Initializing a class using superclass initializer - objective-c

I have got two classes, one a subclass of the other (say Animal and Dog). The superclass has got some initializers (say initAnimal), the subclass has some initializers (say initDog). The problem is that it is perfecly legal (from the compiler’s viewpoint) to do something like Dog *adog = [[Dog alloc] initAnimal], ie. initialize a class using its superclass initializer. I do not like this, because the subclass can have some extra instance variables that I want to make sure are initialized. A look into the header file solves this, but is there a simple way to make the compiler check for me? I have got a feeling I am missing something terribly obvious, but I just can’t put my finger on it :-)
Update: The initDog and initAnimal were not the best examples. I meant two really different initializers (like init for Animal and initWithFur for Dog). If I wanted every dog to have some fur assigned, I would have made the fur part of the initializer, so that nobody could obtain a dog object without a fur. But then it’s still easy to mistakenly initialize the instance with the superclass init, and then I’m hosed.
Thanks for bringing up the designated initializers, Jason. It did not occur to me before, but I could overload the designated initializer of the superclass and set some sane defaults there. But I would still prefer if I could somehow make it illegal to use other initializers than those of the class itself – any more ideas?

Generally in Objective-C you create a designated initializer for each class and then subclasses use the same initializer. So instead of using initAnimal and initDog, you just use init. The dog subclass would then define its own init method and call the designated initializer in its parent class:
#implementation Dog
-(id)init
{
if( (self = [super init]) ) { // call init in Animal and assign to self
// do something specific to a dog
}
return self;
}
#end
You don't really have to specify initDog and initAnimal because the class is declared on the right hand side of the assignment...
Update: I'm adding the following to the answer to reflect the additional information in the question
There are a number of ways to ensure that subclasses don't call initializers other than their designated initializer and the way you ultimately choose will be largely based on your whole design. One of the nice things about Objective-C is that it's so flexible. I will give you two examples here to get you started.
First, if you create a subclass that has a different designated initializer than its parent class, you can overload the parent's initializer and throw an exception. This will let programmers know immediately that they've violated the protocol for your class... however, it should be stated that you should have a very good reason for doing this and that it should be very well documented that the subclass may not use the same initializer as the superclass.
#implementation Dog
-(id)init
{
// Dog does not respond to this initializer
NSAssert( false, #"Dog classes must use one of the designated initializers; see the documentation for more information." );
[self autorelease];
return nil;
}
-(id)initWithFur:(FurOptionsType)furOptions
{
if( (self = [super init]) ) {
// do stuff and set up the fur based on the options
}
return self;
}
#end
Another way to do it is to have initializer more like your original example. In that case, you could change the default init on the parent class to always fail. You could then create a private initializer for your parent class and then make sure everyone calls the appropriate initializer in subclasses. This case is obviously more complicated:
#interface Animal : NSObject
-(id)initAnimal;
#end
#interface Animal ()
-(id)_prvInitAnimal;
#end
#interface Dog : Animal
-(id)initDog;
#end
#implementation Animal
-(id)init
{
NSAssert( false, #"Objects must call designated initializers; see documentation for details." );
[self autorelease];
return nil;
}
-(id)initAnimal
{
NSAssert( [self isMemberOfClass:[Animal class]], #"Only Animal may call initAnimal" );
// core animal initialization done in private initializer
return [self _prvInitAnimal];
}
-(id)_prvInitAnimal
{
if( (self = [super init]) ) {
// do standard animal initialization
}
return self;
}
#end
#implementation Dog
-(id)initDog
{
if( (self = [super _prvInitAnimal]) ) {
// do some dog related stuff
}
return self;
}
#end
Here you see the interface and implementation of the Animal and Dog class. The Animal is the designated top-level object and therefore overrides NSObject's implementation of init. Anyone who calls init on an Animal or any of Animal's subclasses will get an assertion error referring them to the documentation. Animal also defines a private initializer on a private category. The private category would stay with your code and subclasses of Animal would call this private initializer when they call up to super. It's purpose is to call init on Animal's superclass (NSObject in this case) and to do any generic initialization that might be necessary.
Finally, the first line in Animal's initAnimal method is an assertion that the receiver is actually an Animal and not some subclass. If the receiver is not an Animal the program will fail with an assertion error and the programmer will be referred to the documentation.
These are just two example of how you might design something with your specific requirements. However, I would strongly suggest you consider your design constraints and see if you really require this type of design as it's non-standard in Cocoa and in most OO design frameworks. For instance, you may consider making various animals root-level objects and just have an Animal protocol instead, requiring that all of the various "animals" respond to certain animal-generic messages. That way each animal (and true subclasses of Animal) can handle their designated initializers themselves and won't have to rely on superclasses behaving in such a specific, non-standard manner.

