Pptxgenjs appears to not work in IE11 even with jszip#3.1.5 - internet-explorer-11

Having read the previous versions of this question from 2020 this issue appears to have reared it's head again. I have tried these demos with my current jszip#3.7.0 and with jszip 3.1.5 using it as my application jszip and overwriting the jszip within pptxgenjs.
When using pptxgenjs in IE11 (Windows 10) it appears to work in that no errors are reported, what does happen is the browser alerts the user that: "You'll need a new app to open this blob link". The only option that is available at this point is then to go to "Look for an app in the Microsoft Store" of which no apps are available.
What this says to me is that pptxgenjs has done its job and has passed the blob link to the browser and the browser has said I have no clue you'll need to find something to open this.
I've attempted to run the demos in the same Windows 10/IE11 setup and they seem to do worse. the live demo doesn't error or offer the ability to download an app to support opening the blob link. The react demo errors to the console: SCRIPT438: Object doesn't support property or method 'endsWith'. The Basic Demo in the complete library of demos fails like the live demo not returning an error or acknowledging anything.
Is this a known issue? Is there another step to help IE11 with the blob link? Can anyone else get the demos to work and I should be looking at something else? Any thoughts would be appreciated.
Edit:
Apologies if this wasn't clear, but the demos I was referring to were the pptxgenjs demos found here: https://gitbrent.github.io/PptxGenJS/demos/ so focusing on the initial demo named 'Live Demo' the code that is being run is here: https://gist.github.com/gitbrent/84acbcaab54be0eba83f5206ef6ddd95#file-pptxgenjs_demo-js
Running this with all other key browsers such as edge, firefox and chrome all 'download' the generated file whereas running the same demo in IE11 fails silently.

Related

Cannot select latest uploaded version to add to testflight

I cannot select the latest version I have uploaded to seed to beta in external testing. First of all whenever I upload a build two version appearing, that have upload time difference of 5 to 15 minutes between them. One of them gets changed from processing to normal available state, but other does not. But now selecting the available build also selects the processing one and my selection is blocked and I cannot select the OK button because probably my selection is blocked by the processing one. I think it is UI frontend issue at itunesconnect side but it could be something I am doing wrong. Please help me if anyone has been able to tackle this issue if they faced. Please see checkout the attached image.
Update:
I Included <key>ITSAppUsesNonExemptEncryption</key><false/> in my subsequent builds that I uploaded according to the new Export compliance message on the iTunes Connect home page. I am still facing the issue. I have contacted Apple Dev support, will keep you updated if I find a solution.
The issue has been mysteriously solved by uploading the application from Application Loader with Aspera turned off instead of using Xcode's organizer window as suggested by Apple Developer support. Make sure you add: <key>ITSAppUsesNonExemptEncryption</key><false/> in your info.plist file before archiving the build. Although mysteriously my previously uploaded builds have also become available for external testing.
Body of email that helped solve the issue:
After further research, it looks like their may be an issue from your
end with your network while trying to upload to this app record in
iTunes Connect.
First, for the best upload experience make sure that all ports and IP
addresses are accessible. Additionally, it’s important to make sure
the internet connection is very good, and that there are no firewalls
blocking the uploads. More information can be found here:
http://help.apple.com/itc/apploader/#/itc8e7ec5a60
Second, it may be beneficial to try using the latest version of
Application Loader. Please note that you can export your project from
Xcode to upload through Application Loader. As a temporary workaround,
once you have Application Loader open, you can go to the File menus
and select the following:
Application Loader > Preferences
Then, select Advanced, and as a temporary workaround you can try
deselecting Aspera and upload the build again. You can follow the
steps below to use the latest version of Application Loader.
Download the latest version of Xcode from the Mac App Store:
-http://help.apple.com/itc/apploader/#/itc8e7ec5a60
Open the latest version of Xcode
Go to the File menu and select Xcode > Open Developer Tool > Application Loader
Lastly, try uploading again to see if the issue persists.
Hello my dear friend there,
I am also having your issue yesterday, I have this similar screen with yours:
The build is duplicated which one of them are processing forever until today.
My personal problem solving was:
Increase my build number in Xcode so that I can reupload my build
Rearchive the build then export for iOS App Store Deployment in Xcode Organizer
Reupload the build using Application Loader
Then try to reconfigure the build in iTunes Connect. For a while it is processing like usual, but it will not take forever, after one hour, the build will be available for testing.
Hope my personal troubleshooting can be applied to your issue too.

