I'm having problems with Epic games and unreal engine. specifically with my projects not showing up - unreal-engine5

Hey I am brand new to unreal engine 5 and unreal in general. I would love to start making games so right now I am following a tutorial on yt. it asked us to download a character for our game and when i tried I couldnt find my project. I can open the game project through files but i still cant add the assets from the market place.

have you tried launching the engine and then opening the project? and for assets you can just import them from the content browser

Related

How to Create Markers Eclipse Plugin

Can anyone share to me a complete sample project on creating problem markers for the java editor of eclipse.
I'm fairly new to java and I want to create an eclipse plugin that will detect custom coding problems. I've tried doing some research learned that I will need to use markers to accomplish this but I'm having trouble understanding the resources online.
I was hoping that I would understand this better if I have a working sample/project that I can play around with but I cant find one from my searches.
You definitely want to read the original Mark My Words article on eclipse.org. It's old, but not out of date.

What software would you recommend for making a simple list-creating app for iOS and Android?

So, my aunt wants me to make an app to help people create lists and be more organized. It would also have pre-made lists and tips that occasionally appear. We both want it to be for iOS and Android. Does anyone have recommendations for what software I could use to create something like that? One other thing to note: I can't use XCode because I'm not a mac user. Thank you for your input.
This question depends a lot in preference and personal opinion...
Unity is my personal favorite tool to deploy in multiple platforms and even if its a game engine I have used it for simple user interface aplications with very little effort and bug count... the withdrawals are that you use a "lot" to make so little... the whole physics engine does nothing and the apk weigths at least 20Mb ... but its a very simple tool that could do the job in a couple of days having little experience and thats what i like about it.... theres also Xamarin C# , Android studio... React.. Depends a lot on your liking...and personal preference.
If I were you, I would go for React Native it is a mobile apps building framework using only Javascript!
Here is a showcase of real-world apps using RN: Who's using React Native?

Import Unity along with UIKit project

We are working on a game which is based on MapKit from Apple. Choosing to attack some venues from the map trigger some built-in minigames which currently are made in cocos2d. We want to change one of this minigames and replace it with a Unity-based game, so I wonder if it's possible to run code generated by Unity along with the rest of the project.
I don't want some deep integration between Unity and the rest of the project, just to start the Unity-based game and to stop it when the player finished the minigame. Do you know if this is possible and what are the steps to achieve this?
Thank you

New to Ipad, familiar with SQL, how to get started

I have been a SQL writer using MS Access some years ago and have been given an IPad upon my retirement. I want to create simple database driven apps using SQL. I have downloaded SQL Lite editor from the Apps Store but it seems to have a big chunk of something missing.
Question. Do I need to have an Apple computer as a workstation and then copy to the iPad, or can I use my Windows 7 PC as the authoring tool.
Where do I find the tools for creating the graphics to enhance database search results?
Do I need to use C or C++ to create the application, as I never got around to learning it.
Odd questions I know, but google searches seem to leave me totally in the dark on this topic, yet I geel that most app's seem to revolve around some database manipulation. Would be helpful if I could find a series fo links somehwere.
best regards
Kaela
Hi
In order to develop native applications to ios devices you need the XCode environment and knowledge in objective c, its a bit odd and there are examples.
for that you will need a mac or run the mac os on a virtual box.
You can also create a non native app such as webapp using HTML5 and js and then import it to the XCode using Phonegap.
By using this method you will be able to create apps for many devices such as android and more and all you will have to do is to import your HTML5 and js into the supporting environment.
Just to warn you about these kind of apps, app store allows only native apps and its better to make native app because it will pass every inspection they make.
Thanks
yes, to develop on Apple's engine, you have to had an Apple computer. However, you can mount a virtual machine running OS X, but it's illegal and very complicated (but doable).
The "bible" for mac developers is here : http://developer.apple.com/.
It's recommanded to write your application in Objective C.

Is there a way to make an executable from an Xcode project?

I feel it's quite a naive question I'm going to ask. Excuse me if it's foolish.
I have made an iPhone game using Cocos2d, Box2d and OpenGL. I want to show the game to a potential employer for demonstration purposes, without giving him the source code.
How can I make a .exe or .app file from the Xcode project?
I've searched online a lot but couldn't find the relevant answer.
Thank you very much in advance.
If you just want to give him something to run in the iPhone Simulator, then build the project in Debug mode, look inside the build/Debug-iphonesimulator/ folder created by the build process and give him that app. If you want him to run the app on his phone/iPod/iPad, then you need to join the iPhone developer profile and follow the provisioning portal instructions.