Related

self concept ,if i use self in class method not in instance method

#interface hello:SKScene
#end
#implementation hello
+(void)method{
[self here];
}
#end
main.m
[hello method];
here,when i call this class method without allocating memory for object then method self,belong to whom????
my question is self belong to class that contain the method calling on then because i did not define object then ,why i still can use self on this?????
is it still belong to class on which it calling ??please give me proper concept of self on instance method and class method.
When you refer to self in class method, self refers to the class, itself, not to a particular instance of that class. By using self rather than the actual class name in these class methods, it makes it easier to subclass the class in question. Specifically, the class method will be inherited, but the self references will now refer to the subclass rather than the base class. If you refered to the base class by name, this would not be true.
Consider this factory method:
#implementation BaseClassObject
// THIS IS WRONG
+ (BaseClassObject *)object {
return [[BaseClassObject alloc] init];
}
#end
And consider this subclass:
#interface SubClassObject : BaseClassObject
#end
Then consider code that does:
SubClassObject *object = [SubClassObject object]; // WRONG
The problem is that the object factory method will return a BaseClassObject rather than a SubClassObject. But that is remedied if we alter the definition of that factory class method to use self:
#implementation BaseClassObject
// THIS IS RIGHT
+ (instancetype)object {
return [[self alloc] init];
}
#end
Now when I refer to [SubClassObject object], I'll get an instance of SubClassObject rather than BaseClassObject.
Note: In my contrived example, it's rather important to use self. You may, though, encounter code where it does not appear to be immediately relevant (for example, you might have a base class, but no subclass at this time).
Even in this case, you probably should be in the habit of using self in these class methods, regardless, to "future-proof" your code, so that if you ever subclass this base class at some unforeseen date in the future, these class methods are more likely to function properly even when subclassed.
Just to add a little to Rob's answer: the class object is created automatically by the compiler and/or Objective-C runtime. (It doesn't matter to you which it is.) For all intents and purposes, it's permanent. There's no need for it to be managed.

Objective-C How to force subclass to implement methods?

Another way of phrasing this question: is it possible for a subclass to be a delegate of its super class? I'm trying to make my code reusable within my app and have a situation where the subsclass needs to implement two methods for it to be functional. How can I ensure this occurs? Or what is the proper way of defining these methods?
Update
I didn't mean to imply that I want the compiler to generate flags. I just want a clean way of organizing my code. Currently I override methods of the superclass. Using that approach the superclass can call [super methodToOverride] and it works. However this doesn't feel very clean to me as there's no way to specify "these are the methods you should override" aside from putting a comment somewhere.
In obj-c, it is not possible to force subclasses to overwrite methods of its superclass. But you can raise an exception in the superclass, should it ever be called because the subclass did not implement a certain method.
But a subclass can be a delegate of its superclass, if the superclass does not implement certain methods, and you can enforce that the delegate implements these methods, if the superclass specifies the protocol, i.e. required methods, and the subclass adopts it.
If you want to force your subclass to implement methods from super class, you can do this as below:
//In super class
- (id)someMethod:(SomeObject*)bla
{
[self doesNotRecognizeSelector:_cmd];
return nil;
}
Your app will crash if subclass will not implement this method and you don't need to call
[super someMethod:bla];
There is no way to do this in compile time. However you can raise an exception in the base class.
Something like this:
#throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:[NSString stringWithFormat:#"You must override %# in a subclass", NSStringFromSelector(_cmd)]
userInfo:nil];
If your question is "how can I get the compiler to flag that a certain class doesn't implement a certain function" then I would say
Define a protocol with non-optional methods -- "By default, all methods declared in a protocol are required methods. This means that any class that conforms to the protocol must implement those methods."
Define a class ("stub") that declares it implements the protocol
Now when a subclass of your stub class is written, the compiler will flag it as an error if the mandatory method(s) aren't implemented
I know that it's awful, but supposed that you need to do this since your 3rdParty SDK requires this design pattern, you could use a Factory pattern:
Supposed then to have the base class MyParentAPIClient and two sub classes like MyFacebookAPIClient and MyGooglePlusAPIClient and that you do something like
self.myAPIClient = [MyParentAPIClient alloc] initWithAPIKey:apiKey];
and that you have defined
##interface MyParentAPIClient : NSObject {
}
-(void)callAPI;
#end
and you have override this in the two subclasses
#implementation MyFacebookAPIClient
-(void)callAPI {
[super callAPI];
// do something specific for this api client
}
#end
and
#implementation MyGooglePlusAPIClient
-(void)callAPI {
[super callAPI];
// do something specific for this api client
}
#end
Then you are doing in your controller
[self.myAPIClient callAPI];
but the super class MyParentAPIClient method is being called.
