I didn't touch my laptop but my HDMI port started to not recognize devices, I have an HDMI to USB-C adaptor and that was working fine.
I make some tests from the BIOS and everything seems to be working fine.
Just downgrade the version of the BIOS-System Firmware to 01.11.00 Rev.A
https://support.hp.com/us-en/drivers/selfservice/hp-probook-440-g7-notebook-pc/29090063
Related
Currently, I'm working on a big tablet android like the advertisement board.
I'm trying to use react-native for it and the only port that they have is USB. I'm trying to open the developer menu but have no idea how. I am installing the apps by sending the debug apk using the drive.
Things that I try:-
shake the big tab, might be they do not have the sensor for it
use USB male to male did not detect the USB as adb or anything.
any idea how to open this one? it's pretty hard to not see the console.
Tab Information:
Model number
Quad-Core R18 ads
Android version
android 6.0.1
firmware version
ads_v1.0
kernel version
3.10.65
xiao#yh-Series2 #225
Android Studio, latest Google SDK emulator. I have set back camera emulation mode to Webcam0 to get my usb camera connected to emulator. Unfortunately, it's not working. My camera works without any problems on host computer, for example this:
ffplay /dev/video0
gives me camera video playback. When I run emulator with above settings, camera on emulator just says "Unable connect to camera", then closes itself. Have anybody ever succeded with connecting physical camera to Android emulator? I have found some similar problems out there, but none of them has been resolved.
you can try to edit the config.ini of the AVD in ~/.android/avd/avd_name/config.ini like in this link http://viralpatel.net/blogs/enable-camera-in-android-emulator/ or use Android Studio directly like in this Android: How to use webcam in emulator?
if this isn't working see Lekensteyn's answer (2nd) in Connect USB device to Android Emulator?. it describes how a USB device can be passed through to a QEMU emulator. Android emulator is modified QEMU for more details see https://developer.android.com/studio/run/emulator-commandline.html
to find out if your webcam is recognized anyway try emulator #avd_name -webcam-list to get the available AVD use android list avd
more on passing through a USB device to QEMU emulator is also in https://unix.stackexchange.com/questions/250938/qemu-usb-passthrough-windows-guest
I would like to test some code that uses midi functions on iOS simulator from xcode.
Is there a way to let iOS simulator see the USB MIDI PORT connected to the Computer?
Xcode 4.6 - iOS simulator 6.1
thans to everybody
No. The External Accessory framwork does not work in the iOS simulator according to Apple
I have been working on kinect for like 2 moths.I just upgraded from sdk 1.5 to sdk 1.6. Everything is working fine except for the microphone.When ever I launch an audio application from tool-kit it says my kinect audio not found.I Have installed the same SDK on another pc and everything is working fine on it.I have kinect for xbox. The audio drivers are installed correctly because its showing "Kinect for windows audio array control" in device manager under Microsoft kinect and also "Kinect USB Audio" under sound,video and game controllers. I had removed all previous versions of sdk and drivers before installing the new one.Please help me figure this out
edit:I even installed the previous 1.5 version but still the microphone is not working.Is there any software that is blocking it or any settings I have to check?
Very strange behaviour, the only problem i know with the Audio of Kinect is that the audio stream is stopped after the skeleton stream is enabled.
The problem is not with your sensor, since you instaled it in another computer and it worked.
Try to uninstall everything again, even the speech recognition SDK (if instaled). Delete the related folders from ProgramFiles, reboot and try to install it again.
you could also check the following:
Check if is possible to use another microphone.
Check the messages in the Windows Events of your control panel.
This is my first question posting here.
I'm novice to Flash builder,using Flash Builder 4.6 to develop android application.
It runs in desktop no error occur. But when I export it or try to run it on my
SAMSUNG GALAXY Y S5360 phone it doesn't run.
I plugged the USB with pc and tried to run app on my phone. First builder ask that Do you want to install ADOBE AIR to device I select the YES option then after it go for 57% and show me an error
Error occurred while installing the application:
pkg:/data/local/tmp/Runtime.apk
Failure[INSTALL_FAILED_CPU_ABI_INCOMPATIBLE]
3261 KB/s (8653085 bytes in 2.333s)
And when I Export and Release Build for .apk file.I select the Captive Runtime.
Then it shows a message
The package(s) were successfully created but the application could not be installed on one or more devices:
Device ID 0123456789ABCDEF(Google Android): Problem Occurred while installing ADOBE AIR.
Please guide me... I'm working on this since last 4 days.
Thanks
After searching on internet and have hands on this problem, finally found the solution.
SAMSUNG Galaxy Y S5360 has CPU 830 MHz ARMv6 and minimum requirement of
minimum system requirements for AIR 3.3 Beta on Android :
CPU: ARMv7 processor with Vector FPU, Minimum 550MHz, OpenGL ES2.0, H.264 & AAC H/W Decoders
OS: Android 2.2, 2.3, 3.0, 3.1, 3.2 & 4.0
RAM: 256MB RAM
Later I used a Motorola mobile handset with higher version my .apk file worked well.
Click here For Samsung Galaxy Y S5360 Phone Specification
thanks to everyone for your efforts. :)