React-native / redux - how to re-initialize screen via navigation? - react-native

I'm developing a react-native / redux app with a bottom-tab-navigator similar to the example at https://reactnavigation.org/docs/en/tab-based-navigation.html#customizing-the-appearance. My screens all connect to a Redux store and display shared data, however I'd like at least one of these screens to ignore the current data in the store and instead re-initialize this data each time it's navigated to (instead of continuing to display the data in whatever state it was last left in).
The screen has a method to do this, but I can't figure out how to call it after the first time the screen is rendered (e.g. from the constructor or componentDidMount() method). I can't call it from the render() method as this causes a "Cannot update during an existing state transition" error.
I need my navigator to somehow cause my HomeScreen.initializeData() method to be invoked each time the Home icon is pressed, but how do I do this?
HomeScreen.js:
initializeData() {
this.props.resetData(initialValue);
}
const initialValue = ...
(resetData() is a dispatch function that re-initializes the Redux store).

Updating state from render() would create an infinite loop. Also, you don’t want to run your state update every time the component re-render, only when the tab button is pressed. This tells me that the proper place to make your state update is some onPress function on the tab button.
So the question now relies on how to implement some onPress function on a tab button. I believe this answer this question:
Is there an onPress for TabNavigator tab in react-navigation?

So I found an answer, it's a little more complicated than might be expected: As Vinicius has pointed out I need to use the tabBarOnPress navigation option, but I also need to make my dispatch function available to this navigation option.
To do this I found I need to pass a reference to my dispatch function (which is available as a property of my screen) into the navigation option, so I've used navigation params to do this and here's what I've ended up with:
HomeScreen.js:
componentDidMount() {
initializeData(this.props);
this.props.navigation.setParams({ homeProps: this.props });
}
export const initializeData = (homeProps) => {
homeProps.resetData(initialValue);
};
const initialValue = ...
AppNavigator.js:
tabBarOnPress: ({navigation, defaultHandler}) => {
const routeName = navigation.state.routeName;
if (navigation.state.params === undefined) {
// no params available
} else if (routeName === 'Home') {
let homeProps = navigation.getParam('homeProps', null);
initializeData(homeProps);
} else if (routeName === ...
...
}
defaultHandler();
}
Notes:
I'm passing props as a navigation param rather than my dispatch function (which also works) as it's more flexible (e.g. it makes all of my dispatch functions available).
initializeData() is called both during construction of HomeScreen (for the first time the screen is displayed) and from the navigation icon (for subsequent displays of the screen).
It's necessary to check that params is defined within the navigation option as it'll be undefined the first time the screen is displayed (as screen construction has yet to occur). This also makes it necessary to call initializeData() during screen construction.

Related

Trigger UseEffect whenever i switch tabs in React Native Tab Navigator

I have implemented react native tab navigator and added 4 screens to it.
I post some record to api in the second screen and i want to have the updated record in the 4th screens where i am getting updated records..
Useeffect only gets targeted only once, and when i put something in it's argument it gives me strange behavior.
I want useeffect to reload and call the api to get latest items in the 4th screen without putting anything in it's arguement(empty argument)
Any help would be highly appreciated.
Try doing this ;
useEffect(() => {
const unsubscribe = navigation.addListener("focus", () => {
makeApiCall();
});
return unsubscribe;
}, [navigation]);
Get navigation in component's arguments(destructuring)
like below;
const My4thTab = ({ navigation }) => {
}
This way useEffect will trigger only once, every time you come on this screen
but make sure to clear the previous state where you store your data, otherwise, there could be a record duplication.
Hope it helps :)

