Is there a way to know when is the last time I ran a program in IntelliJ? [closed] - intellij-idea

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Is there a way to know when is the last time I ran a program in IntelliJ? Doesn't need to be specific, just a date will work! Thank you all.

This is not the most robust answer which could be given here, but one quick and dirty way would be to check the last modified timestamps of the target folders of each of your IntelliJ projects. Presumably, when you run a given a project in IntelliJ, it would do a build, thereby updating the target folder. The latest date you find among your projects might be the last time you ran something. Of course, if you re-ran a project which did not require a rebuild, then this method might not be completely accurate.

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sir/maam i really need your help in this one i tried to change the platform into x64 but it's effective [closed]

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sir/maam im just really desperate in here im sorry i really need your help in this one i tried to change the platform into x64 but it's effective i dont know how to solve this i hope you can give me any suggestion im begging.
ERROR: File 'log4net.dll' targeting 'AMD64' is not compatible with the project's target platform 'x86'
enter image description here
It would appear that your project is referencing a specifically 64-bit version of the log4net library. Remove the reference and add back a reference to a version that supports 32-bit applications.

Unreal Engine 4 In-game Screenshot [closed]

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Is there a way to take a screenshot in UE4 while in-game and save it somewhere so that I can use it again as an image or something?
There is a HighResShot solution, but that saves it somewhere outside the range of the editor (you cannot reach it programmatically), is there another way of doing it, that allows me to access it in-game?
I would recommend using HighResShot for taking the screenshots. As you mention, it saves this outside the range of the engine, in the "saved" folder. (In packaged builds, the saved content is in the user's appdata.) You can actually get this with ProjectSavedDir(), which returns this saved directory. https://docs.unrealengine.com/en-US/API/Runtime/Core/Misc/FPaths/index.html
It's C++, but you can expose this to Blueprints fairly easily. You can get the ProjectSavedDir()/Screenshots directory and load the images in-game. For doing this, I recommend the Ramas plugin (https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required=)

Does Zerobrane provide an "include" mechanism? [closed]

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To Zerobrane users, since this is not a question on lua :
I use Zerobrane for editing lua programs that are to be used with LuaLatex. Very nice !
I make all tests there before using the developments in LuaLatex. So, at the beginning, the programs are run there. I need to tidy up this part, on ZeroBrane, by making files hierarchical, with a master file and slave files around.
Once again, it is a question about ZeroBrane, not about how I use the file within LuaLatex (I know enough about doFile, luaexec and co)
Does this exist ?
I saw PaulK passing by, if he could drop a line, it would be appreciated ...
An "include mechanism" as you call it is usually a language feature, not some feature of an IDE.
Lua provides various functions for running code from other files.
dofile, load, loadfile, require, ...
The most convenient and common is require which will find a file by its name in a given set of directories and execute its contents.
Read this:
https://www.lua.org/manual/5.3/manual.html#6.3
https://www.lua.org/pil/8.1.html
https://www.tutorialspoint.com/lua/lua_modules.htm

How to setup coding enviornment over the network [closed]

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I need to setup the Team Coding Environment i.e. Two or more people, over the local network can code together on a project (PHP coding). How should I get started...
You really don't want to people to work on the same files.
Let both of them work on their own files (locally or on separate folders on a server) and have them use a VCS such as Git. This ensures conflicting modifications do not simply overwrite someone else's code but have to be properly resolved.
You should consider using any kind of SCM (Git, SVN ...) and an IDE which support this SCM (netbeans, eclipse).
Git and Github seems to be the trend of the moment. You should give it a look

While preparing a gantt chart, which things we should take care? [closed]

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In software developement project..
While preparing a gantt chart, which things we should take care?
A very vague question, kind of like "What is the meaning of life?".
Things that occur to me:
Knowing what you will build
the order in which things have to be build,
resources required,
when things have to be finished,
who will have to check the build items,
when are people and resources available.
The WBS 100% rule (see this)
Where relevant, use abstract time units in the chart and scale to meet a fixed release date.
Don't overuse. Use it for what it's good for. For example, avoid showing too many dependencies: Draw out a separate dependency tree
If you have several tasks which are proving difficult to estimate then try to have them run in parallel. That way you reduce the overall risk should one or more of them overrun.