How to implement Accessibility in Desktop Compose - kotlin

I am building an app with Desktop Compose Multiplatform for Windows and MacOS platform.
I need to add accessibility support for users.
In Android we have Accessibility Scanner and TalkBack to announce contentDescription and these tools also helps with suggestions related to sizing and alignment of UI elements.
But there are no official documentation / tutorials / support for Accessibility in Desktop Compose.
This issue ID 1336 is registered but not valid outcome.
1 How do I implement support for Accessibility in Desktop Compose. Kindly advice.
2. How the content Description can be announced to the readers
3. How to perform Accessibility Scanner, the way we can do in Android with tool Accessibility Scanner

Related

How can i implement agora video toolkit inside my game developed in c++

I have developed a game using C++ and require to add the video/audio chat options embedded in the game. Can someone suggest ways to do them?
Agora offers a C++ SDK, check out the "Agora Windows" SDK QuickStart Guide. it's labeled Windows but it is the C++ SDK as can be noted by the C++/ All Platforms designation in the API Documentation: https://docs.agora.io/en/Video/API%20Reference/cpp/index.html

Why Qt5 QtWebView just for QML Application on Android and IOS

Qt5 QtWebView use the native webview apis to show web pages, and it's a good idea. But why does QtWebView just support QML application?
I designed my mobile apps for Android and IOS. I chose Qt5, because it took only one day to design 10 pages of my apps. I love Qt very much. But when I want webview to show a web page, there is no better solution.
Two ways I can think of are:
QML WebView
Qt call Android and IOS code.
But it will affect the user experience. So what should I do?
Why does QtWebView not support C++ code? I just add it to UI files , and code my apps very fast. I know QML is very good , but we can't ignore C++.
The offical document: http://doc.qt.io/qt-5/qtwebview-index.html
QML Types
The module provides a single QML component for displaying web content in the application: WebView.

How do you utilize a third-party iOS SDK with your Appcelerator Titanium app?

We have a well established iOS (iPad only) app written on top of Appcelerator's Titanium platform. We're looking to integrate a third-party piece of hardware with our app that interfaces with the headphone jack on the iPad. The third-party company provides an official iOS SDK to be used in XCode projects.
How can we get the provided SDK to work in our Titanium app?
You'll have to create a module. Check the guide here.
You can also search the internet. There might be existing modules already for your third-party SDK.

Which platforms does Xamarin support?

I tried finding the information both on their website and on the Internet, but it appears that everywhere I look, a different list pops up.
Their front page says iOS, Android, Windows and Mac.
In their documentation (http://docs.xamarin.com/), only Android iOS,
Mac are mentioned at the docs front-page. I'm wondering does this
mean Windows has lesser priority compared to others.
On the Internet, I've found even more inconclusive information. Also,
it's hard to conclude what Windows means, mobile or desktop.
I've never used the product, but would love to try it for the game that I want to create, so I have two questions:
Can you give me a complete list of supported platforms (Android, iOS, Mac, Windows, Windows Phone, HTML5, Flash...)?
Can I target Facebook app with Xamarin?
Thanks in advance.
To update and extend Jason's answer there is now Xamarin.Forms that let us build cross-platform GUI for Android, iOS and Windows Phone. Looking at Xamarin's FormsGallery sample app I think it is fair to say that it de facto supports Windows Phone as well.
In addition to Xamarin.Forms there's always the possibility to use Xamarin.iOS, Xamarin.Android and Xamarin.Mac for platform customizations.
Xamarin.Mobile is in a preview release and supports Android, iOS and Windows Phone. It is used as an abstracted API of the native services (camera, geolocation etc).
However since you need the local SDK's installed for compilation you need a Mac computer to be able to deply for iOS. In order to compile for Windows Phone you need to use Visual Studio and the Xamarin Plugin, Xamarin Studio is not able to do this.
To conclude Xamarin supports development for
Android
iOS
Windows Phone
Mac
However not all of Xamarin's API's are implemented for all platforms.
Xamarin has three products
Xamarin.iOS - write iOS apps using C#
Xamarin.Android - write Android apps using C#
Xamarin.Mac - write Mac desktop apps using C#
Xamarin does not directly support Windows Phone apps. However, because you can write iOS and Android apps in C#, and C# is the native language for Windows Phone, using Xamarin allows you to write code that is usable across all three mobile platforms. Xamarin also provides some tools (like their Xamarin.Mobile library) that make this easier by providing a common interface to some common platform functions that will run on all three platforms.
You can write a mobile app that uses Facebook's API with Xamarin, but you cannot create a Facebook app (one that runs on Facebook).
You may find the actual list of additional platforms here.
On April 2019, it's listed as:
Android (incl. Android Wear)
iOS (incl. watchOS and tvOS)
Windows (UWP and WPF)
Linux (GTK)
Mac
Tizen
Windows Phone not supported since Xamarin 3.x

What is Adobe Air?

What exactly is Adobe Air? I've seen a lot of people talking about it and I've even seen applications for it but I'm still not entirely sure what makes it unique or how it is different from other languages. Can someone please give me the concise version from a programmer's point of view?
Edit:
I wasn't familiar with Flex so I found this nice explanation: http://www.onflex.org/ted/2008/01/what-is-flex.php
In a nutshell.
Start with the assumption that you know what Flex and Actionscript are. Then take the fact that they both run exclusively in your browser and to all intents and purposes are for building web apps.
Now assume you want to develop the same app, with the same language and user interface resources, but run it as a desktop app on a workstion (PC, Mac, or Linux interchangeably).
AIR is what you add (as a link library) to Flex and Actionscript to accomplish that.
http://en.wikipedia.org/wiki/Adobe_Integrated_Runtime
Write cross-platform desktop apps in Flash, Flex, HTML, Ajax.
Adobe Air is a framework which allows to build desktop applications and it is based on HTML/JS and Flash.
Adobe Air its Flash Runtime that can run Flash inside it and provide access to your operation system.
Adobe Air can be used for gaming and software as usual Flash. Its stand alone flash player with extended and reach functionality. For example you can develop flash app that will interact with filesystem or hardware.
Also its support native extensions so you can extend Air using native C/Java libraries.
air can be produced as exe for windows, app for mac, ipa for ios, apk for android, linux with limitations and blackberry.
Adobe Air is cross platform language/tool for mobile, window and OSX application.