Crashlytics beta: How to download previous versions - crashlytics

I know that you can download earlier versions of your app distributed through Crashlytics Beta via the Crashlytics Beta iOS app.
However, the Crashlytics Beta app does NOT appear anywhere on my home screen even after downloading my app.
How do I get the Crashlytics Beta app to show up on my home screen?

Related

How to use older version of Expo with the mobile app?

i have a project using expo version 30.0.1 i don't want that to change the app was created using CRNA when i try to run npm start and i choose ios or android the expo mobile app on the simulator always gives me an error saying the experience you requested uses Expo SDK v(null) but this copy of Expo Client requires that at least v34.0.0. the author should upgrade their experience to a newer Expo SDK version now i want to run the app as it is with the older expo version, how can i achieve that?
i tried uninstalling the Expo Client app from the simulator but when it reinstalls it installs the newer Expo client app on the simulator. is there a way to tell Expo to install the Expo client on the simulator based on the current projects Expo version?
iOS: according to the Expo support; it’s not possible to downgrade the expo client app on a device (apple does not let you distribute multiple versions of an app at the same time on the app store), but you can install it on your simulator by running expo client:install:ios in your project directory.
Android: you may download the required version from here and install the APK. There is more info here if needed.

Crashlytics React-Native app distribution doesn't go pass splash screen

I have followed the installation process to use Crashlytics to distribute my React Native app. When I have archived and installed the app via Beta, app stuck at Splash Screen and doesnt go passed it (This issue is in both iOS and Andriod). Does anyone had this issue before. Any help would be appreciated.

Facebook android sdk 4.9 can't open share dialog

I have developed an app using facebook android sdk 4.9 and I am in the testing phase. All was well until I tested the app on a Samsung tab running android 4.0.3 (API 15).
I have followed the exact guide, but it shows a dialog which says
"Unable to show the provided content via web or installed version of Facebook app. Some dialogs are only supported starting API 14"
Again, if the device has the latest Facebook app, its works. But my guess is it should work for all devices on and above API 14 with/without Facebook app. Any ideas?
Thanks

iTunes Connect watchOS2 App Error

I am seeing the following warning in iTunes Connect when I add a build to an app version:
Your binary doesn’t support Apple Watch. The screenshots for Apple
Watch won’t be shown on the App Store.
The bundle does include an Apple watchOS2 native app, and it installs fine over TestFlight.
Is there anything I should do to resolve this issue, or does iTunes Connect not yet recognize native watchOS2 apps?
When I posted this question, although Apple had released Xcode 7 GM, iTunes Connect did not have support for the submission of iOS 9 and watchOS 2 apps.
Today, Apple released the following press release, and I was able to submit my watchOS 2 app with no errors.
Press Release: https://developer.apple.com/news/?id=09112015a

Titanium SDK 3.5 not adding Splash Screen for iPhone 5

I was using SDK3.4.1 and the build was fine for iPhone, I submitted it successfully on iTunes Connect using Application Loader, but since SDK 3.4.1 doesn't support 64bit it got rejected. I upgraded my sdk to 3.5.0 but this time although I have splash screen present for iPhone 5 (Default-568h#2x.png) but it's keep giving me error that the binary is not iPhone 5 optimized and the splash screen is missing. I'va cleaned, created new project and done everything but cannot solve this problem. Any Help?
Thank you