Now you could do a factory in the base class like:
-(void)callAPI {
if([self isKindOfClass:[MyFacebookAPIClient class]]) {
[((MyFacebookAPIClient*)self) callAPI];
} else if([self isKindOfClass:[MyGooglePlusAPIClient class]]) {
[((MyGooglePlusAPIClient*)self) callAPI];
}
}
Of course this have a downside that is to do not call the super in the sub classes that now become:
#implementation MyFacebookAPIClient
-(void)callAPI {
// [super callAPI]; the factory method called that
// do something specific for this api client
}
#end
and
#implementation MyGooglePlusAPIClient
-(void)callAPI {
// [super callAPI]; being called in the factory
// do something specific for this api client
}
#end
The good news is that there is no change in the methods calls since as soon as you call from the controller:
[self.myAPIClient callAPI];
You will have the calls
[MyParentAPIClient callAPI]; // parent class
[MyFacebookAPIClient callAPI]; // sub class
The other downside is that the parent class must known the subclass instances.
Now if we take a look at the factory:
if([self isKindOfClass:[MyFacebookAPIClient class]]) {
[((MyFacebookAPIClient*)self) callAPI];
} else if([self isKindOfClass:[MyGooglePlusAPIClient class]]) {
[((MyGooglePlusAPIClient*)self) callAPI];
}
}
we could make it better like in several way. Take a look at Dynamic type cast from id to class in objective c and Is there an equivalent to C++'s dynamic cast in Objective-C? or Objective-C dynamic_cast?
Good luck!
The UIGestureRecognizerSubclass.h pattern from UIKit is worth a look, that has all the protected methods that should be overridden and that header is not in the framework include, it is only included in subclasss' .m files. Also, nowadays you can tag methods with NS_REQUIRES_SUPER to require overrides to call super, however it can only be used in interfaces, not protocols so that might influence your design.
For super advanced code, NSAccessibilityProtocols.h in AppKit uses a protocol tag to require subclasses to re-implement methods, even if already implemented by a superclass. Here is an example of that you can paste right into in header in your currently open Xcode project:
NS_PROTOCOL_REQUIRES_EXPLICIT_IMPLEMENTATION
#protocol Protocol
#property (readonly) id theWorstOfTimes;
// -(void)testMethod; // uncomment to test problem
#end
// In this example, ClassA adopts the protocol.
#interface ClassA : NSObject <Protocol>
#property (readonly) id theWorstOfTimes;
#end
#implementation ClassA
- (id)theWorstOfTimes{
return nil; // default implementation does nothing
}
-(void)testMethod{}
#end
// This class subclasses ClassA (which also adopts 'Protocol').
#interface ClassB : ClassA <Protocol>
#end
#implementation ClassB // expected-warning {{property 'theWorstOfTimes' requires method 'theWorstOfTimes' to be defined - use #synthesize, #dynamic or provide a method implementation in this class implementation}}
#end
In Xcode you'll see a yellow line at ClassB's expected-warning that the property method is missing. NS_PROTOCOL_REQUIRES_EXPLICIT_IMPLEMENTATION is just a macro for __attribute__((objc_protocol_requires_explicit_implementation)) and this code sample is modified from the test harness of that feature here.
Although this looks great there is a slight problem. Currently this only works for methods that implement protocols, it used to work also for methods but a bug has been introduced in 2014 via a misunderstanding on the purpose of this feature and thus now it is limited to property methods. I have emailed the author to make them aware so hopefully it changed back to its original and proper behavior. To test the bug you can uncomment the method in the protocol and you will see there is no warning in ClassB. Hopefully you can change some of your methods to read-only properties to at least get some use out of it. On the plus side when Xcode offers to "Fix" the issue it does add stubs for the missing methods.
Here is some documentation on NS_PROTOCOL_REQUIRES_EXPLICIT_IMPLEMENTATION:
ImplementingAccessibilityforCustomControls
nsaccessibilitybutton
If you used this then pat yourself on the back for becoming an ObjC expert if you weren't already!

Prevent ObjC "abstract" class' init method from being called while allowing [super init]?

Say I have a pseudo-abstract base class that users should not instantiate. Basically I want to throw a warning when they're trying to call init on the class, or return one of the concrete instances with default values.
However, the concrete implementations of that base class have to call [super init] in their initializers. That should of course be allowed.
How would I best go about this?
