My MVCE for SSL relay server:
#pragma once
#include <stdint.h>
#include <iostream>
#include <asio.hpp>
#include <asio/ssl.hpp>
namespace test
{
namespace setup
{
const uint32_t maxMessageSize = 1024 * 1024;
const uint32_t maxSessionsNum = 10;
}
enum class MessageType
{
LOG_ON = 0,
TEXT_MESSAGE = 1
};
class MessageHeader
{
public:
uint32_t messageType;
uint32_t messageLength;
MessageHeader(uint32_t messageType, uint32_t messageLength) : messageType(messageType), messageLength(messageLength) {}
};
class LogOn
{
public:
MessageHeader header;
uint32_t sessionId;
uint32_t isClient0;
LogOn() : header((uint32_t)MessageType::LOG_ON, sizeof(LogOn)) {}
};
class TextMessage
{
public:
MessageHeader header;
uint8_t data[];
TextMessage() : header((uint32_t)MessageType::TEXT_MESSAGE, sizeof(TextMessage)){}
};
class ClientSocket;
class Session
{
public:
ClientSocket* pClient0;
ClientSocket* pClient1;
};
Session* getSession(uint32_t sessionId);
class ClientSocket
{
public:
bool useTLS;
std::shared_ptr<asio::ip::tcp::socket> socket;
std::shared_ptr<asio::ssl::stream<asio::ip::tcp::socket>> socketSSL;
Session* pSession;
bool isClient0;
std::recursive_mutex writeBufferLock;
std::vector<char> readBuffer;
uint32_t readPos;
ClientSocket(asio::ip::tcp::socket& socket) : useTLS(false)
{
this->socket = std::make_shared<asio::ip::tcp::socket>(std::move(socket));
this->readBuffer.resize(setup::maxMessageSize + sizeof(MessageHeader));
this->readPos = 0;
}
ClientSocket(asio::ssl::stream<asio::ip::tcp::socket>& socket) : useTLS(true)
{
this->socketSSL = std::make_shared<asio::ssl::stream<asio::ip::tcp::socket>>(std::move(socket));
this->readBuffer.resize(setup::maxMessageSize + sizeof(MessageHeader));
this->readPos = 0;
}
bool writeSocket(uint8_t* pBuffer, uint32_t bufferSize)
{
try
{
std::unique_lock<std::recursive_mutex>
lock(this->writeBufferLock);
size_t writtenBytes = 0;
if (true == this->useTLS)
{
writtenBytes = asio::write(*this->socketSSL,
asio::buffer(pBuffer, bufferSize));
}
else
{
writtenBytes = asio::write(*this->socket,
asio::buffer(pBuffer, bufferSize));
}
return (writtenBytes == bufferSize);
}
catch (asio::system_error e)
{
std::cout << e.what() << std::endl;
}
catch (std::exception e)
{
std::cout << e.what() << std::endl;
}
catch (...)
{
std::cout << "Some other exception" << std::endl;
}
return false;
}
void asyncReadNextMessage(uint32_t messageSize)
{
auto readMessageLambda = [&](const asio::error_code errorCode, std::size_t length)
{
this->readPos += (uint32_t)length;
if (0 != errorCode.value())
{
//send socket to remove
printf("errorCode= %u, message=%s\n", errorCode.value(), errorCode.message().c_str());
//sendRemoveMeSignal();
return;
}
if ((this->readPos < sizeof(MessageHeader)))
{
asyncReadNextMessage(sizeof(MessageHeader) - this->readPos);
return;
}
MessageHeader* pMessageHeader = (MessageHeader*)this->readBuffer.data();
if (pMessageHeader->messageLength > setup::maxMessageSize)
{
//Message to big - should disconnect ?
