Is there a way to make an executable from an Xcode project? - objective-c

I feel it's quite a naive question I'm going to ask. Excuse me if it's foolish.
I have made an iPhone game using Cocos2d, Box2d and OpenGL. I want to show the game to a potential employer for demonstration purposes, without giving him the source code.
How can I make a .exe or .app file from the Xcode project?
I've searched online a lot but couldn't find the relevant answer.
Thank you very much in advance.

If you just want to give him something to run in the iPhone Simulator, then build the project in Debug mode, look inside the build/Debug-iphonesimulator/ folder created by the build process and give him that app. If you want him to run the app on his phone/iPod/iPad, then you need to join the iPhone developer profile and follow the provisioning portal instructions.

Related

What software would you recommend for making a simple list-creating app for iOS and Android?

So, my aunt wants me to make an app to help people create lists and be more organized. It would also have pre-made lists and tips that occasionally appear. We both want it to be for iOS and Android. Does anyone have recommendations for what software I could use to create something like that? One other thing to note: I can't use XCode because I'm not a mac user. Thank you for your input.
This question depends a lot in preference and personal opinion...
Unity is my personal favorite tool to deploy in multiple platforms and even if its a game engine I have used it for simple user interface aplications with very little effort and bug count... the withdrawals are that you use a "lot" to make so little... the whole physics engine does nothing and the apk weigths at least 20Mb ... but its a very simple tool that could do the job in a couple of days having little experience and thats what i like about it.... theres also Xamarin C# , Android studio... React.. Depends a lot on your liking...and personal preference.
If I were you, I would go for React Native it is a mobile apps building framework using only Javascript!
Here is a showcase of real-world apps using RN: Who's using React Native?

Apple Watch on react-native

I want to get react-native working for the Apple Watch, but I'm not sure where to start
I started reading the code for the iOS implementation to figure out how they did it there.
My question is: are there any resources or guidelines for help to actually implement react-native (do they ever talk about this aspect of it) or do I need to just read through the code and figure it out on my own?
It would be nice if the react-native team made a document on how they got it up and running on iOS (or Android), though they may already have that out there which is what I'm looking for.
Thanks in advance for any advice and/or help
I was looking into this, too. I will share my findings.
According to this comment from the React Native team back in 2015, the team doesn't have resources to support it, yet.
Right now, we're focused on normal iOS and Android. We still a very small team and don't have the resources to target a different support right now. However, we open sourced React Native in the hope that we get help from the community to build those :)
Someone tried to build one with a lot of reverse engineering, but there are still unsolved issues causing crashes.

Objective-C playground?

Is there any sort of Mac app, Web app, or others like JSFiddle for Objective-C/Cocoa purposes?
It's not entirely the same, but look into F-Script: http://www.fscript.org/
It lets you rapid-prototype and experiment. You can also hook it into existing apps very easily. It has been invaluable for me for certain types of UI debugging.
I've also found CodeRunner to be quite handy for boilerplate app generation and one-click console running to try language snippets out. Available on the AppStore at a price.
I created playgrounds for Objective-C on top of code injection, so you can experiment with normal iOS simulator, it's open source on GitHub
Video showing them in action

Editing storyboard files on the iPad

I've got an idea I would like to share.
I am an iOS-developer, and I love Storyboards in iOS5. They are a great and easy way to prototype some functionality.
Would it be possible to develop an app or web-app that made editing storyboards possible?
As far as I have seen, they are just XML.
Linked to cloud services like Dropbox, this would be a great tool for quickly prototyping ideas, or update exciting projects.
What do you guys think?
Are there anything that makes this impossible?
You can't develop for iPad on iPad. Apple won't let you, because they don't allow arbitrary code execution. A front end to generate XML qualifies.
On the other hand, something for sketching out storyboard on the device and then emailing auto-generated XML, which the iPad couldn't execute, may be possible.
It sounds kind of pointless though. If you're sketching, use a whiteboard, and if you're programming, use a Mac. Or share the actual storyboard file or the entire project by dropbox. Or a github repo.
You could just use a prototyping app to test out your sketch ideas . Dapp for iPhone is free and there is Mockup & CodeGen. These are a couple ways I sketch out my ideas and the mockups you made can be transferred to code so its easy to import. I'm not sure if this is a good answer but from what I read this is something you are looking for. Or Moleskin has a Storyboard notebook for comics which you could very well use too.These are just ways I sketch out my apps.

Are There Any Good Open-Source Mac Application Templates

I am looking to make a Mac version of one of my iPhone apps and was looking for a good ay to hit the ground running. I know how to code in Objective-c and Cocoa, and I know how to piece something together from scratch if I have to, but I am looking for an easier way.
Are there any open-source templates for coding Mac desktop applications that I might be able to pick up and use to get started off without reinventing the wheel?
EDIT:
I guess what I am looking for is an easy way to get started on an app that has the "iTunes Look and Feel". If there are some bare-bones version of this layout as some sort of template project, that would be great. Also, why has somebody down-voted this question? Have I asked something that is not appropriate for SO?
Apple includes lots of project templates with Xcode (vanilla application, document-based application, Core Data document-based application, etc.). I don't really know how much more you would want in a template. They're generally pretty good for getting you started, I think. If you're looking for something more than these offer out of a "template," maybe you could elaborate.
If you're just looking for a starting point for the interface, then check out BW Toolkit:
http://brandonwalkin.com/bwtoolkit/
He has some nice videos on his site showing how to create a Mail-like interface very quickly.
Besides the project templates included with Xcode, you should browse the application exmples in /Developer/Examples. Most of these examples are "full" applications that demonstrate one or more Cocoa-related concepts. Many could serve as the starting point for a similarly orriented app of your own.