Remote debugging with PhantomJS

I'm following the instruction at http://bumbu.me/remotely-debug-phantomjs/.
All tutorials say "go to localhost:9000 and there should be a link", however I didn't see the link.
See my screenshoot. Do I miss anything?
Can you see a bullet there, like a bullet from unordeted list? Right-Click at it and inspect it. Inside a list item will be a link. You can copy URL from link's href attribute and open it in another tab.
Updated: This works on 1.9.x versions of PhantomJS. In version 2.0.0 remote debugging is currently broken.
If you do need to remotely debug a script and it's not related to Phantom's quirks, I suppose you could temporarily downgrade to 1.9.8 version just for debugging.

Google Chrome file system api: bug in sample code?

I am trying to run this example code:
https://github.com/GoogleChrome/chrome-app-samples/tree/master/filesystem-access
as well as this:
https://github.com/GoogleChrome/chrome-app-samples/tree/master/storage
I am not able to get either of them to run in my browser: Chrome 26.0.1410.65 Mac Lion 10.7.5
(to see it run, download it and click on html page included with each of the examples)
If you can confirm this is a bug in the sample code (it doesn't run in your system as well) please let me know where I should file this bug report. (https://code.google.com/p/chromium/ or https://github.com/GoogleChrome/chrome-app-samples/issues?)
many thanks in advance.
You need to use the Load unpacked extension button found on the chrome://extensions page and then launch the app in order for it to use chrome.* API's.

how to install and getting start with webrtc on windows server

Hi could anyone to tell me how to install depot tools.I went through documentation and trying to install the webrtc in windows,I installed visual studio 2010 and some related stuff given in documentation still i am in confusion and many questions like why visual studio is required? are we have write code in visual studio?It acts like IDE for webrtc?
If not please tell me where we have to place our project in local file system and how to implement my first demo application..I found a video published by google demonstrating about webrtc in that they wrote code in a html file so is html file itself enough to develop.?
Though i have done a sample application in a html file still i am getting blank page and in console i am getting as UNCAUGHT EXCEPTION near navigator.webkitGetUserMedia() please help me out to know more about webrtc.
I suggest you start by watching the excellent videos about WebRTC from Justin Uberti and Cullen Jennings, and then (shameless self promotion) get to grips with the code and examples in Getting Started With WebRTC on HTML5 Rocks.
webrtc.org is the home of the WebRTC project -- lots of resources and demos there.
Just last month we released an open source project aimed to get developers into WebRTC fast and easy.
http://www.easyrtc.com/
It includes a cross-platform server kit which will run in Windows. Working demos are included.
I just built the webrtc solution using VS2010 by following this web pages instructions and NOT using cygwin. I had but one issue which to resolve required the manual copying of two files into the correct folder, you will know which two files should you see the names of these files and read the error, you will then know the expected location when the build fails.
Ultimately you will get a peerconnection_server.exe and a peerconnection_client.exe by way of sample. I was able to modify them easily.
Hope this helps. Be sure to install the prerequisites and follow the instructions to the letter.
As a clarification, the webrtc C++ library is one implementation you can use for the protocol. Another is using the webrtc implementation in a (very) modern web browser, such as Firefox or Chrome. Then, you'll just need HTML + JS, as per the articles in HTML5 Rocks.

TracStatsPlugin there is no code stats

Sorry for my language. I have problem with TracStatsPlugin. I added in trac.ini following lines:
[components]
tracstats.* = enabled
[stats]
root = /home/tracDirectory
Now I have stats for wiki and tickets but no for code. What can be wrong ? I add that I have configured svn repository and I can browse source using trac.
A salvation can be other stats plugin to trac, but I can't find nothing good in google.
What browser are you using? If you are using Internet Explorer, try using Firefox or Chrome and see if the problem persists. I am using the TracStats plugin and I see similar problems. The problems are only seen in Internet Explorer, though. After poking around with the debugger, it looks like there's an IE-specific bug in one of the Javascript libraries that the plugin uses.
Question was aced long time ago, but google show it in first places so I put what I found here.
Once there was ticket on TracStatsPlugin Github about issue: https://github.com/mrjbq7/tracstats/issues/25 so some workarounds can be found in it comments.