this->readPos = 0;
asyncReadNextMessage(sizeof(MessageHeader));
return;
}
if (this->readPos < pMessageHeader->messageLength)
{
asyncReadNextMessage(pMessageHeader->messageLength - this->readPos);
return;
}
MessageType messageType = (MessageType)pMessageHeader->messageType;
switch(messageType)
{
case MessageType::LOG_ON:
{
LogOn* pLogOn = (LogOn*)pMessageHeader;
printf("LOG_ON message sessionId=%u, isClient0=%u\n", pLogOn->sessionId, pLogOn->isClient0);
this->isClient0 = pLogOn->isClient0;
this->pSession = getSession(pLogOn->sessionId);
if (this->isClient0)
this->pSession->pClient0 = this;
else
this->pSession->pClient1 = this;
}
break;
case MessageType::TEXT_MESSAGE:
{
TextMessage* pTextMessage = (TextMessage*)pMessageHeader;
if (nullptr != pSession)
{
if (this->isClient0)
{
if (nullptr != pSession->pClient1)
{
pSession->pClient1->writeSocket((uint8_t*)pTextMessage, pTextMessage->header.messageLength);
}
}
else
{
if (nullptr != pSession->pClient0)
{
pSession->pClient0->writeSocket((uint8_t*)pTextMessage, pTextMessage->header.messageLength);
}
}
}
}
break;
}
this->readPos = 0;
asyncReadNextMessage(sizeof(MessageHeader));
};
if (true == this->useTLS)
{
this->socketSSL->async_read_some(asio::buffer(this->readBuffer.data() + this->readPos, messageSize), readMessageLambda);
}
else
{
this->socket->async_read_some(asio::buffer(this->readBuffer.data() + this->readPos, messageSize), readMessageLambda);
}
}
};
class SSLRelayServer
{
public:
static SSLRelayServer* pSingleton;
asio::io_context ioContext;
asio::ssl::context sslContext;
std::vector<std::thread> workerThreads;
asio::ip::tcp::acceptor* pAcceptor;
asio::ip::tcp::endpoint* pEndpoint;
bool useTLS;
Session* sessions[setup::maxSessionsNum];
SSLRelayServer() : pAcceptor(nullptr), pEndpoint(nullptr), sslContext(asio::ssl::context::tlsv13_server)//sslContext(asio::ssl::context::sslv23)
{
this->useTLS = false;
this->pSingleton = this;
//this->sslContext.set_options(asio::ssl::context::default_workarounds | asio::ssl::context::no_sslv2);
this->sslContext.set_password_callback(std::bind(&SSLRelayServer::getPrivateKeyPEMFilePassword, this));
this->sslContext.use_certificate_chain_file("server_cert.pem");
this->sslContext.use_private_key_file("server_private_key.pem",
asio::ssl::context::pem);
}
static SSLRelayServer* getSingleton()
{
return pSingleton;
}
std::string getPrivateKeyPEMFilePassword() const
{
return "";
}
void addClientSocket(asio::ip::tcp::socket& socket)
{
ClientSocket* pClientSocket = new ClientSocket(socket); // use smart pointers
pClientSocket->asyncReadNextMessage(sizeof(MessageHeader));
}
void addSSLClientToken(asio::ssl::stream<asio::ip::tcp::socket>&sslSocket)
{
ClientSocket* pClientSocket = new ClientSocket(sslSocket); // use smart pointers
pClientSocket->asyncReadNextMessage(sizeof(MessageHeader));
}
void handleAccept(asio::ip::tcp::socket& socket, const asio::error_code& errorCode)
{
if (!errorCode)
{
printf("accepted\n");
if (true == socket.is_open())
{
asio::ip::tcp::no_delay no_delay_option(true);
socket.set_option(no_delay_option);
addClientSocket(socket);
}
}
}
void handleAcceptTLS(asio::ip::tcp::socket& socket, const asio::error_code& errorCode)
{
if (!errorCode)
{
printf("accepted\n");
if (true == socket.is_open())
{
asio::ip::tcp::no_delay no_delay_option(true);
asio::ssl::stream<asio::ip::tcp::socket> sslStream(std::move(socket), this->sslContext);
try
{
sslStream.handshake(asio::ssl::stream_base::server);
sslStream.lowest_layer().set_option(no_delay_option);
addSSLClientToken(sslStream);
}
catch (asio::system_error e)
{
std::cout << e.what() << std::endl;
return;
}
catch (std::exception e)
{
std::cout << e.what() << std::endl;
return;
}
catch (...)