I was thinking that this should be fine:
#implementation KTPhysicsShape
-(id) init
{
// throw exception here or return concrete instance with default values
}
// this is what subclasses would call in place of [super init]:
-(id) internal_initFromSubclass
{
return [super init];
}
#end
Any concerns about this approach? I know others could still call the internal method, but I'm mostly concerned about disallowing init since that's what users would try to call foremost.
I have also worked at the problem of how to have effectively abstract classes, but I'm not that into this solution. It seems to me that it's going to make your subclass code look weird and harder to read for casual observers.
If you require that your subclasses do particular initialization in -init, yours may the only solution. But if you just want to ensure that they have subclassed, you can do that within -init:
-(id) init
{
NSAssert(![self isMemberOfClass:[KTPhysicsShape class]],
#"KTPhysicsShape must be subclassed!");
return [super init];
}
This indicates that your architecture has a serious flaw. The whole point of the designated initializer chain is that it can be executed in a predictable order without variation. Adding contractual obligations to the subclasses to not follow the normal chain adds fragility and unneeded complexity.
The crux of the flaw is that you have an abstract class that doesn't appear to be truly abstract; it can have concrete instances and that requires concrete initialization.
First, why can't you break the class into a truly abstract class and a concrete class?
If you can't (or don't want to -- certainly, more classes has costs of its own), then one solution is to break out the commonly used initialization operations into a separate method:
- (void) commonKTPhysicsShapeInit
{
....
}
That does not call super. This would not be declared in your header; it is an internal-to-implementation-only method, thus the name.
Then, let your subclasses call through the standard designated initializer that calls commonInit. For concrete instances of that class, have a separate initializer that both calls commonInit and does the concrete initialization dance.
It is similar to what you proposed, but presents the interface in a fashion that follows existing patterns more closely.

In Objective-C how do you entirely replace a method of a parent class, while preserving that parent method's inherited functionality?

Basically I have a class hierarchy something like this:
NSObject
MySpecialController
MyExtraSpecialController
Each of these has an init method, and each implementation calls super first to let the superclass initialize itself first, all the way up the chain. For lack of better terminology I would say that each class "augments" its super class' behaviour.
But let's suppose I want to "replace" my super class's behaviour entirely (simply because I want to specialize it further for a particular app, but without cluttering the generic reusable super class. So it is assumed that I have intimate knowledge of the super class). The actual change that I want to do is replace a property with one of a more specific class type. To fully implement this I need the init method to instantiate an instance of widget of the appropriate class. So if I instantiate a MySpecialController, its widget property should be of type MySpecialWidget; but if I instantiate a MyExtraSpecialController, its widget should be of type MyExtraSpecialWidget:
//MySpecialController:
#interface MySpecialController : NSObject
#property (strong, nonatomic) MySpecialWidget *widget;
#end
#implementation MySpecialController
-(id)init {
if (self = [super init]) {
self.widget = [MySpecialWidget new];
}
}
#end
//MyExtraSpecialController:
#interface MyExtraSpecialController : MySpecialController
#property (strong, nonatomic) MyExtraSpecialWidget *widget;
#end
#implementation MyExtraSpecialController
-(id)init {
if (self = [super init]) {
self.widget = [MyExtraSpecialWidget new];
}
}
#end
Now this works in the sense that MySpecialController works, and can be used by anyone with the public API. And MyExtraSpecialController also works, and follows proper separation of concerns as it assumed nothing about the superclass's behaviour. This is the type of subclass one would create of a framework or library class: robust and unassuming.
What actually happens though is that when I create a new instance of MyExtraSpecialController, its superclass first instantiates a MySpecialWidget, and then it immediately deallocates that instance and replaces it with an instance of MyExtraSpecialWidget. Sure this works, but since I DO have intimate knowledge of the superclass (which basically means that I know exactly what its init method does, so I can safely replace it without needing to call it first), I want to avoid this problem and only instantiate a single widget (it just so happens that creating a widget is really expensive and isn't premature optimization). So I want to replace super's implementation entirely so that it doesn't create a widget, and will replace everything else that it does based on my intimate knowledge, but, and this is key, I still want to call init further up the chain because I don't know what my replaced class' superclass' init method does (NSObject in this case), as this is a class I don't have intimate knowledge of.
The immediate solution that comes to mind is to use the Objective-C dynamic runtime to get hold of the grandparent instance, and just call its init (which will then take care of calling up the chain if it needs to), therewith bypassing super. But whenever I find myself about to do something like that I always wonder if there is a better approach altogether--conceptually speaking, i.e. to replace rather than augment a superclass' method. Is there?