How unmount a hook after going to new screen with navigate

The context is a simple React Native app with React Navigation.
There are 3 screens.
The first simply displays a button to go to second screen using navigation.navigate("SecondScreen").
The Second contains a hook (see code below) that adds a listener to listen the mouse position. This hook adds the listener in a useEffect hook and removes the listener in the useEffect cleanup function. I just added a console.log in the listener function to see when the function is triggered.
This screen contains also a button to navigate to the Third screen, that only shows a text.
If I go from first screen to second screen: listener in hook start running. Good.
If I go back to the first screen using default react navigation 's back button in header. the listener stops. Good.
If I go again to second screen, then listener runs again. Good.
But if I now go from second screen to third screen, the listener is still running. Not Good.
How can I unmount the hook when going to third screen, and mount it again when going back to second screen?
Please read the following before answering :
I know that:
this is due to the fact that react navigation kills second screen when we go back to first screen, and then trigger the cleanup function returned by the useEffect in the hook. And that it doesn't kill second screen when we navigate to third screen, and then doesn't trigger the cleanup function.
the react navigation's hook useFocusEffect could be used to resolve this kind of problem. But it can't be used here because it will involve to replace the useEffect in the hook by the useFocusEffect. And I want my hook to be usable in every context, even if react navigation is not installed. More, I'm using here a custom hook for explanation, but it's the same problem for any hook (for example, the native useWindowDimensions).
Then does anyone know how I could manage this case to avoid to have the listener running on third screen ?
This is the code of the hook sample, that I take from https://github.com/rehooks/window-mouse-position/blob/master/index.js, but any hook could be used.
"use strict";
let { useState, useEffect } = require("react");
function useWindowMousePosition() {
let [WindowMousePosition, setWindowMousePosition] = useState({
x: null,
y: null
});
function handleMouseMove(e) {
console.log("handleMouseMove");
setWindowMousePosition({
x: e.pageX,
y: e.pageY
});
}
useEffect(() => {
window.addEventListener("mousemove", handleMouseMove);
return () => {
window.removeEventListener("mousemove", handleMouseMove);
};
}, []);
return WindowMousePosition;
}
module.exports = useWindowMousePosition;
the react navigation's hook useFocusEffect could be used to resolve this kind of problem. But it can't be used here because it will involve to replace the useEffect in the hook by the useFocusEffect. And I want my hook to be usable in every context, even if react navigation is not installed
So your hook somehow needs to know about the navigation state. If you can't use useFocusEffect, you'll need to pass the information about whether the screen is focused or not (e.g. with an enabled prop).
function useWindowMousePosition({ enabled = true } = {}) {
let [WindowMousePosition, setWindowMousePosition] = useState({
x: null,
y: null
});
useEffect(() => {
if (!enabled) {
return;
}
function handleMouseMove(e) {
console.log("handleMouseMove");
setWindowMousePosition({
x: e.pageX,
y: e.pageY
});
}
window.addEventListener("mousemove", handleMouseMove);
return () => {
window.removeEventListener("mousemove", handleMouseMove);
};
}, [enabled]);
return WindowMousePosition;
}
And then pass enabled based on screen focus:
const isFocused = useIsFocused();
const windowMousePosition = useWindowMousePosition({ enabled: isFocused });
Note that this approach will need the screen to re-render when it's blurred/focused unlike useFocusEffect.

Render useEffect/Async function from a difference screen

I have an async function and a useEffect that fetches data once.
const [data, setData] = useState([]);
async function fetchData() {
fetch(`${baseURL}api/v1/data/${userId}`)
.then((response) => response.json())
.then((response) => {
try {
if (response.length > 0) {
setData(response);
} else {
setData([]);
// console.log(response);
}
} catch (err) {
console.log('no response');
alert(err);
}
});
}
useEffect(() => {
fetchData();
}, [userId, data]);
I could remove the array on the use effect but it will always run the function if I do that.
So when I open the screen, it will fetch the latest data. However, if I want to add a new data from a different screen, it wont trigger the async nor the useEffect function. How should I tell RN that there is a new data? Would AsyncStorage work? to update a data from one screen and apply the data here? I am open for suggestions on how to proceed.
What I meant by a different screen: A register screen and a view screen. In this case, I already opened the View Screen before I open the register screen so view screen is already rendered.
In React Navigation and most of the navigation libraries, screens don't get unmounted from the stack when it's navigated to another screen. For example if you have a list of something and then you press to "+" button to navigate to the "new item" screen to add a new one, when you press back button, since the previous "list" screen was not unmounted from the stack, useEffect won't be triggered, and you won't get the new data.
There are a couple of solutions for this case:
You can hold your data in a global state, and when you update an item from another screen, after a successful API call, you can also update the global state. You can look for React Context, MobX or Redux for this.
You can pass parent's state with a callback from one screen to another if they are not that apart from each other. So that in the "new data" screen, you can call that callback function to change the parent screen's state too.
Third, and IMO the best way is using a hook called useFocusEffect by React Navigation itself: https://reactnavigation.org/docs/use-focus-effect
I hope these will help.