{
std::cout << "Other exception" << std::endl;
return;
}
}
}
}
void startAccept()
{
auto acceptHandler = [this](const asio::error_code& errorCode, asio::ip::tcp::socket socket)
{
printf("acceptHandler\n");
handleAccept(socket, errorCode);
this->startAccept();
};
auto tlsAcceptHandler = [this](const asio::error_code& errorCode, asio::ip::tcp::socket socket)
{
printf("tlsAcceptHandler\n");
handleAcceptTLS(socket, errorCode);
this->startAccept();
};
if (true == this->useTLS)
{
this->pAcceptor->async_accept(tlsAcceptHandler);
}
else
{
this->pAcceptor->async_accept(acceptHandler);
}
}
bool run(uint32_t servicePort, uint32_t threadsNum, bool useTLS)
{
this->useTLS = useTLS;
this->pEndpoint = new asio::ip::tcp::endpoint(asio::ip::tcp::v4(), servicePort);
this->pAcceptor = new asio::ip::tcp::acceptor(ioContext, *pEndpoint);
this->pAcceptor->listen();
this->startAccept();
for (uint32_t threadIt = 0; threadIt < threadsNum; ++threadIt)
{
this->workerThreads.emplace_back([&]() {
#ifdef WINDOWS
SetThreadDescription(GetCurrentThread(), L"SSLRelayServer worker thread");
#endif
this->ioContext.run(); }
);
}
return true;
}
Session* getSession(uint32_t sessionId)
{
if (nullptr == this->sessions[sessionId])
{
this->sessions[sessionId] = new Session();
}
return this->sessions[sessionId];
}
};
SSLRelayServer* SSLRelayServer::pSingleton = nullptr;
Session* getSession(uint32_t sessionId)
{
SSLRelayServer* pServer = SSLRelayServer::getSingleton();
Session* pSession = pServer->getSession(sessionId);
return pSession;
}
class Client
{
public:
asio::ssl::context sslContext;
std::shared_ptr<asio::ip::tcp::socket> socket;
std::shared_ptr<asio::ssl::stream<asio::ip::tcp::socket>> socketSSL;
asio::io_context ioContext;
bool useTLS;
bool isClient0;
uint32_t readDataIt;
std::vector<uint8_t> readBuffer;
std::thread listenerThread;
Client() : sslContext(asio::ssl::context::tlsv13_client)//sslContext(asio::ssl::context::sslv23)
{
sslContext.load_verify_file("server_cert.pem");
//sslContext.set_verify_mode(asio::ssl::verify_peer);
using asio::ip::tcp;
using std::placeholders::_1;
using std::placeholders::_2;
sslContext.set_verify_callback(std::bind(&Client::verifyCertificate, this, _1, _2));
this->readBuffer.resize(setup::maxMessageSize);
this->readDataIt = 0;
}
bool verifyCertificate(bool preverified, asio::ssl::verify_context& verifyCtx)
{
return true;
}
void listenerRunner()
{
#ifdef WINDOWS
if (this->isClient0)
{
SetThreadDescription(GetCurrentThread(), L"listenerRunner client0");
}
else
{
SetThreadDescription(GetCurrentThread(), L"listenerRunner client1");
}
#endif
while (1==1)
{
asio::error_code errorCode;
size_t transferred = 0;
if (true == this->useTLS)
{
transferred = this->socketSSL->read_some(asio::buffer(this->readBuffer.data() + this->readDataIt, sizeof(MessageHeader) - this->readDataIt), errorCode);
}
else
{
transferred = this->socket->read_some(asio::buffer(this->readBuffer.data() + this->readDataIt, sizeof(MessageHeader) - this->readDataIt), errorCode);
}
this->readDataIt += transferred;
if (0 != errorCode.value())
{
this->readDataIt = 0;
continue;
}
if (this->readDataIt < sizeof(MessageHeader))
continue;
MessageHeader* pMessageHeader = (MessageHeader*)this->readBuffer.data();
if (pMessageHeader->messageLength > setup::maxMessageSize)
{
exit(1);
}
bool resetSocket = false;
while (pMessageHeader->messageLength > this->readDataIt)
{
printf("readDataIt=%u, threadId=%u\n", this->readDataIt, GetCurrentThreadId());
{
//message not complete
if (true == this->useTLS)