You could remove the instantiation of self.widget from the init functions and implement a custom "lazy" getter function instead:
- (MySpecialWidget *)widget
{
if (_widget == nil) {
_wigdet = [MySpecialWidget new];
}
return _widget;
}
Then you can override this method in the subclass. The widget will be created on the first access to self.widget, and either the superclass or the subclass getter is called.
One easy way to solve this would be to create a hook for making the widget.
#implementation MySpecialController
-(id)init {
if (self = [super init]) {
self.widget = [self makeWidget];
}
}
- (MySpecialWidget*) makeWidget
{
[MySpecialWidget new];
#end
Then your subclass can override makeWidget to return a VerySpecialWidget. This makes sense when you don't want clients to know about these widgets.
In your scenario, it's possible that clients know something about the widgets -- e.g. they want a VerySpecialController in order to get a VerySpecialWidget. If that's the case, you might want to let the client pick the widget:
[MySpecialController initWith: [MyVerySpecialWidget new]];
If the widget is the primary force for making the subclass, either approach may eliminate the need to sprout the subclass in the first place.
The second approach has the additional advantage of making unit testing easier; you can build a MySpecialController and pass it a dummy, stub, or mock without any fuss:
[MySpecialController initWith: [MyTestObjectThatPretendsToBeAWidget new]];
But the first pattern is cleaner if the clients shouldn't know anything about widgets.
One approach is to add an instance method -widgetClass to MySpecialController
#implementation MySpecialController
- (id)init
{
self = [super init];
if (self) {
self.widget = [[[self widgetClass] alloc] init];
}
return self;
}
- (id)widgetClass
{
return [MySpecialWidget class];
}
//...
#end
and override that method in MyExtraSpecialController
#implementation MyExtraSpecialController
- (id)widgetClass
{
return [MyExtraSpecialWidget class];
}
//...
#end

Creating an abstract class in Objective-C

I'm originally a Java programmer who now works with Objective-C. I'd like to create an abstract class, but that doesn't appear to be possible in Objective-C. Is this possible?
If not, how close to an abstract class can I get in Objective-C?
Typically, Objective-C class are abstract by convention only—if the author documents a class as abstract, just don't use it without subclassing it. There is no compile-time enforcement that prevents instantiation of an abstract class, however. In fact, there is nothing to stop a user from providing implementations of abstract methods via a category (i.e. at runtime). You can force a user to at least override certain methods by raising an exception in those methods implementation in your abstract class:
[NSException raise:NSInternalInconsistencyException
format:#"You must override %# in a subclass", NSStringFromSelector(_cmd)];
If your method returns a value, it's a bit easier to use
#throw [NSException exceptionWithName:NSInternalInconsistencyException
reason:[NSString stringWithFormat:#"You must override %# in a subclass", NSStringFromSelector(_cmd)]
userInfo:nil];
as then you don't need to add a return statement from the method.
If the abstract class is really an interface (i.e. has no concrete method implementations), using an Objective-C protocol is the more appropriate option.
No, there is no way to create an abstract class in Objective-C.
You can mock an abstract class - by making the methods/ selectors call doesNotRecognizeSelector: and therefore raise an exception making the class unusable.
For example:
- (id)someMethod:(SomeObject*)blah
{
[self doesNotRecognizeSelector:_cmd];
return nil;
}
You can also do this for init.
Just riffing on #Barry Wark's answer above (and updating for iOS 4.3) and leaving this for my own reference:
#define mustOverride() #throw [NSException exceptionWithName:NSInvalidArgumentException reason:[NSString stringWithFormat:#"%s must be overridden in a subclass/category", __PRETTY_FUNCTION__] userInfo:nil]
#define methodNotImplemented() mustOverride()
then in your methods you can use this
- (void) someMethod {
mustOverride(); // or methodNotImplemented(), same thing
}
Notes: Not sure if making a macro look like a C function is a good idea or not, but I'll keep it until schooled to the contrary. I think it's more correct to use NSInvalidArgumentException (rather than NSInternalInconsistencyException) since that's what the runtime system throws in response to doesNotRecognizeSelector being called (see NSObject docs).
The solution I came up with is:
Create a protocol for everything you want in your "abstract" class
Create a base class (or maybe call it abstract) that implements the protocol. For all the methods you want "abstract" implement them in the .m file, but not the .h file.
Have your child class inherit from the base class AND implement the protocol.
This way the compiler will give you a warning for any method in the protocol that isn't implemented by your child class.
It's not as succinct as in Java, but you do get the desired compiler warning.
From the Omni Group mailing list:
Objective-C doesn't have the abstract compiler construct like Java at
this time.
