When I download the mac version of uppaal The jar file runs but produces an immediate index out of bounds exception. The most obvious reason for the problem is that my mac is apple silicon, not intel, but it could also be something else. I'm tunning Monterey (mac OS 12.6) and Jave 19.
Related
I'm using an Asus Chromebook with a CPU(I think).
This is what the Error says:
Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: Red Hat
Renderer: virgl
/run/user/1000/gvfs/ non-existent directory
found bundled python: /home/sekhong5417/blender/2.90/python
This works on my Friend's Chromebook who has a GPU.
Also I am kinda young so I can't replace anything or buy a new device.
There are images at the bottom
If anyone still runs into this issue, there is an incompatibility with Blender and Intel ChromeOS GPU drivers.
See https://developer.blender.org/T77651#1172666 for more details and an updated working build of v2.93.
Hopefully, the fix gets included in the next release.
I use Acer Chromebook spin 13 and I just met the same issue with you. I think it is maybe the Debian within Chromebook don't have the driver that matches the Intel GPU. My Chromebook uses Intel HD graphics 620. I tried many ways to install the driver but they all failed. Linux works easier with Nvidia GPU though. So my idea is you can try to find intel a drive which matches your Graphic card and try again.
i have just downloaded Xcode 11 beta and installed in a vm environment. When trying to start a new playground or project, xcode quits with following error code. Any idea how to solve ?
Process: Xcode [426]
Path: /Applications/Xcode-beta.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 11.0 (14855.18)
Build Info: IDEFrameworks-14855018000000000~13
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Xcode [426]
User ID: 501
Date/Time: 2019-06-08 08:13:37.785 -0700
OS Version: Mac OS X 10.14.5 (18F132)
Report Version: 12
Anonymous UUID: CB32DBDA-4F6E-4212-F810-C52C80FFD0CD
Link to full error:
https://pastebin.com/fFhcadtZ
This should probably be a comment, not an answer, but I lack the reputation to do so. Here is the xcode developer who developed the minimap indicating that while the minimap indeed does require metal, xcode should not crash when metal is not available. Hopefully he implements a patch to fail gracefully in one of the next builds. As of right now, there is no workaround. The reply to the thread:
defaults write http://com.apple .dt.Xcode DVTTextShowMinimap -bool NO
does not prevent the crash, as mentioned there.
It is fixed in XCode 11 beta 2, available on developer.apple.com !!!
June 17 2019.
You don't need MacOS Catalina, only Mojave 10.14.4 and up (current is 10.14.5).
I used VMware on Windows to install Mojave and XCode beta 2.
I attempted the same with Parallels (with tools installed), and also observed a crash. I suspect the problem is with the virtualization software lacking support for Metal. Notice the stack trace on the main thread:
0 com.apple.dt.SourceEditor 0x0000000120ccb5cb specialized
static MinimapMetalLinesLayer.defaultDevice() + 491 1
com.apple.dt.SourceEditor 0x0000000120cc959c
MinimapMetalLinesLayer.init() + 284
The "Minimap" is a new feature in Xcode 11, it's a birds eye view of the source code in a column on the right (similar to Sublime text edit). Also notice the mention of Metal, Apple's graphics API. To test this theory, I opened Xcode 10 (in the same VM) and attempted to build one of Apple's examples. I got the following error, which seems to confirm my suspicion that Parallels is unable to support apps using Metal.
2019-06-09 09:15:17.875253-0400 HelloTriangle[652:7547] *** Assertion
failure in -[AAPLViewController viewDidLoad],
/Users/ZestyMeta/Downloads/UsingARenderPipelineToRenderPrimitives/Application/AAPLViewController.m:27
2019-06-09 09:15:17.875403-0400 HelloTriangle[652:7547] Failed to set
(contentViewController) user defined inspected property on (NSWindow):
Metal is not supported on this device
I haven't attempted installing macOS Catalina / Xcode 11 in VirtualBox, VMWare, et al. but unless they support Metal then this crash will happen there as well. If you're testing out Catalina (which is required for SwiftUI on macOS), unfortunately it seems the solution at this time is to install on a spare device or dual boot.
I recently upgraded iOS in my iPhone device to 12.2 (to provide support of latest versions for my app "Match4app"), and this does not appear to be compatible with Xcode 10.1. Should I update Xcode to 10.2 ?
