Is there detailed information about kotlinx.browser? - kotlin

I'm making Automated Zoom Opener for Zoom online class.
But, I don't know how to open website with Kotlin/Native on Windows PC.
So I searched for Kotlin module which is similar to webbrowser module in python.
I found a module, kotlinx.browser, but I couldn't find any information about it.
Can you find or provide some information and sample code about it?
(Or other ways to open website with Kotlin/Native on Windows PC.)

The package kotlinx.browser is part of kotlin-stdlib. According to (1) it needs Kotlin/JS as prerequisite. See (2) how to set up Kotlin/JS. A small example on the usage of kotlin.browser can be found at (3).

Related

Intelij Ultimate 2019.2 JAXB

I have read how to generate a schema from a java class but the menu items mention dont exist. Information is given on how to enable the Web Services plug in which it says is built in, but I cant find it. I expect this is why the menu item under tools do not appear when the source file is open in the editor.
I cannot find the any plugin for JAXB.
The instructions I am trying to follow are at https://www.jetbrains.com/help/idea/generating-xml-schema-from-java-code.html
At
https://www.jetbrains.com/help/idea/generate-xml-schema-from-java-using-jaxb-dialog.html
It says "This functionality is provided via the WebServices bundled plugin, which is enabled by default." but I dont see it in the list of installed plugins!
Must be doing something wrong but now out of ideas for what to try next.
Any suggestions?

Integrating Google Login in Unity3d iOS

I want to integrate google login in unity so that it can be ported to almost all Operating Systems. I tried stack and unity3d forum but could not find a suitable post. Downloaded a lot of code examples but of no use.
-> I read that there's a paid plugin 'Prime31' but i don't want to pay money for it.
-> I found some code from google in .NET that can be used to authenticate users but i was unable to add that zip file into unity. It could only be opened by MonoDevelop but then also could be added. https://code.google.com/p/google-gdata/downloads/list
Also Found another plugin from gitHub but was again unable to use that.Unity GPGPlugin
I just want to give options to the users that they can either login with facebook or google account and then play the game.
I am quite new to unity so any code/hint/logic would be appreciated.
Thanks.
https://github.com/playgameservices/play-games-plugin-for-unity
As far as I can tell, this is an official Google made plugin. I use it, and it's pretty easy. Its documentation is plenty thorough. It has been updated to the new all in one GMS jar. It works for both iOS and android. If you use it with their supplied admob plugin (which in Unity works a lot like the android sdk), you'll have to delete one file (both plugins define the same class, it doesn't seem to matter which version you keep).
edit: Unity will tell you which class has been duplicated.

how to install and getting start with webrtc on windows server

Hi could anyone to tell me how to install depot tools.I went through documentation and trying to install the webrtc in windows,I installed visual studio 2010 and some related stuff given in documentation still i am in confusion and many questions like why visual studio is required? are we have write code in visual studio?It acts like IDE for webrtc?
If not please tell me where we have to place our project in local file system and how to implement my first demo application..I found a video published by google demonstrating about webrtc in that they wrote code in a html file so is html file itself enough to develop.?
Though i have done a sample application in a html file still i am getting blank page and in console i am getting as UNCAUGHT EXCEPTION near navigator.webkitGetUserMedia() please help me out to know more about webrtc.
I suggest you start by watching the excellent videos about WebRTC from Justin Uberti and Cullen Jennings, and then (shameless self promotion) get to grips with the code and examples in Getting Started With WebRTC on HTML5 Rocks.
webrtc.org is the home of the WebRTC project -- lots of resources and demos there.
Just last month we released an open source project aimed to get developers into WebRTC fast and easy.
http://www.easyrtc.com/
It includes a cross-platform server kit which will run in Windows. Working demos are included.
I just built the webrtc solution using VS2010 by following this web pages instructions and NOT using cygwin. I had but one issue which to resolve required the manual copying of two files into the correct folder, you will know which two files should you see the names of these files and read the error, you will then know the expected location when the build fails.
Ultimately you will get a peerconnection_server.exe and a peerconnection_client.exe by way of sample. I was able to modify them easily.
Hope this helps. Be sure to install the prerequisites and follow the instructions to the letter.
As a clarification, the webrtc C++ library is one implementation you can use for the protocol. Another is using the webrtc implementation in a (very) modern web browser, such as Firefox or Chrome. Then, you'll just need HTML + JS, as per the articles in HTML5 Rocks.

Joomla good PDF viewer

I'm searching for a good PDF viewer for Joomla, the problem is when there is a module in an article all the PDF viewers I tried so far show: {loadposition myposition} in place of that module.
Does anybody know a PDF viewer that will show the module.
I would also like it to have a header and footer option.
Thx.
I suspect that your extensions 'might' not be the sole source of your troubles.
Have you installed "Modules Anywhere" from nonumber.nl?
I recommend you try that first before assuming that the problem lies in your extensions.
Here is the appropriate link: http://www.nonumber.nl/extensions/modulesanywhere
Install it, and make sure the editor plugin is also installed and enabled (Modules Anywhere may perform these steps upon installation), then open up the content item you wish to inject your module into and use the module selection tool provided to you by the editor plugin.
After you perform this test, you can more reliably assume that your PDF related modules are the culprits.
Good luck!

How I can integrate browser engine to my MASM app?

I'm developing an app on MASM using the RadASM IDE. This IDE comes with an IE control (WebBrowser) but the content that I want to display is broken on that browser (XHTML+CSS), also I want to remove the dependency of an external IE dll so the only solution that comes to my mind is use an engine of other browser like Firefox or Chrome.
I've searched over the net and I found some DevKits that meets my requeriments, but they are designed to work with VS2005+ or they just are coded on C++.
If someone know a way to integrate a browser engine (Not IE) to a MASM app, will be highly appretiated.
I doubt you will find any browser SDK that specifically helps you call it from assembly language. Almost nobody actually writes applications in assembly language today. However, C is pretty close to assembly, so all you have to do is use the instructions for C and translate to assembly language. Since you're already writing an application in assembly language, that should be no trouble for you.
You can use any SDK that comes with pre-compiled binaries using the WinAPI functions LoadLibraryA and GetProcAddress. Or you can build your own import libraries for MASM by following what either Iczelion did write on that topic (definately worth a read) or by reading the 3 part guide on my website, which is based on Iczelions guide but works on a live example, namely creating your own MASM import library for the FMOD API.
Weather it is worth all the hassle is another question.