I am new in react native when I am typing vs code does not show any suggestions I had tried to re-install the all react-native extension but it does not make any change.
any help, please
Change the language preference in vscode, botton right, and install necessary extensions from vscode extension menu
Suggestions come from the Visual Studio IntelliCode. Go to extensions and install that extension or update if it needs updating. Also install Javacsript tools and if all fails try updating Visual Studio Code, then restart.
thanks for all, I had found the answer by removing vs code and After uninstalling vscode, removed:
1.%UserProfile%.vscode
2.%AppData%\Code
3.%LocalAppData%\Programs\Microsoft VS Code
and after that re-installed and everything is Ok
Just Uninstall VS-Code and then remove the registry by,
click Win+R
type %AppData% and delete all the folders in the code .
reinstall VS-Code, it's working fine for me.
Related
I am a new user to vs code so I had just installed an extension but don't know how to delete it, please help me.
Go to the extensions menu, search for the name of said extension and you will see an uninstall button
After upgrade to MacOS Catalina (or maybe unrelated) show intent actions command stopped working in Flutter.
If I run some error - show intent action is working just fine. https://take.ms/Jr7VY
If I just try to show intent actions for regular Widget - it isn't showing anything. In the past it was suggesting something like "Center Widget", "Add Widget", "Add Padding" and so on..
UPD: Updating to Android Studio 3.6 preview helped the problem (I didn't move any profiles). But still no idea what lead to the problem and how to fix on 3.5 stable.
Does visual studio code works fine with showing intent action?
Maybe you should run fluter doctor to find if there are any issues with the flutter installation.
Also you can find more details in the official wiki on Catalina Support:
https://github.com/flutter/flutter/wiki/State-of-Catalina-Support
Are IntelliJ plugins up to date? Especially flutter and dart? After reset all settings IntelliJ, reinstall plugins again its not flutter side problem, I think it’s IntelliJ problem
Try updating to Android Studio 3.6 (currently in RC1 Preview).
You might want to check the Keymap.
I found that in 3.6 with the default Keymap option-return worked but when I switched to Eclipse (macOs) Keymap, it stopped working again.
Search for "intention". When using the Eclipse (macOS) Keymap I found that the intentions command was not setup to use option-return so I added it and it works.
The solution is to download another Android Studio version (doesn't matter which) and install it. Helped two times.
I have a problem with a library installed with npm command.
After hours of testing on searching a solution on the web, it seems that automatic Link failed. That is the reason why the classes I try to use do not work.
I work with Vs Code under a Windows system, and the only solution I found is for Mac: https://facebook.github.io/react-native/docs/linking-libraries-ios.html#manual-linking
I found the XCODE file and the Libraries folder, but I can't find the windows shown after these steps.
So do you know if there is an equivalent tutorial for Windows and Vs Code ?
Thank you by advance !
I am newbie to windows universal app development and I need an expadable list. In the past I did it with WPToolkit for Windows Phone 8 but I read that it is not available for UWP. I see ExpanderRT project and tried to use it but I couldn't be successfull. I add Shared project of ExpanderRT as an existing project to my solution and use as in the screenshot. Now I'm taking the namespace error.
I have a time limit. I need fast and easy working soluton for expandable list. Thank you all for your help.
[UPDATE]
I tried https://github.com/brendankowitz/ZeroProximity.Accordion as #Osman said. But I'm not sure if it is the right decision. Because I see the expandable list and it works but project build throw error as in the screenshot below. I install it via nuget. It wasn't installed in the first place. I run as a administrator and changed project.json 's Copy to Output Directory value to Copy always. Then it was installed.
So my questions; Is this error important? Will it create problems when I want to put the app on store? I don't know how to act to this error, please help!
https://github.com/brendankowitz/ZeroProximity.Accordion
You can use the library given in the link above. I used it on our UWP project.It works great.
Hope this helps,
Osman
I made a single view app for the ipad, with a movie, webview and button, and I get this error when I try and run it. I have restarted the application, and reinstalled it, but nothing is working. This error keeps coming up in my MoviePlayer_Prefix.pch file. Can someone help me out?
I have had the same issue with being unable to compile project due to UIKit.h not being found + "unable to load standard library for target..."
The solution for me was very simple - to quit (CMD+Q) and relaunch Xcode. I have found out that with Xcode opened, macOS seems to have removed command line tools for Xcode because it was preparing for a update and relaunching Xcode triggered the "install additional components" update and it made the problem disappear.
Like Faul Textor said, most likely your XCode updated to 12.1 but your Command Line Tools didn't. You need to quit XCode completely and then start it again and you should get a pop-up saying "Install Additional Components"
Sorry, this should have been a comment to his reply but I cannot do that.
It sounds like you removed the UIKit.framework from your project at some point. Check if it is listed in your project navigator. If it's not there, go to your project in the project navigator pane, select your target, go to the build phases tab, click on link binary with libraries, hit the plus button, find the UIKit.framework there and add it to your project.
EDIT:
This answer suggests that there mayb be an issue with your framework search paths build setting. Check that out and if the path is empty and it still doesn't work, a re-install of Xcode would fix it, I think.
Just wanted to add my two cents on not making a dumb-ass mistake - came across this answer hoping to solve same problem.
Turns out I had written #import "<UIKit/UIKit.h>" instead of #import <UIKit/UIKit.h>.
Thought I would add in case someone else makes a simple mistake like me.