{
transferred = this->socketSSL->read_some(asio::buffer(this->readBuffer.data() + this->readDataIt, pMessageHeader->messageLength - this->readDataIt), errorCode);
}
else
{
transferred = this->socket->read_some(asio::buffer(this->readBuffer.data() + this->readDataIt, pMessageHeader->messageLength - this->readDataIt), errorCode);
}
this->readDataIt += transferred;
}
if (0 != errorCode.value())
{
exit(1);
}
}
MessageType messageType = (MessageType)pMessageHeader->messageType;
switch (messageType)
{
case MessageType::TEXT_MESSAGE:
{
TextMessage* pTextMessage = (TextMessage*)pMessageHeader;
printf("TEXT_MESSAGE: %s\n", pTextMessage->data);
}
break;
}
this->readDataIt = 0;
}
}
void run(uint32_t sessionId, bool isClient0, bool useTLS, uint32_t servicePort)
{
this->useTLS = useTLS;
this->isClient0 = isClient0;
if (useTLS)
{
socketSSL = std::make_shared<asio::ssl::stream<asio::ip::tcp::socket>>(ioContext, sslContext);
}
else
{
socket = std::make_shared<asio::ip::tcp::socket>(ioContext);
}
asio::ip::tcp::resolver resolver(ioContext);
asio::ip::tcp::resolver::results_type endpoints = resolver.resolve(asio::ip::tcp::v4(), "127.0.0.1", std::to_string(servicePort));
asio::ip::tcp::no_delay no_delay_option(true);
if (true == useTLS)
{
asio::ip::tcp::endpoint sslEndpoint = asio::connect(socketSSL->lowest_layer(), endpoints);
socketSSL->handshake(asio::ssl::stream_base::client);
socketSSL->lowest_layer().set_option(no_delay_option);
}
else
{
asio::ip::tcp::endpoint endpoint = asio::connect(*socket, endpoints);
socket->set_option(no_delay_option);
}
this->listenerThread = std::thread(&Client::listenerRunner, this);
LogOn logOn;
logOn.isClient0 = isClient0;
logOn.sessionId = sessionId;
const uint32_t logOnSize = sizeof(logOn);
if (true == useTLS)
{
size_t transferred = asio::write(*socketSSL, asio::buffer(&logOn, sizeof(LogOn)));
}
else
{
size_t transferred = asio::write(*socket, asio::buffer(&logOn, sizeof(LogOn)));
}
uint32_t counter = 0;
while (1 == 1)
{
std::string number = std::to_string(counter);
std::string message;
if (this->isClient0)
{
message = "Client0: " + number;
}
else
{
message = "Client1: " + number;
}
TextMessage textMessage;
textMessage.header.messageLength += message.size() + 1;
if (this->useTLS)
{
size_t transferred = asio::write(*socketSSL, asio::buffer(&textMessage, sizeof(TextMessage)));
transferred = asio::write(*socketSSL, asio::buffer(message.c_str(), message.length() + 1));
}
else
{
size_t transferred = asio::write(*socket, asio::buffer(&textMessage, sizeof(TextMessage)));
transferred = asio::write(*socket, asio::buffer(message.c_str(), message.length() + 1));
}
++counter;
//Sleep(1000);
}
}
};
void clientTest(uint32_t sessionId, bool isClient0, bool useTLS,
uint32_t servicePort)
{
#ifdef WINDOWS
if (isClient0)
{
SetThreadDescription(GetCurrentThread(), L"Client0");
}
else
{
SetThreadDescription(GetCurrentThread(), L"Client1");
}
#endif
Client client;
client.run(sessionId, isClient0, useTLS, servicePort);
while (1 == 1)
{
Sleep(1000);
}
}
void SSLRelayTest()
{
SSLRelayServer relayServer;
const uint32_t threadsNum = 1;
const bool useTLS = true;
const uint32_t servicePort = 777;
relayServer.run(servicePort, threadsNum, useTLS);
Sleep(5000);
std::vector<std::thread> threads;
const uint32_t sessionId = 0;
threads.emplace_back(clientTest, sessionId, true, useTLS, servicePort);
threads.emplace_back(clientTest, sessionId, false, useTLS,servicePort);
for (std::thread& threadIt : threads)
{
threadIt.join();
}
}
}
What this sample does ?
