With a simple class/interface like this
public interface IThing
{
string Name { get; set; }
}
public class Thing : IThing
{
public int Id { get; set; }
public string Name { get; set; }
}
How can I get the JSON string with only the "Name" property (only the properties of the underlying interface) ?
Actually, when i make that :
var serialized = JsonConvert.SerializeObject((IThing)theObjToSerialize, Formatting.Indented);
Console.WriteLine(serialized);
I get the full object as JSON (Id + Name);
The method I use,
public class InterfaceContractResolver : DefaultContractResolver
{
private readonly Type _InterfaceType;
public InterfaceContractResolver (Type InterfaceType)
{
_InterfaceType = InterfaceType;
}
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
//IList<JsonProperty> properties = base.CreateProperties(type, memberSerialization);
IList<JsonProperty> properties = base.CreateProperties(_InterfaceType, memberSerialization);
return properties;
}
}
// To serialize do this:
var settings = new JsonSerializerSettings() {
ContractResolver = new InterfaceContractResolver (typeof(IThing))
};
string json = JsonConvert.SerializeObject(theObjToSerialize, settings);
Improved version with nested interfaces + support for xsd.exe objects
Yet another variation here. The code came from http://www.tomdupont.net/2015/09/how-to-only-serialize-interface.html with the following improvements over other answers here
Handles hierarchy, so if you have an Interface2[] within an Interface1 then it will get serialized.
I was trying to serialize a WCF proxy object and the resultant JSON came up as {}. Turned out all properties were set to Ignore=true so I had to add a loop to set them all to not being ignored.
public class InterfaceContractResolver : DefaultContractResolver
{
private readonly Type[] _interfaceTypes;
private readonly ConcurrentDictionary<Type, Type> _typeToSerializeMap;
public InterfaceContractResolver(params Type[] interfaceTypes)
{
_interfaceTypes = interfaceTypes;
_typeToSerializeMap = new ConcurrentDictionary<Type, Type>();
}
protected override IList<JsonProperty> CreateProperties(
Type type,
MemberSerialization memberSerialization)
{
var typeToSerialize = _typeToSerializeMap.GetOrAdd(
type,
t => _interfaceTypes.FirstOrDefault(
it => it.IsAssignableFrom(t)) ?? t);
var props = base.CreateProperties(typeToSerialize, memberSerialization);
// mark all props as not ignored
foreach (var prop in props)
{
prop.Ignored = false;
}
return props;
}
}
Inspired by #user3161686, here's a small modification to InterfaceContractResolver:
public class InterfaceContractResolver<TInterface> : DefaultContractResolver where TInterface : class
{
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
IList<JsonProperty> properties = base.CreateProperties(typeof(TInterface), memberSerialization);
return properties;
}
}
You can use conditional serialization. Take a look at this link. Basicly, you need to implement the IContractResolver interface, overload the ShouldSerialize method and pass your resolver to the constructor of the Json Serializer.
An alternative to [JsonIgnore] are the [DataContract] and [DataMember] attributes. If you class is tagged with [DataContract] the serializer will only process properties tagged with the [DataMember] attribute (JsonIgnore is an "opt-out" model while DataContract is "op-in").
[DataContract]
public class Thing : IThing
{
[DataMember]
public int Id { get; set; }
public string Name { get; set; }
}
The limitation of both approaches is that they must be implemented in the class, you cannot add them to the interface definition.
You can add the [JsonIgnore] annotation to ignore an attribute.
I'd like to share what we ended up doing when confronted with this task. Given the OP's interface and class...
public interface IThing
{
string Name { get; set; }
}
public class Thing : IThing
{
public int Id { get; set; }
public string Name { get; set; }
}
...we created a class that is the direct implementation of the interface...
public class DirectThing : IThing
{
public string Name { get; set; }
}
Then simply serialized our Thing instance, deserialized it as a DirectThing, then Serialized it as a DirectThing:
var thing = new Thing();
JsonConvert.SerializeObject(
JsonConvert.DeserializeObject<DirectThing>(JsonConvert.SerializeObject(thing)));
This approach can work with a long interface inheritance chain...you just need to make a direct class (DirectThing in this example) at the level of interest. No need to worry about reflection or attributes.
From a maintenance perspective, the DirectThing class is easy to maintain if you add members to IThing because the compiler will give errors if you haven't also put them in DirectThing. However, if you remove a member X from IThing and put it in Thing instead, then you'll have to remember to remove it from DirectThing or else X would be in the end result.