So all you do is define the abstract class as any other normal class
and implement methods stubs for the abstract methods that either are
empty or report non-support for selector. For example...
- (id)someMethod:(SomeObject*)blah
{
[self doesNotRecognizeSelector:_cmd];
return nil;
}
I also do the following to prevent the initialization of the abstract
class via the default initializer.
- (id)init
{
[self doesNotRecognizeSelector:_cmd];
[self release];
return nil;
}
Instead of trying to create an abstract base class, consider using a protocol (similar to a Java interface). This allows you to define a set of methods, and then accept all objects that conform to the protocol and implement the methods. For example, I can define an Operation protocol, and then have a function like this:
- (void)performOperation:(id<Operation>)op
{
// do something with operation
}
Where op can be any object implementing the Operation protocol.
If you need your abstract base class to do more than simply define methods, you can create a regular Objective-C class and prevent it from being instantiated. Just override the - (id)init function and make it return nil or assert(false). It's not a very clean solution, but since Objective-C is fully dynamic, there's really no direct equivalent to an abstract base class.
This thread is kind of old, and most of what I want to share is already here.
However, my favorite method is not mentioned, and AFAIK there’s no native support in the current Clang, so here I go…
First, and foremost (as others have pointed out already) abstract classes are something very uncommon in Objective-C — we usually use composition (sometimes through delegation) instead. This is probably the reason why such a feature doesn’t already exist in the language/compiler — apart from #dynamic properties, which IIRC have been added in ObjC 2.0 accompanying the introduction of CoreData.
But given that (after careful assessment of your situation!) you have come to the conclusion that delegation (or composition in general) isn’t well suited to solving your problem, here’s how I do it:
Implement every abstract method in the base class.
Make that implementation [self doesNotRecognizeSelector:_cmd];…
…followed by __builtin_unreachable(); to silence the warning you’ll get for non-void methods, telling you “control reached end of non-void function without a return”.
Either combine steps 2. and 3. in a macro, or annotate -[NSObject doesNotRecognizeSelector:] using __attribute__((__noreturn__)) in a category without implementation so as not to replace the original implementation of that method, and include the header for that category in your project’s PCH.
I personally prefer the macro version as that allows me to reduce the boilerplate as much as possible.
Here it is:
// Definition:
#define D12_ABSTRACT_METHOD {\
[self doesNotRecognizeSelector:_cmd]; \
__builtin_unreachable(); \
}
// Usage (assuming we were Apple, implementing the abstract base class NSString):
#implementation NSString
#pragma mark - Abstract Primitives
- (unichar)characterAtIndex:(NSUInteger)index D12_ABSTRACT_METHOD
- (NSUInteger)length D12_ABSTRACT_METHOD
- (void)getCharacters:(unichar *)buffer range:(NSRange)aRange D12_ABSTRACT_METHOD
#pragma mark - Concrete Methods
- (NSString *)substringWithRange:(NSRange)aRange
{
if (aRange.location + aRange.length >= [self length])
[NSException raise:NSInvalidArgumentException format:#"Range %# exceeds the length of %# (%lu)", NSStringFromRange(aRange), [super description], (unsigned long)[self length]];
unichar *buffer = (unichar *)malloc(aRange.length * sizeof(unichar));
[self getCharacters:buffer range:aRange];
return [[[NSString alloc] initWithCharactersNoCopy:buffer length:aRange.length freeWhenDone:YES] autorelease];
}
// and so forth…
#end
As you can see, the macro provides the full implementation of the abstract methods, reducing the necessary amount of boilerplate to an absolute minimum.
An even better option would be to lobby the Clang team to providing a compiler attribute for this case, via feature requests. (Better, because this would also enable compile-time diagnostics for those scenarios where you subclass e.g. NSIncrementalStore.)
Why I Choose This Method
It get’s the job done efficiently, and somewhat conveniently.
It’s fairly easy to understand. (Okay, that __builtin_unreachable() may surprise people, but it’s easy enough to understand, too.)
It cannot be stripped in release builds without generating other compiler warnings, or errors — unlike an approach that’s based on one of the assertion macros.
That last point needs some explanation, I guess:
Some (most?) people strip assertions in release builds. (I disagree with that habit, but that’s another story…) Failing to implement a required method — however — is bad, terrible, wrong, and basically the end of the universe for your program. Your program cannot work correctly in this regard because it is undefined, and undefined behavior is the worst thing ever. Hence, being able to strip those diagnostics without generating new diagnostics would be completely unacceptable.
It’s bad enough that you cannot obtain proper compile-time diagnostics for such programmer errors, and have to resort to at-run-time discovery for these, but if you can plaster over it in release builds, why try having an abstract class in the first place?