It runs SSL relay server on localhost port 777 which connects two clients and allows exchanging
of text messages between them.
Promblem:
When I run that sample server returns error "errorCode= 167772441, message=decryption failed or bad record mac (SSL routines)" in void "asyncReadNextMessage(uint32_t messageSize)"
I found out this is caused by client which reads and writes to client SSL socket from separate threads (changing variable useTLS to 0 runs it on normal socket which proves that it is SSL socket problem).
Apparently TLS is not full-duplex protocol (I did not know about that). I can't synchronize access to read and write with mutex because when socket enters read state and there is no
incoming message writing to socked will be blocked forever. At this thread Boost ASIO, SSL: How do strands help the implementation?
someone recommended using strands but someone else wrote that asio only synchronizes not concurrent execution of read and write handles which does not fix the problem.
I expect that somehow there is a way to synchronize read and write to SSL socket. I'm 100% sure that problem lies in synchronizing read and writes to socket because when I wrote example with read and write to socket done by one thread it worked. However then client always expects that there is message to read which can block all write if there is not. Can it be solved without using separate sockets for reads and writes ?
Okay I figured it out by writting many diffrent samples of code including SSL sockets.
When asio::io_context is already running you can't simply schedule asio::async_write or asio::async_read from thread which is not
associated with strand connected to that socket.
So when there is:
asio::async_write(*this->socketSSL, asio::buffer(pBuffer, bufferSize), asio::bind_executor(readWriteStrand,writeMessageLambda));
but thread which is executing is not running from readWriteStrand strand then it should be written as:
asio::post(ioContext, asio::bind_executor(readWriteStrand, [&]() {asio::async_read(*this->socketSSL, asio::buffer(readBuffer.data() + this->readDataIt, messageSize), asio::bind_executor(readWriteStrand, readMessageLambda)); }));
Hello i am bigginer in programing and i have specific problem.
I have been learning a new ways to write a code in small Arduino project.
that project have multiple objects like distance measuring Senzor, led diods , temperature senzor, etc. And all this objects have its own menu where you can, for example, start a calibration or just get values.
What i need is singleton class that has a function enter_esc() that need a int (*funct)() parameter basically function pointer.
That enter_esc(int (*funct)()) function just looping function until you press escape pin which is defined.
function Calibration() have inside some private: object data types like value or cali_value.
so i tried to insert function Calibration() right into enter_esc(Calibration) but it won't compile becouse i didnt pass that vlaues by reference or copy.
but what i found is lambda.
i made a lamda similar to a Calibration() function and i passed values by reference &{//domething;}
but i had to use enter_esc(std::function<int()>& funct) whitch is only int C++ standard library and not in Arduino C/C++ so my qestion is:
[is there some way how to pass values by reference by using lambda to a singleton class in Arduino ?]
