Detect if behind a symmetric nat using only STUN servers - webrtc

I'd like a good heuristic to use to detect if someone is likely behind a symmetric NAT or is blocking UDP packets without generating ICE candidates from a TURN server.
I tried the method explained here: https://webrtchacks.com/symmetric-nat/ but I'm not sure if that's still accurate as the test assumes the 2 STUN servers will return a single rPort from the SDP & when I test on various networks I always get 2 different rPorts (I'm assuming because now ICE candidates are fetched in parallel?)
Also curious on the easiest way to simulate a symmetric NAT. I tried connecting via an android hotspot, but that didn't work. I tried the SO solution here, but it didn't work on Ubuntu 18.04.

Related

WebRTC: do we need a TURN server if one peer is always using Full Cone Or Address Restricted (but not Port Restricted) NAT?

I have been reading a bit about WebRTC, and I'm not getting why we need a Turn Server if only 1 peer is using Symmetric NAT, and the other is using neither Symmetric nor Port Restricted NAT, so let’s say A is using Full Cone NAT, B is using Symmetric NAT:
STUN SERVER will send the correct IP address of B to A, and the correct IP + Port address of A to B.
A tries to connect to B (now A will be able to accept messages from B since it’s in the Dest Address Column).
B tries to connect to A, which will allow requests from A going to B (ofc A needs to update the port to the one received from B instead of the Sdp).
am I missing something, or is this correct (and implemented), or is this too complicated to be implemented?
And if this is correct, then theoretically, if I’m peer A and I'm using Full Cone NAT, any peer B can connect to me (as long as I send the connection request first), without needing a TURN server.
Thanks
If the symmetric NAT environment only changes the port, you would be correct with regarding connectivity to Full Cone NAT. The hole punching step would work.
But many enterprise and mobile environments have complex routing schemes and crazy network environments that are different from a legacy home network router. These environments aren't just a little router box that hooks up to a cable modem. It's a complex array of routers and load balancers using a bank of IP addresses. And each outbound connection might get an IP address different from a previous connection. So it's technically "symmetric NAT".
And so after a node within this environment obtains an external IP/port pair from a STUN server, subsequent sends to a peer address might change both both the port and the IP address as well.
As such, the NATs see completely different IP addresses than expected when the UDP packets arrive during the hole punching step. Hence, a relay address (TURN) is needed here.
This question is a little easier if you think in terms of Mapping/Filtering. The other NAT terms don't do a good job of describing how things actually work. My answer comes from RFC 4787 and WebRTC for the Curious: Connecting
Mapping is when your NAT allocates a IP/Port for an outbound packet. A remote peer can the send traffic to this mapping. Filtering are the rules around who can use these mappings.
Filtering and Mappings can then be address dependent and independent. If a mapping is address dependent it means a new mapping is created for each time you contact a new IP/Port. If a mapping is address independent it means it is re-used no matter where you send traffic. These same rules apply to filtering.
If one peer is address + filtering independent I don't believe a TURN server would provide a benefit.
If you want TCP connectivity deploying a TURN server is a good idea. Some WebRTC servers support TCP, but I don't believe any browsers generate passive TCP candidates.

Does it make sense to deploy TURN and media server in the same network?

Suppose, we have a media server S deployed. We have a client C who is behind a symmetric NAT. The direct WebRTC media streaming is not possible due to symmetric NAT. So we want to deploy a TURN server T, which would relay all media between S and C.
Now, it seems that developers sometime deploy T near S for simplicity. But does it help to stream media between C and S? "Near" means "in the same network", so S and T are behind the same NAT if there is some. Since, they are behind the same NAT, it doesn't seem to improve connectivity: chances to stream WebRTC traffic between S and C are the same as between T and C.
Is this reasoning correct or am I missing something? In my current understanding, TURN servers act like a proxy with better connectivity with respect to C. So they should be placed in another network to make any effect.
C -> T can do a few things that C -> S can't do
DTLS and TLS transport, ICE only allows UDP and TCP. Some gateways only allow TLS on 443
Single port, you can do all traffic on one well know port. Gateway may only allow :443
S may not support ICE-TCP. Some SFUs do support it though!