Reload a React Native class component

I have a class component directions in my project. I navigate to another component from it using this.props.navigation.navigate(). Now the problem is that I want to navigate back to the same directions component but with passing new values, ie I want it to reload from scratch, defining state variables once again. How can I do it?
Using navigation.navigate() simply takes me back to the previous state the screen has been.
this.props.navigation.navigate('direction',{
riderLocation:this.state.rideInfo.location,
ride_id:this.state.ride_id,
});
And this is the componentDidMount of directions.
componentDidMount(){
alert('componentDidMount');
const {navigation,route}=this.props;
this.state.riderLocation = navigation.getParam('riderLocation');
this.state.ride_id= navigation.getParam('ride_id');
}
In the "directions" component, use "componentDidMount" method.
Inside "componentDidMount" method, call a function which updates the state value as desired.
Once you are redirected back to the "directions" component, then "componentDidMount" will run and the state will be updated.
====
Edit:
Try using componentDidUpdate() method in "directions" component.
componentDidUpdate(prevProps, prevState) {
if (prevProps.navigation.getParam('ride_id') !== this.props.navigation.getParam('ride_id')) {
const {
navigation,
route
} = this.props;
this.setState({
riderLocation: navigation.getParam('riderLocation'),
ride_id: navigation.getParam('ride_id')
})
}
}
Also instead of "this.state.riderLocation" and "this.state.ride_id" use this.setState in componentDidMount(), just like I have written in componentDidUpdate().

track UI elements states with one object, but the states are not reserved once leaving the screen and coming back