(i konw it can be done differently but like i said i want to learn some new ways to program, also if you have some different way to make it i will by very happy to see it)
10Q for your time :)
//Class.h
#pragma once
class events {
private:
static events e_instance;
int p_menu, p_enter, p_esc, p_up, p_down;
int menuValue;
events();
public:
events(const events&) = delete;
static events& Get();
int ArrowUpDown(int maxVal);
int ArrowUpDown(int p_up, int p_down, int maxVal);
int enter_esc(const std::function<int()>& funct);
};
events events::e_instance;
class deviceBase : public Printables
{
public:
const char* a_pin;
int d_pin;
String type;
String deviceName;
bool inUse;
int actualCount;
public:
String getType() override;
int getActualCount() override;
String getName() override;
String getInUse() override;
};
class senzor : public deviceBase
{
private:
int Value;
int triggValue;
public:
int p_triggValue = 10;
static int allSenzors;
friend events;
senzor();
~senzor();
public:
int getValue();
int Calibration();
void changeTriggVal(int x);
void Reset();
void nullCalibration();
void Menu(int x);
void setName(String deviceName);
void setInUse(bool x);
int getPin();
};
int senzor::allSenzors = 0;
if you have some good advice to my code writing i will be also very glad
//Class.cpp
#include <iostream>
#include <string>
#include <functional>
#define LOG(x) std::cout << x << std::endl;
#define PINMENU 12
#define PINENTER 8
#define PINESC 9
#define PINUP 11
#define PINDOWN 13
using String = std::string;
struct Printables
{
virtual String getType() = 0;
virtual int getActualCount() = 0; ;
virtual String getName() = 0;
virtual String getInUse() = 0;
};
#include "Class.h"
events& events::Get() {
return e_instance;
}
int events::ArrowUpDown(int maxVal) {
if (maxVal) {
menuValue = menuValue < maxVal ? menuValue++ : menuValue;
}
if (maxVal) {
menuValue = menuValue > 0 ? menuValue-- : menuValue;
}
return menuValue;
}
int events::enter_esc(const std::function<int()>&funct) {
if (1) {
while (!p_esc) {
auto f = funct;
}
}
return 1;
}
int events::ArrowUpDown(int p_up, int p_down, int maxVal) { return 666; }
events::events() {};
String deviceBase::getType() { return type; }
int deviceBase::getActualCount() { return actualCount; }
String deviceBase::getName() { return deviceName; }
String deviceBase::getInUse() {
String Status;
Status = inUse == 1 ? "Active" : "Deactive";
return Status;
}
senzor::senzor() : Value(0), triggValue(1) {
a_pin = "xx";
type = "[SENZOR]";
deviceName = "[UNKNOWN]";
inUse = 0;
allSenzors++;
actualCount = allSenzors;
a_pin = 0;
}
senzor::~senzor() {
allSenzors = 0;
}
int senzor::getValue() {
Value = 4;
return Value;
}
int senzor::Calibration() {
triggValue = triggValue < getValue() ? getValue() : triggValue;
p_triggValue = triggValue;
return p_triggValue;
}
void senzor::changeTriggVal(int x) {
p_triggValue = x;
}
void senzor::Reset() {
p_triggValue = triggValue;
}
void senzor::nullCalibration() {
triggValue = 1;
}
void senzor::setName(String deviceName) {
this->deviceName = deviceName;
}
void senzor::setInUse(bool x) {
inUse = x;
}
int senzor::getPin() {
return 4;
}
int printsss() {
return 1;
}
////////////////////////////////this what i was writing about//////////////////////////////
void senzor::Menu(int x) {
events::Get().enter_esc([&]() { triggValue = triggValue < getValue() ? getValue() : triggValue;
p_triggValue = triggValue;
return p_triggValue; });
}
but if i use lambda in arduino with enter_esc(int (*funct)()) i get this kind of error
no matching function for call to 'events::enter_esc(senzor::Menu(int)::<lambda()>)'
I want to track a global variable that I am passing into an API function. I found that one could do it using a class:
template <class T>
class MonitoredVariable
{
public:
MonitoredVariable() {}
MonitoredVariable(const T& value) : m_value(value) {}
//T operator T() const { return m_value; }
const MonitoredVariable& operator = (const T& value)
{
PlugIn::gResultOut << "value changed " << std::endl;
m_value = value;
return *this;
}
private:
T m_value;
};
The API function takes variables as
bool APIFunction(double time, bool *is_done, double *fraction_done);
The following gives me an error:
ImagePtr Im;
bool is_done;
MonitoredVariable<double*> fraction_done;
bool frameready = Im->APIFunction(2.1, is_done, fraction_done);
ERROR:
error C2664: cannot convert argument 3 from 'MonitoredVariable<double *>' to 'double *'
what would I have to change here?