WebRTC: do I need a TURN server? (Would it help?)

I have a webcam chat room application (so it's many-to-many video sharing) using WebRTC and a mediasoup server.
I am having problems with SOME of my users not being able to get an incoming video feeds to work. It's a difficult problem because I can't reproduce it at all, and I can't easily "remote-debug" the problem since most of my users are very non-technical. So far the only thing I can tell for certain is that it seems to be network-related, not browser-related, as I have had bug reports from people using Firefox, Chrome, Safari, and Edge. I'm running my server (mediasoup v2) on port 443 with no firewall on the server box, so that should make the door as wide as possible. I just don't know what the exact problem is yet so I'm feeling around in the dark.
So, I'm trying solutions. I don't think(?) I have a TURN server set up but from what I have read, it seems like adding one certainly can't hurt, and could help with my situation.
I don't fully understand the entire WebRTC protocol or RFC 7118 (this stuff is really complicated!) or exactly what/where/how a TURN server fits into the bigger picture. It would help, right? A lot of Googling has led to no clear answers. Would love some help! Thank you!
WebRTC tries everything it can do to make a p2p connection, but there are times that it will fail. The turn server acts as a last resort so that the peers can both connect through the turn server. Obviously this is not a p2p connection, so there will be extra latency, and you will have to make sure that your turn server has enough bandwidth to cover all of the connections you expect.
TL;DR, If you need 100% connection rates, you should have a turn server.
I believe AWS has a ready made instance you can spin up, or if you could use this open source coturn server https://github.com/coturn/coturn
On a debugging note... Check your ice candidates type. You should see host and srflx if you only have a STUN server, but if you have a TURN server you will also see relay. You can replicate this issue by discarding the ice candidates that have host and srflx types.
I'm running my server (mediasoup v2) on port 443 with no firewall on the server box, so that should make the door as wide as possible
That is websocket. The media traffic runs over UDP typically and mediasoup uses random ports. A TURN server which is configured on udp port 443 may help in some cases.
The other problem is UDP being blocked which is easy to reproduce with a local firewall.. Mediasoup supports something called ice-tcp which will allow media to run over a TCP connection. You should check if your mediasoup installation uses ice-tcp. If it does not, a TURN server with TURN/TCP will help.

SOCAT to redirect UDP don't work!