From a performance perspective there are three (de)serialization operations happening here instead of one, so depending on your situation you might like to evaluate the performance difference of reflector/attribute-based solutions versus this solution. In my case I was just doing this on a small scale, so I wasn't concerned about potential losses of some micro/milliseconds.
Hope that helps someone!
in addition to the answer given by #monrow you can use the default [DataContract] and [DataMember]
have a look at this
http://james.newtonking.com/archive/2009/10/23/efficient-json-with-json-net-reducing-serialized-json-size.aspx
Finally I got when it will not work...
If you want to have inside another complex object it will not be properly serialized.
So I have made version which will extract only data stored in specific assembly and for types which have the same base interface.
So it is made as .Net Core JsonContractResolver.
In addition to data extraction it solves:
a) camelCase conversion before sending data to client
b) uses top most interface from allowed scope (by assembly)
c) fixes order of fields: field from most base class will be listed first and nested object will meet this rule as well.
public class OutputJsonResolver : DefaultContractResolver
{
#region Static Members
private static readonly object syncTargets = new object();
private static readonly Dictionary<Type, IList<JsonProperty>> Targets = new Dictionary<Type, IList<JsonProperty>>();
private static readonly Assembly CommonAssembly = typeof(ICommon).Assembly;
#endregion
#region Override Members
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
if (type.Assembly != OutputJsonResolver.CommonAssembly)
return base.CreateProperties(type, memberSerialization);
IList<JsonProperty> properties;
if (OutputJsonResolver.Targets.TryGetValue(type, out properties) == false)
{
lock (OutputJsonResolver.syncTargets)
{
if (OutputJsonResolver.Targets.ContainsKey(type) == false)
{
properties = this.CreateCustomProperties(type, memberSerialization);
OutputJsonResolver.Targets[type] = properties;
}
}
}
return properties;
}
protected override string ResolvePropertyName(string propertyName)
{
return propertyName.ToCase(Casing.Camel);
}
#endregion
#region Assistants
private IList<JsonProperty> CreateCustomProperties(Type type, MemberSerialization memberSerialization)
{
// Hierarchy
IReadOnlyList<Type> types = this.GetTypes(type);
// Head
Type head = types.OrderByDescending(item => item.GetInterfaces().Length).FirstOrDefault();
// Sources
IList<JsonProperty> sources = base.CreateProperties(head, memberSerialization);
// Targets
IList<JsonProperty> targets = new List<JsonProperty>(sources.Count);
// Repository
IReadOnlyDistribution<Type, JsonProperty> repository = sources.ToDistribution(item => item.DeclaringType);
foreach (Type current in types.Reverse())
{
IReadOnlyPage<JsonProperty> page;
if (repository.TryGetValue(current, out page) == true)
targets.AddRange(page);
}
return targets;
}
private IReadOnlyList<Type> GetTypes(Type type)
{
List<Type> types = new List<Type>();
if (type.IsInterface == true)
types.Add(type);
types.AddRange(type.GetInterfaces());
return types;
}
#endregion
}
I have a class call Person:
public class Person
{
public int id{get;set;}
public string name{get;set;}
//and many others
}
Is there a way to set value to property not in the regular way like: person.id=1
but use something like string str="id" and person.str=1?
I want that because I have many properties and I recieve list with the name of the property and his value. so I want to avoid long switch-case and use :
foreach(var item in MyList.Keys)
{
person.item=MyList[item];
}
public class Person
{
public int Id{get;set;}
public string Name{get;set;}
//and many others
}
Dictionary<string,object> properties = new Dictionary<string,object>();
properties.Add("Id",1);
properties.Add("Name", "TestName");
Person p = new Person();
foreach (KeyValuePair<string, object> obj in properties)
{
p.GetType().GetProperty(obj.Key).SetValue(p, obj.Value, null);
}
This might works for you. Make sure you have proper casing of propertyname.
You can use reflection for this or the dynamic type in .NET 4.0.
With FluentNHibernate I have mapped a UserPreference entity which references the GeneralPreference, GeneralPreferenceOption, and Profile entities:
public class UserPreference
{
public virtual long Id { get; set; }
public virtual Profile Profile { get; set; }
public virtual GeneralPreference Preference { get; set; }
public virtual GeneralPreferenceOption Value { get; set; }
}
It's easy enough to map a list of UserPreference on my Profile entity, but what I actually would like to do is wrap this list inside another class so that I can simplify operations concerning a user's given preferences:
public class Preferences
{
public IList<UserPreferences> UserPreferences{get;set;}
public Language Language {
{
//look up the language preference here
}
}
This kind of feels like a Component, but Components were not created for this type of scenario. Does anyone have any pointers on how I might map this?