Using #property and #dynamic could also work. If you declare a dynamic property and don't give a matching method implementation, everything will still compile without warnings, and you'll get an unrecognized selector error at runtime if you try to access it. This essentially the same thing as calling [self doesNotRecognizeSelector:_cmd], but with far less typing.
In Xcode (using clang etc) I like to use __attribute__((unavailable(...))) to tag the abstract classes so you get an error/warning if you try and use it.
It provides some protection against accidentally using the method.
Example
In the base class #interface tag the "abstract" methods:
- (void)myAbstractMethod:(id)param1 __attribute__((unavailable("You should always override this")));
Taking this one-step further, I create a macro:
#define UnavailableMacro(msg) __attribute__((unavailable(msg)))
This lets you do this:
- (void)myAbstractMethod:(id)param1 UnavailableMacro(#"You should always override this");
Like I said, this is not real compiler protection but it's about as good as your going to get in a language that doesn't support abstract methods.
The answer to the question is scattered around in the comments under the already given answers. So, I am just summarising and simplifying here.
Option1: Protocols
If you want to create an abstract class with no implementation use 'Protocols'. The classes inheriting a protocol are obliged to implement the methods in the protocol.
#protocol ProtocolName
// list of methods and properties
#end
Option2: Template Method Pattern
If you want to create an abstract class with partial implementation like "Template Method Pattern" then this is the solution.
Objective-C - Template methods pattern?
Another alternative
Just check the class in the Abstract class and Assert or Exception, whatever you fancy.
#implementation Orange
- (instancetype)init
{
self = [super init];
NSAssert([self class] != [Orange class], #"This is an abstract class");
if (self) {
}
return self;
}
#end
This removes the necessity to override init
(more of a related suggestion)
I wanted to have a way of letting the programmer know "do not call from child" and to override completely (in my case still offer some default functionality on behalf of the parent when not extended):
typedef void override_void;
typedef id override_id;
#implementation myBaseClass
// some limited default behavior (undesired by subclasses)
- (override_void) doSomething;
- (override_id) makeSomeObject;
// some internally required default behavior
- (void) doesSomethingImportant;
#end
The advantage is that the programmer will SEE the "override" in the declaration and will know they should not be calling [super ..].
Granted, it is ugly having to define individual return types for this, but it serves as a good enough visual hint and you can easily not use the "override_" part in a subclass definition.
Of course a class can still have a default implementation when an extension is optional. But like the other answers say, implement a run-time exception when appropriate, like for abstract (virtual) classes.
It would be nice to have built in compiler hints like this one, even hints for when it is best to pre/post call the super's implement, instead of having to dig through comments/documentation or... assume.
If you are used to the compiler catching abstract instantiation violations in other languages, then the Objective-C behavior is disappointing.
As a late binding language it is clear that Objective-C cannot make static decisions on whether a class truly is abstract or not (you might be adding functions at runtime...), but for typical use cases this seems like a shortcoming. I would prefer the compiler flat-out prevented instantiations of abstract classes instead of throwing an error at runtime.
Here is a pattern we are using to get this type of static checking using a couple of techniques to hide initializers:
//
// Base.h
#define UNAVAILABLE __attribute__((unavailable("Default initializer not available.")));
#protocol MyProtocol <NSObject>
-(void) dependentFunction;
#end
#interface Base : NSObject {
#protected
__weak id<MyProtocol> _protocolHelper; // Weak to prevent retain cycles!
}
- (instancetype) init UNAVAILABLE; // Prevent the user from calling this
- (void) doStuffUsingDependentFunction;
#end
//
// Base.m
#import "Base.h"
// We know that Base has a hidden initializer method.
// Declare it here for readability.
#interface Base (Private)
- (instancetype)initFromDerived;
#end
#implementation Base
- (instancetype)initFromDerived {
// It is unlikely that this becomes incorrect, but assert
// just in case.
NSAssert(![self isMemberOfClass:[Base class]],
#"To be called only from derived classes!");
self = [super init];
return self;
}
- (void) doStuffUsingDependentFunction {
[_protocolHelper dependentFunction]; // Use it
}
#end
//
// Derived.h
#import "Base.h"
#interface Derived : Base
-(instancetype) initDerived; // We cannot use init here :(
#end
//
// Derived.m
#import "Derived.h"
// We know that Base has a hidden initializer method.
// Declare it here.
