Custom decoder tech plugin in Videos - video.js

Example to add a custom decoder? I understand it needs to be a plugin using Tech, but any documentation regarding how to do this? Tried following available plugins that did something similar but couldn't find it helpful enough. Requesting for a basic documentation on how to do this. I have built the necessary wasm file for the decoder, just wanted some inputs on how to integrate this.

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requirejs support for remotely loaded dojo with ArcGIS/ESRI

I'm working on a project with ArcGIS/ESRI in WebStorm. According to the documentation, "Dojo is included with the ArcGIS JavaScript API so there is no need to host/reference/install it." This means WebStorm has no idea what require is:
How do I add support without installing Dojo/require?
Was just going to comment, but can't yet?! Anyway, I had to reengineer my web-site dev-ops to account for the ESRI javascript API. I am using 4.6 though...
The API, which includes dojo, may be installed, but it has to be configured into your site. Once you reference dojo/dojo.js, all will be good. But you need the config set-up first.
Start here:
https://blogs.esri.com/esri/arcgis/2015/11/13/using-bower-for-custom-builds-of-arcgis-api-for-javascript/
https://blogs.esri.com/esri/arcgis/2015/11/13/using-bower-for-custom-builds-of-arcgis-api-for-javascript/
There is a link to the API javascript resources. This will really help understand the process!
https://github.com/Esri/jsapi-resources
Also don't miss:
https://dojotoolkit.org/documentation/tutorials/1.10/modules_advanced/
https://dojotoolkit.org/documentation/tutorials/1.10/dojo_config/
http://dojotoolkit.org/documentation/tutorials/1.10/build/
I am just getting this stuff "almost" working. And actually had a build question to post and saw this. Hope it helps. I was using AMD and thought I had to go the requirejs route, but the dojo stuff worked out better for me. Check them both out and see what works for you! Good Luck!

How to start a simple Gradle+JavaFX+OSGi appliaction

I'm trying to build a simple JavaFX application in IntelliJ environment using Gradle and OSGi, but I could't find a simple working example anywhere.
Most of the solutions I've found are not Gradle based or they use some additional tools, or they are outdated and they simply don't run, or they import some magical "hack code" from github etc.
The tools I've found for similar purpose e.g. e(fx)clipse, bndtools are probably not important if I use IntelliJ. Moreover the bndtools tutorial is very wordy and I couldn't find a good starting point or quickstart to try those things out.
I know the basics about Gradle and OSGi and according to information I've found, it does not seem to be an easy task to solve.
Are there any (good) tutorial(s) or quickstart(s) about how to start this kind of project properly? A simple working example would be very useful.
The e(fx)clipse project is a good starting point and provides many useful features for using JavaFX and OSGi.
See http://www.eclipse.org/efxclipse/index.html .
The blog of one of the developers has also many useful tips, https://tomsondev.bestsolution.at/ .

Is there any website which provide implementation details of ASP.NET Core source code?

As ASP.NET Core is open source, I am looking for website which provide source code implementation of various classes and its functions/method.
I have seen such website during PluralSight course but I am not able to recall it. I know I can download git hub repo and check source code but I want Website where I can utilize tree like structure to view source.
Checkout these:
https://source.dot.net (official)
https://aspnetsource.azurewebsites.net (made by yours truly as a hackthon project last summer. Hoping to make it official: https://github.com/dotnet/source-indexer/issues/5)
You can browse the repo right on github, if you really want to see a tree structure you can use octotree

Integrating Google Login in Unity3d iOS

I want to integrate google login in unity so that it can be ported to almost all Operating Systems. I tried stack and unity3d forum but could not find a suitable post. Downloaded a lot of code examples but of no use.
-> I read that there's a paid plugin 'Prime31' but i don't want to pay money for it.
-> I found some code from google in .NET that can be used to authenticate users but i was unable to add that zip file into unity. It could only be opened by MonoDevelop but then also could be added. https://code.google.com/p/google-gdata/downloads/list
Also Found another plugin from gitHub but was again unable to use that.Unity GPGPlugin
I just want to give options to the users that they can either login with facebook or google account and then play the game.
I am quite new to unity so any code/hint/logic would be appreciated.
Thanks.
https://github.com/playgameservices/play-games-plugin-for-unity
As far as I can tell, this is an official Google made plugin. I use it, and it's pretty easy. Its documentation is plenty thorough. It has been updated to the new all in one GMS jar. It works for both iOS and android. If you use it with their supplied admob plugin (which in Unity works a lot like the android sdk), you'll have to delete one file (both plugins define the same class, it doesn't seem to matter which version you keep).
edit: Unity will tell you which class has been duplicated.

Couldnt find Osirix Plugin Generator. How to start to develop plugin for osirix?

As per the links at Osirix webpages, the link https://osirix.svn.sourceforge.net/svnroot/osirix/plugin seems to be destroyed where Osirix Plugin Generator apple script and the tutorial for developing plugin for osirix are present. Please guide how to start for developing a simple plugin for osirix in obejective C. Thanks!
They moved the project over to Github. Here's the plugin generator and samples link:
https://github.com/pixmeo/osirixplugins
Like Nelson Terra said, you can find the generator in the /_help directory. The other folders are all sample plugins you can check out. As for a guide, this site helped me when I first started with OsiriX:
http://osirixpluginbasics.wordpress.com/
Also here's a good forum that has a lot of useful snippets:
http://groups.yahoo.com/neo/groups/osirix-dev/info
You can find some documentation here:
http://osirix.svn.sourceforge.net/viewvc/osirix/Documentation/Guides/Development/index.html
I had the same problem and I just found this project: https://osirixplugins.svn.sourceforge.net/svnroot/osirixplugins . In this project you can find the /_help directory and inside it the osirix plugin generator, I will try this...good luck for us.
The new plugin template is in the folder called
osirixplugins/_help/MyNewPluginTemplate/
at the github repository:
https://github.com/pixmeo/osirixplugins.git
You can use that and customise the code. This works instead of a Generator script...