I figured out a way to do this by mapping a private property on my Profile Entity. Using the techniques from the Fluent NHibernate wiki on mapping private properties (http://wiki.fluentnhibernate.org/Fluent_mapping_private_properties) I map a collection of UserPreference on my Profile Entity. Then I create another class PropertyHandler which takes an IEnumerable as a constructor parameter and make an instance of this a public property on Profile as well:
public class Profile
{
private PreferenceHandler _preferenceHandler;
get { return _preferenceHandler ?? (_preferenceHandler = new PreferenceHandler(UserPreferences)); }
private IEnumerable<UserPreference> UserPreferences { get; set; }
public static class Expressions
{
public static readonly Expression<Func<Profile, IEnumerable<UserPreference>>> UserPreferences = x => x.UserPreferences;
}
}
Notice the nested static class. It's used to enable mapping of a private property with FluentNHibernate.
The mapping class looks something like this:
public class ProfileMappings : ClassMap<Profile>
{
public ProfileMappings()
{
//... other mappings
HasMany(Profile.Expressions.UserPreferences);
}
}
I can now use the PreferenceHandler class to create helper methods over my collection of UserPreference.
An alternative is to build extension methods for IEnumberable. This works, but I decided not to do this because
1) I'm not really extending the IEnumerable functionality and
2) my helper methods disappear inamongst all the other IEnumerable extension methods making the whole thing a bit cluttered.
The guidance given here http://fluentnhibernate.org/blog/2010/05/23/feature-focus-fields.html suggests that from V1.1 the automapping feature of Fluent NHibernate supports mapping to private fields.
So given the following code, NHiberate should be able to map to the myValue field.
public class SomeEntity
{
private string myValue;
public virtual int Id { get; set; }
}
public class DomainAutomappingConfiguration : DefaultAutomappingConfiguration
{
public override bool ShouldMap(FluentNHibernate.Member member)
{
return (member.IsProperty && member.IsPublic && member.CanWrite) ||
(member.IsField && member.IsPrivate);
}
}
However when I run this code and try to map, I get the following exception:
NHibernate.PropertyNotFoundException : Could not find a getter for property 'myValue' in
class.....
I am using FluentNHibernate 1.1 and NHibernate 3.0.0.2001
What am I doing wrong?
Change:
private string myValue;
To:
private string myValue {get;set;}
I am not sure if this will do it for you, but the error you are receiving is the lack of the {get;} when designating the private field. Hopefully this will put you on the right track. I have not tried mapping private fields.
Good luck.
I know this question has been raised in similar form multiple times, but none of the threads could give me the concrete answer to my question.
I use Fluent NHibernate and Fluent`s auto-mapping to map my domain entities. Right now, I use this convention class to set all properties NOT NULL:
public class NotNullColumnConvention : IPropertyConvention
{
public void Apply(FluentNHibernate.Conventions.Instances.IPropertyInstance instance)
{
instance.Not.Nullable();
}
}
The big question is:
What do I need to do, to allow single properties of my entity classes to be NULL?
Here is one of my entity classes:
public class Employee : Entity
{
public virtual string FirstName { get; set; }
public virtual string LastName { get; set; }
}
I´d be really pleased, if someone can finally help me out! All possible search string I have entered into Google return pages, marked as already visited...
Thanks,
Arne
EDIT: Changed title ... Want to allow NULL for single properties
Create an attribute :
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class CanBeNullAttribute : Attribute
{
}
And a convention :
public class CanBeNullPropertyConvention : IPropertyConvention, IPropertyConventionAcceptance
{
public void Accept(IAcceptanceCriteria<IPropertyInspector> criteria)
{
criteria.Expect(
x => !this.IsNullableProperty(x)
|| x.Property.MemberInfo.GetCustomAttributes(typeof(CanBeNullAttribute), true).Length > 0);
}
public void Apply(IPropertyInstance instance)
{
instance.Nullable();
}
private bool IsNullableProperty(IExposedThroughPropertyInspector target)
{
var type = target.Property.PropertyType;
return type.Equals(typeof(string)) || (type.IsGenericType && type.GetGenericTypeDefinition().Equals(typeof(Nullable<>)));
}
}
Drop the attribute on top of your properties.