop AIR App into Flash Builder

I would like to use the Flash Builder Profiler to analyse the performance of an AIR desktop application that ive built using Flash Professional..
The available help/resources for FlashBuilder show how to set up an existing FlashProfessional project inside FB but theres no mention of what to do if its an Air app.
Basically it defaults it to a Web Application.
Ive tried creating a new Desktop Application profile config but it says 'Project must be an Adobe AIR desktop project'. Looking at the project properties under the ActionScript Compiler section it does look to be targeting AIR SDK.
Really stumped with this and so any help appreciated.
If you need to profile your app, ignore anything from Flash Builder or Flash Pro or Flash Develop or IntelliJ or any other IDE. Instead, use Adobe Scout. Adobe built Scout purposefully for Flash profiling, specifically with AIR apps and games in mind. The app is very powerful and should be everything you should ever need to analyze your app. The profilers provided by the IDEs do not even compare, especially when you turn on advanced-telemetry

Build Adobe Air with Java jar file for Android

I am not sure whether this question ever asked here or I am missing it ? Anyway, I think my problem is bit different. Here we go:
I have a library (authorization.jar) in Android. This communicates with other service for authorization things.
This library (authorization.jar) is used in many other Android applications.
Now we are moving to Adobe Air and we need to integrate that authorization.jar in Adobe Air and finally create the APK for Android.
We will publish APK only.
How is that possible ?
You can do this with AIR Native Extensions.
It is somewhat complex, but you can find a number of tutorials here: http://www.adobe.com/devnet/air/native-extensions-for-air.html

Adobe AIR and Appcelerator Titanium for desktop application

Which would be better (performance and development time) for me if I'm creating an desktop application using HTML/CSS/JS?
Is AIR more efficient at Flex and ActionScript than HTML/JS?
I've played with Titanium for a bit, but packaged app is more than 30MB, which is more than the AIR runtime + app. Is it alway that big or am I missing something?
Titanium ships with the entire runtime, adobe air does not. A person doesn't need "Titanium Desktop" installed to run your application.
I prefer titanium over adobe air, even though adobe air may be mature software for the following reasons:
It seems a restrictive, sandboxes and such.
It does not have bleeding edge web technologies, it seems as though adobe air hasn't updated their webkit even since the last version.
It does not require a user to install another application to get an application.
actually it depends on how you bundle your titanium app as well (network install?)

Programming for Ipad from Windows [duplicate]

This question already has answers here:
Closed 12 years ago.
Possible Duplicates:
iPhone development on PC
iPhone development on Windows
Do I really need a Mac to make small simple apps for iPad? Is there any kind of work around? Cool IDE?
Yes, you need an Intel-based Mac to develop for iPhone/iPad if you want to do so with their native SDK.
There are workarounds, a few of which are listed here but they may be rendered unusable with the latest version of iPhone OS since they will soon disallow just about anything that doesn't use the native SDK
I wasn't going to post it, but you did say any reply :)
Browser based (safari compatible) apps would be one "work around". I know it's a weak answer, but sometimes people miss the obvious answers so there you go.
Yes. And you can use Xcode IDE
You will likely need OS X.
Both Monotouch and XCODE run on OS X.
If you can get OS X to run on a non-Mac then no, you don't need a Mac.
However, realistically... yes you do.
The iPhone and iPad SDK relies on code that comes packaged with the Mac OS. If you want to build legitimate applications and have the possibility of listing those apps in the iTunes store, you must build them on a Mac.
There are ways around this to build apps that will never be distributed ... but those methods tend to be highly illegal.
You can still develop iPhone/iPad WebApps that look like native apps on pretty much any web development platform/toolset.
While I am not an attorney, based upon the new SDK agreement, I believe you can use HTML, CSS, and JavaScript to create native iPhone/iPad apps. There is actually a book already there that talks about how to do that. Here is the book, http://www.amazon.com/Building-iPhone-Apps-HTML-JavaScript/dp/0596805780/ref=sr_1_1?ie=UTF8&s=books&qid=1274474001&sr=8-1
If you want to create small simple apps for iPhone/iPad, you can create a Web app that runs in Safari using HTML. You can actually create fairly slick apps with this method and make them look like native apps. I've create some using jQTouch and they look like native apps. You can test them either in Safari on Windows or on your iPhone or iPad.
It wouldn't be easy to develop an iPhone/iPad application on Windows. You would have to install OSX86 on your PC, or run a virtualized OSX install through vmware if possible. Apple is incredibly restrictive on software provisioning and app store approval, so you may have a hard time testing and releasing your app later on. For these reasons and more, I'm switching to Android development.