I'm trying to transmit data in UDP datagrams into a client in external location to a pc in my local lan.
But my network is over a ADSL modem sending to a pc with Slackware, this pc redirect packages into other pcs.
I'm using socat to redirect UDP:
socat -v udp-listen:1935,fork,reuseaddr udp:192.168.0.40:37000
In LAN the conection is fine, but external IPs don't work.
Somebody help?
I don't think socat is the culprit, however consider to use stone instead of socat, because using a fork() for each received packet is a bit weird. Stone is called in your case like this (I think):
stone -n -d -d -d -d 192.168.0.40:37000/udp 1935/udp
Now why external IPs perhaps do not work. Sadly your text does not tell much about your setup, so I have to guess:
It depends on your firewall/modem/router if it is able to forward UDP packets. Usually, if you initiate the UDP requests from the inside, the router will open a NAT connection, which often means, that not only the source IP of the packets change, but the source port as well. As UDP is connectionless, UDP NAT connections usually time out very quickly, say after 5 minutes, if no data is transferred on them.
If the UDP must be opened in the opposite direction (from Internet to Intranet), the router usually discards all the UDP packets coming in from Internet, because it does not know where to forward them to. A router cannot just choose some arbitrary machine, this would be a security hole. So in the "Internet connecting to a machine behind the router" you must open the UDP port on the router and let it forward to the right machine. In that case packets sent from your internal machine will get their source IP and the source port rewritten, the machine on the Internet always will see the packets as coming from your router. So except for the additional rule in the router this case is the same as the outgoing case.
Note that there are several different ways how to make NAT (symmetric, etc.) and several methods on how to open a port on the router (Config, UPnP, etc.) so the ways to poke some holes into it always depends on your hardware capabilities. This all cannot be answered here.
Some other ideas what might go wrong as well:
Some UDP protocols encode IP addresses within the payload. In that case it is not enough just to forward the packets, you must change the payload as well to correct the IP addresses exchanged to enable all machines to talk together. Such UDP protocols are badly designed, anyway, because you never should assume that two arbitrary machines can directly talk with each other, so all good protocols should support easy proxying.
Some ISPs filter certain UDP ports, for arbitrary reason. If you have problems talking from Internet to your DSL, try with two external machines directly connected to different ISPs. If these can talk via UDP check if you can talk from your Intranet to one of the external machines. If this still works, this means, that you can talk backwards as well, as usually UDP is not a directed protocol, but if there is some NAT involved you somehow must make sure that the communication ports stay open.
Mobile Internet plans often do not support P2P. This probably means, those plans do not support Internet at all, as IP, by definition, is P2P. What the ISPs really want to say with "no P2P" is (my guess), that connections from Internet to the mobile device are not supported. In that case you always must initiate a connection from the mobile device, so you cannot use push methods (Internet to Mobile), the mobile device always must pull (data from Internet). Some broadband/cable providers might do the same. Usually you can see this if your ISP hands out an IP in the 10.x.y.z range to you.
There might be another trick how to get the connection working:
Ask your ISP to get some IPv6. Perhaps use 6to4. With IPv6 you eliminate NAT completely, your local LAN then directly interconnects to the Internet on IPv6. Be sure to activate your firewall/iptables on your Intranet host on the IPv6 interface, else you might see Intruders very quickly.
HTH

Advantages of uPNP/IGD over SOCKS?

I'm curious why is it more pervasive. Does it has a better API?
I remember long ago when i first learned about NAT (i used it for sharing a dialup 14.4kbps modem), i thought that someday every home would have a router with NAT included, but it would "obviously" need also a SOCKS process to be able to open listening ports. When broadband started appearing, it was nice to see NAT as a common feature, and I supposed that SOCKS would be an extra, and slowly become more and more common... but nothing! i had to manually forward ports. then appeared that uPNP, but very few 'serious' applications support it, mostly P2P sharing, games, and some IM.
I still haven't seen any home router to include SOCKS (apart from Linux-based firmware upgrades, of course). does anybody know why??
edit:
as Vartec noted, UPnP is a zeroconf and service discovery, not proxy service. now i know that what i'm referring to is IGD protocol, the NAT traversal service present in home routers, and discovered via UPnP. so, my question would more properly be "Why IGD/UPnP instead of SOCKS?"
SOCKS has limitations compared to UPnP. Generally SOCKS requires configuration on each client and isn't transparent to applications (system-wide socket SOCKSification isn't installed/enabled by default on Windows), while NAT even without UPnP mostly works transparently and without any additional client configuration for outgoing TCP sockets and outgoing UDP.
NAT with UPnP also supports server TCP sockets better than SOCKS: SOCKS can only accept a single connection with its BIND request, which is okay for receiving a single TCP connection in a protocol like FTP, but useless for running a server that needs to accept many connections from many clients. SOCKS 4 also had a 2 minute timeout on the BIND request, but a server generally cannot know when the next client will try to connect.
Low-level TCP settings (eg. TCP Nagle, traffic class) also don't work across the SOCKS proxy, but they work through a NAT.
As far as I know, UPnP is zeroconf discovery type of protocol for devices in local networks, while SOCKS is tunnel-proxy server. They are completely different, actually I don't see anything, that they would have in common.
these are two different things, socks is a protocol that allows you to route tcp and udp (socks v5) through a proxy server and it's for outgoing connections, routers dont have anything to do with this (except they are acting as a proxy too)
the IGD of upnp is an 'api' that allows you to tell your router that you want to open a port and foward it to a computer, this is for incoming connections.. my linksys came with upnp enabled by default and one app i know to use this is msn messenger (maybe only for file transfers)