In my Mac with High Sierra, when I click "Update" for Xcode, 10.2 is not available.
I have found this link:
https://support.apple.com/en-us/HT209606
With this comment:
"Xcode 10.2
Released March 25, 2019
Kernel
Available for: macOS High Sierra 10.13.6 or later"
How can I install Xcode 10.2 with High Sierra in order to test iOS 12.2 ?
Note: Upgrading to Mojave or Catalina is NOT an option in my old Mac (though I will try to install the macOS Catalina Patcher soon (http://dosdude1.com/catalina/) ).
Yes it's possible. Follow these steps:
Download Xcode 10.2 via this link (you need to be signed in with your Apple Id): https://developer.apple.com/services-account/download?path=/Developer_Tools/Xcode_10.2/Xcode_10.2.xip and install it
Edit Xcode.app/Contents/Info.plist and change the Minimum System Version to 10.13.6
Do the same for Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/Info.plist (might require a restart of Xcode and/or Mac OS to make it open the simulator on run)
Replace Xcode.app/Contents/Developer/usr/bin/xcodebuild with the one from 10.1 (or another version you have currently installed, such as 10.0).
If there are problems with the simulator, reboot your Mac
You don't need to run Xcode 10.2 for iOS 12.2 support. You just need access to the appropriate folder in DeviceSupport.
A possible solution is
Download Xcode 10.2 from a direkt link (not from App Store).
Rename it for example to Xcode102.
Put it into /Applications. It's possible to have multiple Xcode versions in the same directory.
Create a symbolic link in Terminal.app to have access to the 12.2 device support folder in Xcode 10.2
ln -s /Applications/Xcode102.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/12.2\ \(16E226\) /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
You can move Xcode 10.2 to somewhere else but then you have to adjust the path.
Now Xcode 10.1 supports devices running iOS 12.2
Download xcode 10.2 from below link
https://developer.apple.com/services-account/download?path=/Developer_Tools/Xcode_10.2/Xcode_10.2.xip
Edit: Minimum System Version* to 10.13.6 in Info.plist at below paths
Xcode.app/Contents/Info.plist
Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/Info.plist
Replace: Xcode.app/Contents/Developer/usr/bin/xcodebuild from Xcode 10
****OR*****
you can install disk image of 12.2 in your existing xcode to run on 12.2 devices
Download disk image from here
https://github.com/xushuduo/Xcode-iOS-Developer-Disk-Image/releases/download/12.2/12.2.16E5191d.zip
And paste at Path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
Note: Restart the Xcode
Based on responses and comments below, the following was the simple solution for my issue and THIS WORKED. Now my app, Match4app, is fully compatible with latest iOS versions!
Download Xcode 10.2 from a direct link (not from App Store). (Estimated Size: ~6Gb)
From the downloaded version just copy/paste the DeviceSupport/12.2 directory into "Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport"
You can discard the downloaded version now (we just need the small 12.2 directory!)
None of the above helped for me.
I was able to install Mojave using this link here:
http://dosdude1.com/mojave/
This patch worked beautifully and without a hitch
Proof:
here's Mojave running on my (unsupported) 2011 Mac-mini
Cracked it. Just #Damnum steps and then follow the path to run xcode. Bad way but running like a charm.
Double click to /Applications/Xcode102.app/Contents/MacOS/Xcode
I am running intellij 14.1.5 and recently updated my Mac Air to El Capitan OS version.
I used to be able to use the gestures to increase the editor font size and now it has stopped working.
I found the accessibility pane in preferences on the Mac and set zoom there so the gesture works everywhere BUT intellij.
Am I missing something?
I think they do not support EI yet. Check out the system requirements:
Mac OS X 10.5 or higher, up to 10.9 (Mavericks)
1 GB RAM minimum, 2 GB RAM recommended
300 MB hard disk space + at least 1 GB for caches
1024x768 minimum screen resolution Java 6
There is a suggestion you can try beta version of IntelliJ IDEA 15. if you are a developer, you better keep you system in stable version because upgrade to new version of system software company need time to upgrade there software to support the new system.
The latest version of valgrind available is 3.9.0 which supports Mac OS X 10.7. I have Mac OS X 10.9.2. I've just begun learning C programming and I need valgrind before I go any further.
Had anyone successfully ran valgrind on Mavericks??
Check here for the work of Frederic Germain:
https://bugs.kde.org/attachment.cgi?id=85889&action=edit