thx!
I'm not really sure if this is what you want:
#include <iostream>
using namespace std;
template <class T>
class MonitoredVariable
{
public:
MonitoredVariable() {}
MonitoredVariable(const T& value) : m_value(value) {}
//T operator T() const { return m_value; }
const MonitoredVariable& operator = (const T& value)
{
//PlugIn::gResultOut << "value changed " << std::endl;
m_value = value.m_value;
return *this;
}
void printValue() {
std::cout << m_value;
}
T& getValue() {
return m_value;
}
private:
T m_value;
};
bool func(double firstDouble, bool *is_done, double* fraction_done) {
// do stuff
*fraction_done = firstDouble + (40.23 * 5);
*is_done = true;
return true;
}
int main()
{
bool is_done = true;
MonitoredVariable<double> fraction_done;
func(2.10, &is_done, &fraction_done.getValue());
fraction_done.printValue();
return 0;
}
So basically we have a Class called MonitoredVariable which has a variable called m_value. I'm not really sure why you wanted it to be a pointer, because we can also take the address of a normal double variable.
In the following it makes perhaps more sense what I want to achieve. I want to input a class variable into an API function and monitor the variable in real time. This value goes from zero to 1 every 3 ms or so. Yet I try to avoid using while loop and track it within the class with overloaded = operator.
#include "stdafx.h"
#include <iostream>
#include <thread>
#include <future>
using namespace std;
template <class T>
class MonitoredVariable
{
public:
MonitoredVariable() {}
MonitoredVariable(const T& value) : m_value(value) {}
void printValue() {
std::cout << m_value;
}
const MonitoredVariable& operator = (const T& value)
{
m_value = value.m_value;
if(m_value> 0.8) std::cout << m_value; // *THIS NEVER GETS PRINTED!!!*
return *this;
}
T& getValue() {
return m_value;
}
private:
T m_value;
};
bool func(bool *is_done, double* fraction_done) {
unsigned long c = 1;
while (*is_done)
{
*fraction_done = (double) 0.01*c;
this_thread::sleep_for(chrono::milliseconds(10));
c++;
if (*fraction_done >= 1) *is_done = false;
}
return true;
}
int main()
{
bool is_done = true;
MonitoredVariable<double> *MonitoredVariablePtr = new MonitoredVariable<double>();
std::future<bool> fu = std::async(std::launch::async,func, &is_done, &MonitoredVariablePtr->getValue());
// IF I UNCOMMENT THIS, IT PRINTS...
/*
while(is_done)
{
if(MonitoredVariablePtr->getValue() > 0.8) MonitoredVariablePtr->printValue();
}
*/
return 0;
}
Why does not the (if(m_value> 0.8) std::cout << m_value) line within the class never gets printed when the value is updated?
THX!
I'm having an error doing the Update when checking if(Game::vector.at(i).alivez()), the error is C2280.
