Kinect microphone not working - kinect

I have been working on kinect for like 2 moths.I just upgraded from sdk 1.5 to sdk 1.6. Everything is working fine except for the microphone.When ever I launch an audio application from tool-kit it says my kinect audio not found.I Have installed the same SDK on another pc and everything is working fine on it.I have kinect for xbox. The audio drivers are installed correctly because its showing "Kinect for windows audio array control" in device manager under Microsoft kinect and also "Kinect USB Audio" under sound,video and game controllers. I had removed all previous versions of sdk and drivers before installing the new one.Please help me figure this out
edit:I even installed the previous 1.5 version but still the microphone is not working.Is there any software that is blocking it or any settings I have to check?

Very strange behaviour, the only problem i know with the Audio of Kinect is that the audio stream is stopped after the skeleton stream is enabled.
The problem is not with your sensor, since you instaled it in another computer and it worked.
Try to uninstall everything again, even the speech recognition SDK (if instaled). Delete the related folders from ProgramFiles, reboot and try to install it again.
you could also check the following:
Check if is possible to use another microphone.
Check the messages in the Windows Events of your control panel.

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There available examples in /examples/api/ folder: media_stream_audio and media_stream_video.
The audio example works fine - requests access to microphone and shows some kind of preview.
The "media_stream_video" example must show web-camera video preview, but when I load example on the local web server (with make serve command), there appears red rect, and Chrome asks for the web camera access. When I click “allow” - webcam indicator lights-up, chrome show that web page uses the web camera, and I see the camera settings icon. But the preview doesn't work, there still red rectangle instead.
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Maybe someone already encountered with the same problem?
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I ended up downgrading back to Windows 7. Not sure what the real solution was, but spent an entire evening trying updates and nothing worked. Just as an FYI I am using an XBOX 360 Kinect and not the Windows version.

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Using Xcode 7, you can install your app to your device using a freely available Apple ID.
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Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
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I also know that OpenNI version 2 supports the connection/disconnection events. But I am using OpenNi 1.5.4, and for some reasons, I can't upgrade to version 2.
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