I'm trying to integrate a Dialogflow (V2) chatbot with Twitter, but in the Twitter integration modal on Dialogflow I received the error 'Bot was not started' (which doesn't really tell me why).
I tried to recreate the integration using Dialogflow's migration documentation: https://dialogflow.com/docs/integrations/twitter. In the documentation it mentions "Note: The environment must be named "dev". This is a restriction of the beta webhook API.". However I can't use the same "dev" label anymore on Twitter because it was previously used by the deleted dev environment (my first try)...
How can I solve this?
Thanks!
It sounds like there's a couple things going on here. To start, you shouldn't need to use "dev" as the environment name anymore. This has recent changed and been opened up, we just need to update the docs.
The "Bot was not started" message sounds like it's referring to starting the bot in the Twitter integration screen in Dialogflow.
Go to Integrations > Twitter and enter all of the information for your bot. Then click the START button at the bottom of that screen.
Related
I am trying to make a chatbot for my Flutter app using DialogFlow. At first I used the API V2, and I get this error :
I searched online, and the only answer I found is to switch to "flutter_dialogflow.dart" package instead of the "dialogflow_v2.dart" package everything seemed to work just fine at the first glance, but when I wrote "Hi how are you doing?" the flowing error appears:
P.S: Everything is activated on DialogFlow
Please help! Thank you
Flutter has many advantages so the Flutter apps implementation will be common. Integrating the Dialogflow on the flutter app will be more beneficial and helps to handle the end-user queries most effectively. There are two approaches to incorporating Dialogflow into your Flutter APP.
Create the middleware code and build your own chat UI
Using the REST API, the middleware code is responsible for transferring the message from the Flutter app to the Dialogflow agent and build UI components to send and receive the message. You will probably be really happy to only see text messages going back and forth when you get started. But finally, you may want to add rich answers, such as buttons, clickable hyperlinks, cards, and other rich answers like that. Dialogflow does not as it turns out, has any defaults on this front. Which is a tedious process
Integrate with the Third-party tools
Since Dialogflow does not support the UI to make the bot response, search the platform that will allow you to add the bot to your mobile application. And I recommend using Kommunicate
The Dialogflow bot can be directly integrated with kommunicate and positioned with Flutter by adding Kommunicate dependency pubspec.yaml and import as well as install the package, More detailed instruction can be found here. You can further customise the chat widget to match your APP colours and theme.
PS: I work for Kommunicate
Is there a way to run code (for example call an api to delete some data automatically) if I delete the app?
To be more specific, to make a call to an api to delete push information if the user delete the app without loging out
According to this post comment:
Sorry, this is not possible. It's not a limitation of React Native - neither Apple or Google give you this metric. You can track your app install numbers in Google Analytics and iTunes Connect, but I believe neither will give you a simple answer either.
I've tried to following the instructions
Configuring push services for Android devices
However, the steps mention 'Click Push Notifications on the left-side navigation' but they don't exist...
Once you've created a Google API project with GCM enabled, you need to update your application's settings page in Dashboard with the API key and sender ID you generated.
To configure Arrow for push notifications using Dashboard:
Open Dashboard and select your application from the Apps drop-down menu.
Click Push Notifications on the left-side navigation <-- MISSING.
Select the Android Push tab.
Enter the server key in the GCM API Key field and the GCM sender ID in the GCM Sender ID field.
Here's a screenshot to show what's listed...
If I look under Arrow (where I suspect it might be expecting to be listed) that's empty (I'm not using Arrow - I thought it was an alternative UI using declarative XML)...
I've checked the subscription that I'm on (Indie) and it shows that I should have the ability to send up to 1 million push notifications for free..
Does anyone know how I can associate the Appcelerator Titanium project to the GCM server key??
Also, when I looked in Googles developer console, my application (which is live on their app store) wasn't listed, so I've created a new application called 'Gcm'. The Appcelerator Titanium seemed to confirm that I needed to 'create' the application, I was just too worried to call it the same name as the live application. How does the 'Google Developer Console' Application relate to the 'Google Play' application?! - if at all?
UPDATE
I've just discovered in TiApp.xml that I can enable some 'Cloud' settings and this has unlocked the 'Push' menu - so I think all is good now, could someone confirm that this is the right thing to do and answer my related question about Google play applications v google developer console applications?
Update 2
I started to get this error
[ERROR] : GooglePlayServicesUtil: The Google Play services resources
were not found. Check your project configuration to ensure that the
resources are included.
[INFO] : CloudPush.retrieveDeviceToken error: INVALID_SENDER
I'm simply calling this to try and register for Android push notifications ...