#interface Base (Private)
- (instancetype) initFromDerived;
#end
// Privately inherit protocol
#interface Derived () <MyProtocol>
#end
#implementation Derived
-(instancetype) initDerived {
self= [super initFromDerived];
if (self) {
self->_protocolHelper= self;
}
return self;
}
// Implement the missing function
-(void)dependentFunction {
}
#end
Probably this kind of situations should only happen at development time, so this might work:
- (id)myMethodWithVar:(id)var {
NSAssert(NO, #"You most override myMethodWithVar:");
return nil;
}
You can use a method proposed by #Yar (with some modification):
#define mustOverride() #throw [NSException exceptionWithName:NSInvalidArgumentException reason:[NSString stringWithFormat:#"%s must be overridden in a subclass/category", __PRETTY_FUNCTION__] userInfo:nil]
#define setMustOverride() NSLog(#"%# - method not implemented", NSStringFromClass([self class])); mustOverride()
Here you will get a message like:
<Date> ProjectName[7921:1967092] <Class where method not implemented> - method not implemented
<Date> ProjectName[7921:1967092] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[<Base class (if inherited or same if not> <Method name>] must be overridden in a subclass/category'
Or assertion:
NSAssert(![self respondsToSelector:#selector(<MethodName>)], #"Not implemented");
In this case you will get:
<Date> ProjectName[7926:1967491] *** Assertion failure in -[<Class Name> <Method name>], /Users/kirill/Documents/Projects/root/<ProjectName> Services/Classes/ViewControllers/YourClass:53
Also you can use protocols and other solutions - but this is one of the simplest ones.
Cocoa doesn’t provide anything called abstract. We can create a class abstract which gets checked only at runtime, and at compile time this is not checked.
I usually just disable the init method in a class that I want to abstract:
- (instancetype)__unavailable init; // This is an abstract class.
This will generate an error at compile time whenever you call init on that class. I then use class methods for everything else.
Objective-C has no built-in way for declaring abstract classes.
Changing a little what #redfood suggested by applying #dotToString's comment, you actually have the solution adopted by Instagram's IGListKit.
Create a protocol for all the methods that make no sense to be defined in the base (abstract) class i.e. they need specific implementations in the children.
Create a base (abstract) class that does not implement this protocol. You can add to this class any other methods that make sense to have a common implementation.
Everywhere in your project, if a child from AbstractClass must be input to or output by some method, type it as AbstractClass<Protocol> instead.
Because AbstractClass does not implement Protocol, the only way to have an AbstractClass<Protocol> instance is by subclassing. As AbstractClass alone can't be used anywhere in the project, it becomes abstract.
Of course, this doesn't prevent unadvised developers from adding new methods referring simply to AbstractClass, which would end up allowing an instance of the (not anymore) abstract class.
Real world example: IGListKit has a base class IGListSectionController which doesn't implement the protocol IGListSectionType, however every method that requires an instance of that class, actually asks for the type IGListSectionController<IGListSectionType>. Therefore there's no way to use an object of type IGListSectionController for anything useful in their framework.
In fact, Objective-C doesn't have abstract classes, but you can use Protocols to achieve the same effect. Here is the sample:
CustomProtocol.h
#import <Foundation/Foundation.h>
#protocol CustomProtocol <NSObject>
#required
- (void)methodA;
#optional
- (void)methodB;
#end
TestProtocol.h
#import <Foundation/Foundation.h>
#import "CustomProtocol.h"
#interface TestProtocol : NSObject <CustomProtocol>
#end
TestProtocol.m
#import "TestProtocol.h"
#implementation TestProtocol
- (void)methodA
{
NSLog(#"methodA...");
}
- (void)methodB
{
NSLog(#"methodB...");
}
#end
A simple example of creating an abstract class
// Declare a protocol
#protocol AbcProtocol <NSObject>
-(void)fnOne;
-(void)fnTwo;
#optional
-(void)fnThree;
#end
// Abstract class
#interface AbstractAbc : NSObject<AbcProtocol>
#end
#implementation AbstractAbc
-(id)init{
self = [super init];
if (self) {
}
return self;
}
-(void)fnOne{
// Code
}
-(void)fnTwo{
// Code
}
#end
// Implementation class
#interface ImpAbc : AbstractAbc
#end
#implementation ImpAbc
-(id)init{
self = [super init];
if (self) {
}
return self;
}
// You may override it
-(void)fnOne{
// Code
}
// You may override it
-(void)fnTwo{
// Code
}
-(void)fnThree{
// Code
}
#end
Can't you just create a delegate?
A delegate is like an abstract base class in the sense that you say what functions need to be defined, but you don't actually define them.
Then whenever you implement your delegate (i.e abstract class) you are warned by the compiler of what optional and mandatory functions you need to define behavior for.
This sounds like an abstract base class to me.