The error says: "Enemy &Enemy::operator =(const Enemy &)': attempting to reference a deleted function. Project: Avoidance Game File:xutility
Game.cpp:
void Game::Init()
{
int i = 0;
while(i< Game::Enemies)
{
srand(time(NULL));
Game::vector.push_back(Enemy(0, (rand()% (int)Console::WindowWidth), (rand() % (int)Console::WindowHeight), rand()%1500/1000.0f));
i++;
}
GameOver = false;
Paused = false;
}
void Game::GameMenu()
{
cout << "1. Start Game\n2. Instructions\n3. Close Game\nChoose an option:";
}
void Game::Instructions()
{
Console::Clear();
cout << "Left arrow = left (duh)\nRight arrow = right (surprise)\nSpace Bar = Shoot\nEsc = Close Game\nP Key = Pause\n ";
system("pause");
}
void Game::fire(Player a)
{
a.mX;
}
void Game::Run()
{
while (!GameOver)
{
if (GetAsyncKeyState(VK_ESCAPE))
{
GameOver = true;
}
else if (GetAsyncKeyState((int)'P'))
{
Paused = !Paused;
}
}
}
void Game::Update()
{
if (!Paused)
{
mPlayer.Update();
for (int i = 0; i < Game::Enemies; i++)
{
Game::vector.at(i).Update();
if (Game::vector.at(i).alivez())
{
Game::vector.erase(Game::vector.begin() + i);
i--;
Game::Enemies--;
}
}
}
}
Game.h:
#pragma once
#include "stdafx.h"
#include "targetver.h"
#include <vector>
class Enemy;
class Game
{
int Enemies = 30;
bool Paused;
bool GameOver;
int Score;
Player mPlayer = Player();
std::vector<Enemy> vector;
public:
void Init();
void GameMenu();
void Instructions();
void fire(Player a);
void Run();
void Update();
};
Enemy.h:
class Enemy
{
enum Enemy_type {NormalEnemy};
Game game;
float mX;
float mY;
float speed;
Enemy_type type;
public:
bool alive;
Enemy(int type, int x, int y, float _speed)
{
switch (type)
{
case 0:
type = Enemy_type::NormalEnemy;
break;
}
mX = (float)x;
mY = (float)y;
speed = _speed;
alive = true;
}
float GetX() { return mX; }
float GetY() { return mY; }
bool alivez() { return alive; }
void Kill() { alive = false; }
void Update();
void Draw();
};
I'd like to print out the name of sc_module to which sc_signal connected.
How can I get the module name, "module_a" in the following code, from "sig_out"?
#include "systemc.h"
class sig_if : virtual public sc_interface
{
};
class my_sig : public sc_module, public sig_if
{
public:
my_sig(sc_module_name nm) : sc_module(nm)
{
}
};
SC_MODULE(test_module)
{
sc_port<sig_if> out;
SC_CTOR(test_module)
{
}
};
int sc_main(int argc, char* argv[]) {
test_module module_a("module_a");
my_sig sig_out("sig_out");
module_a.out(sig_out);
// std::cout << sig_out.get_parent() << std::endl;
sc_start();
return 0;
}
You could override sc_interface::register_port() in the my_sig class to save a reference to the bound port. The parent of the bound port is the module that contains the port.
#include <iostream>
#include <cassert>
#include "systemc.h"
class sig_if : virtual public sc_interface
{
};
class my_sig : public sc_module, public sig_if
{
public:
my_sig(sc_module_name nm) : sc_module(nm), bound_port(NULL)
{
}
void register_port(sc_port_base& port, const char*) {
bound_port = &port;
}
sc_object* get_bound_module() const {
assert(bound_port);
return bound_port->get_parent_object();
};
sc_port_base* bound_port;
};
SC_MODULE(test_module)
{
sc_port<sig_if> out;
SC_CTOR(test_module)
{
}
};
int sc_main(int argc, char* argv[]) {
test_module module_a("module_a");
my_sig sig_out("sig_out");
module_a.out(sig_out);
sc_start(0, SC_NS);
std::cout << sig_out.get_bound_module()->name() << std::endl;
return 0;
}
The above code prints the name of module_a. Note that sig::get_bound_module() can only be called after elaboration, that is, after sc_start() has been called, because sc_interface::register_port() is only called during elaboration.