In my react-native project, I have three checkboxes, I need to track the state of those checkboxes so I use an object with key-value (value is boolean) to represent the states of all three checkboxes and use useState hook to manage them. Here is my code:
import React, { useState, useEffect } from 'react';
...
const MyScreen = ({ navigation }) => {
// initially, all checkboxes are checked
const initialCheckBoxState = {
0: true,
1: true,
2: true,
};
const [checkBoxesState, setCheckBoxesState] = useState(initialCheckBoxState);
useEffect(() => {
return () => {
console.log('Screen did unmount');
};
}, [checkBoxesState]);
return (
<View>
...
<SectionList
sections={options}
renderItem={({ index, item }) => (
<CheckBox
onPress={() => {
const checkBoxesStateCopy = { ...checkBoxesState };
checkBoxesStateCopy[index] = !checkBoxesStateCopy[index];
setCheckBoxesState(checkBoxesStateCopy);
}}
/>
)}
/>
...
</View>
);
};
I omitted code that is not the concern of my problem. As you can see, for each item I draw one CheckBox component.
In practice, there are always three items (i.e. three check boxes to show). At the beginning I declared initialCheckBoxState, each key-pair represents the state of the checkbox of each. In the onPress callback of Checkbox I toggle each check box state & update the checkBoxesState by hook method setCheckBoxesState as a whole.
Everything works fine at runtime, my screen is re-rendered when toggling checkbox state, UI shows the status of checkboxes correctly. But issue comes when I navigate back to the previous screen and navigate back to this screen, all checkboxes states are back to the initial states.
So, why the checkboxes states are not reserved?
P.S. previous screen and MyScreen are under the same stack navigator. User press a button of previous screen to navigate to MyScreen. From MyScreen user can go to previous screen by pressing the "headerLeft" button
First lets answer the question:
why the checkboxes states are not reserved?
This component is handling its state completely independent, the state is created & handled inside and no values are passed-in from outside. what does it mean? this component has its initial state value inside of itself, it doesn't use any prop or anything else to initialize the state. everytime this component gets created, state is again initialized with that value. so that's the reason you lose all changes done to checkboxes, because when you leave this screen(component) , it gets unmounted(we'll talk about this in next question) and because all values are just handled inside, every data (containing checkboxes state) will be lost.
So now lets talk about this:
is react-native supposed to reserve the state when come back to the screen?
short answer is No. Every component is destroyed when unmounted including their state and data.
Now lets answer why
screens are still on the stack in memory, not destroyed?
Usually developers use a package like react-navigation or RNRF(which is built on top of react-navigation) for react navigation, most of times we don't care about how they handle this navigation logic, we just use the interface the provided us. each of these packages may have their own way to handle navigation. providing full answer to determine why exactly the screen in still in memory needs full code review and sure lots of debugging but i guess there are 2 possibilities. first as i said maybe the package you are using keeps the unmounted screens in memory at least for a while for some reason. the 2nd is a common react community issue which is Unmounted component still in memory which you can check at: https://github.com/facebook/react/issues/16138
And at last lets answer the question:
how do i keep checkboxes state even with navigating back and losing component containing their state?
This doesn't have just one way to that but simple and short answer is move your state out of the that component, e.g move it out to the parent component or a global variable.
to make it more clear lets explain like this: imagine screen A is always mounted, then you go in B and there you can see some checkboxes and you can modify the states. if the state is handled completely inside B, if you navigate back from screen B to A you lose all changes because B is now unmounted. so what you should do it to put checkboxes states in A screen then pass the values down to B. and when modifying the values, you modify A state. so when B gets unmounted all changes are persistant because you have them in A.
other approached exists as well, you can create a global singleton object named globalState. then put values needed to share between multiple screens there. if you prefer redux or mobx you can use them. one of their usages is when you have some data that you need to share between mutiple screens, these data are independent from where you are at and will persist.
This explanation is from official react-navigation documentation:
Consider a stack navigator with screens A and B. After navigating to
A, its componentDidMount is called. When pushing B, its
componentDidMount is also called, but A remains mounted on the stack
and its componentWillUnmount is therefore not called.
When going back from B to A, componentWillUnmount of B is called, but
componentDidMount of A is not because A remained mounted the whole
time.
https://reactnavigation.org/docs/navigation-lifecycle/#example-scenario
Your MyScreen screen is equivalent to screen B from the example, which means you can expect your screen to stay mounted if you navigate forward, but not backwards.
Its simple, just add a keyExtractor to your SectionList component, which would uniquely identify each checkbox, so that react knows which one to re-render on update.
You'll want to use AsyncStorage to persist data to the device. State variables will be cleared any time the component unmounts.
AsyncStorage docs:
https://react-native-community.github.io/asaync-storage/
import AsyncStorage from '#react-native-community/async-storage';
//You can only store string values so convert objects to strings:
const storeData = async (value) => {
try {
const jsonValue = JSON.stringify(value)
await AsyncStorage.setItem('#storage_Key', jsonValue)
} catch (e) {
// saving error
}
}
const getData = async () => {
try {
const jsonValue = await AsyncStorage.getItem('#storage_Key')
return jsonValue != null ? JSON.parse(jsonValue) : null;
} catch(e) {
// error reading value
}
}
UPDATE -
State is not being persisted due to the nature of React Component lifecycles. Specifically, when you navigate away from a screen the lifecycle method componentWillUnmount is called.
Here's an excerpt from the docs:
componentWillUnmount() is invoked immediately before a component is unmounted and destroyed. Perform any necessary cleanup in this method, such as invalidating timers, canceling network requests, or cleaning up any subscriptions that were created in componentDidMount().
...Once a component instance is unmounted, it will never be mounted again.
This means any values stored in state will be destroyed as well and upon navigating back to the screen ComponentDidMount will be called which is where you may want to assign persisted values back to state.
Two possible approaches aside from AsyncStorage that may work for some use cases to persist data across screens is using Context or a singleton.