CloudPush.retrieveDeviceToken({
success : function(e) {
console.info("CloudPush.retrieveDeviceToken success");
},
error : function(e) {
console.info("CloudPush.retrieveDeviceToken error:"+e.error);
}
});
I have tried with and without the ti.cloud module (I think it got added when I clicked the 'Enable Services' button which meant that I could see the 'Push Notifications' tab, but it seems to still be listed whether the ti.cloud module is elected or not)..
Before..
Q - How to stop the Google Play error and retrieve the device token (oddly I was getting the token before enable services.
Q - Is ti.cloud used to receive the push notification, or is ti.cloudpush sufficient for this?
Thanks for the detailed question :) Let me go into some of the things you mention and clarify what I can.
If I look under Arrow (where I suspect it might be expecting to be listed) that's empty
As you later found out you have to enable platform services for your app which will create an ArrowDB app with the same name as your app. This app will have the Push Notifications in the sidebar to configure. I've updated the guide's wordings to make clear we mean the ArrowDB app, not the Titanium app.
(I'm not using Arrow - I thought it was an alternative UI using declarative XML)...
Don't confuse Arrow with Alloy - which is the MVC framework for Titanium which indeed uses XML.
How does the 'Google Developer Console' Application relate to the 'Google Play' application?! - if at all?
It doesn't. You can even have multiple apps share the same GCM sender.
[ERROR] : GooglePlayServicesUtil: The Google Play services resources were not found.
What did you use to test? A Genymotion emulator without Google Apps installed perhaps? You'll need that.
Is ti.cloud used to receive the push notification, or is ti.cloudpush sufficient for this?
ti.cloud is the module to communicate with ArrowDB, subscribe to channels etcetera. On Android you need ti.cloudpush (or as #Shawn mentioned another module) to retrieve the device token where on iOS you can use a Ti. API for that. Follow this guide for all steps.
You can ignore the Google Play Service error, but it seems your GCM Sender ID and/or API Key is wrong. Read through the tutorial and make sure you put down the right ones.
If you are using Appcelerator Cloud Service to send push notifications, you need ti.cloud to register the devices.
To get the device token and to receive push notifications, you use ti.cloudpush. There are other modules that you can use instead of ti.cloudpush.
I am trying to integrate Google Play game Services in unity for android platform.. And I have integrated and configured in google play developer console. And I have red all the forums and tried all the possibilities that our friends suggest but still When I am pressing login button nothing happens in android mobile..
Please some body help me solve this problem..
Thanks to all.
This is a pretty vague question, so here is a general answer:
First, check out the QuickStart for Google Play Game Services. This covers the general concepts. Pay special attention to how to configure your game in the developer console; this is where most of the problems first time developers with GPGS have issues.
Next, download the Unity plugin from GitHub:
https://github.com/playgameservices/play-games-plugin-for-unity
This repository also has instructions on how to configure the plug in within the Unity environment.
After that, run the samples provided with the plugin, these are applications that are known to work and demonstrate how to call the plugin.
Finally, integrate the plugin into your own game and enjoy!
Try to find application "Google Settings" in your mobile.
open "connected apps" and select your app here.
at bottom there will be a button "Disconnect",after these steps than try to login.
Or tell step by step how you are doing ?
I wanna create a WebHook to integrate with a server GitHub Enterprise. I want to use WCF to create this service, but I don't found a tutorial or step by step. This is my first work with WebHooks, and I did not found the model of the structure of the service to integrate with GitHub.
Anybody have a solution, example or the way to developer this? What methods, parameters and names I need use? The documentation of GitHub is not clear to me.
Thanks.
The methodology to create webhooks in the UI on earlier versions of GitHub Enterprise is very similar to GitHub.com and is now identical on GitHub Enterprise 11.10.340 and later.
Using the UI is a case of browsing to the repository in question, select the "Settings" icon on the right, select "Service Hooks" and configure the appropriate hook. (The wording has changed slightly in GitHub Enterprise 11.10.340 to match what you see on GitHub.com).
If there isn't already a predefined service, a standard "WebHook URLs" hook should do the trick. This will POST the push payload to the URL you enter here.
You can also create the webhook using the API. If you're not running GitHub Enterprise 11.10.340 or later, you can refer to our archived documentation at https://developer.github.com/enterprise/11.10.320/, specifically https://developer.github.com/enterprise/11.10.320/v3/repos/hooks/ for how to use the API to create a webhook. If you're running GitHub Enterprise 11.10.340 or later the documentation at https://developer.github.com/webhooks/ applies to these versions of GitHub Enterprise.
You'd then need to ensure the recipient of this POST knows how to process the payload and act upon it.
A good service to use to check the payload from any webhook is http://requestb.in/.