iTunes Connect watchOS2 App Error - app-store-connect

I am seeing the following warning in iTunes Connect when I add a build to an app version:
Your binary doesn’t support Apple Watch. The screenshots for Apple
Watch won’t be shown on the App Store.
The bundle does include an Apple watchOS2 native app, and it installs fine over TestFlight.
Is there anything I should do to resolve this issue, or does iTunes Connect not yet recognize native watchOS2 apps?

When I posted this question, although Apple had released Xcode 7 GM, iTunes Connect did not have support for the submission of iOS 9 and watchOS 2 apps.
Today, Apple released the following press release, and I was able to submit my watchOS 2 app with no errors.
Press Release: https://developer.apple.com/news/?id=09112015a

Related

WatchOS 6.2.6 - Can not test sanbox In-app purchase with independent app

I have problem when test in-app purchase sanbox in independent WatchOS application
Enviroment: Xcode 11.5 and WatchOS 6.2.6 - Swift UI project
The problem is when i call function buy the product, the WatchOS (both simulator and real device) alway shows message: unable to purchase app sign in with your apple id from the apple watch app on your iphone.
view image
I tried to build and test in TestFlight mode also, its same result.
Changed AppleID in Iphone (pairing with watch) but not effect.
When debuging In simulator and device, i can get informations about IAP packages (include price and description) created on the Itune connect.
Anyone meet the problem before, please help me resolve it.
Many thank !

Uploading a tvOS application to iTunes Connect fails

The news section in iTunes Connect says:
You can now create and upload apps for the App Store on Apple TV
I've tried and got this error:
I've added a new tvOS target to an existing App, which is already available in the App Store. Both targets (iOS, tvOS) are using the same bundle identifier.
Does anyone have an idea of what went wrong or has anyone been able to successfully submit a built to iTunes Connect? The error message is not helpful.
use the "Application Loader.app" of the current Xcode Beta to upload your binary.
Works for me.

How can i check apple default app in apple watch simulator?

Just started apple watch programming.
I want to know that is there any way to check all the installed apps on the apple watch simulator as in the iPhone Simulator.
Yes, but it is a bit different from iPhone apps. When you install iOS 8.2+, Apple Watch app is automatically installed. If you open this app, you can check what apps are installed with WatchKit extension and also, you can use it to lock notifications.

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

although ios 6.1 as base sdk xcode 5 build ipa for ios 7

i changed the base sdk for iOS 6.1 in xcode 5 .
When i simulate my project on a iOS 6.1 simulator or on a iOS 6.1 device
all works fine. But when i build a ipa and install it on a iOS 7 device
the device use the iOS 7 sdk and my hole app looks weird. I changed my base
sdk for iOS 6.1, so why use my device the iOS 7 sdk?
I read that iOS 7 use the iOS 6.1 sdk for old published apps.
What do i have to do that iOS 7 also do that for my app?
My only idea is to install xcode 4 again...
I have experienced the same problem - unfortunately only discovered AFTER submitting to the app store and the app being approved and released, causing all sorts of mayhem due to interface glitches.
The issue occurs due to a bug in XCode 5 (including in XCode 5.0.2 it seems) that is triggered when you install older SDKs.
When you have multiple SDKs installed, you will see that when you connect your device to XCode, there are multiple entries for your device, with no way to tell them apart. But it appears that the TOP entry is for the OLDEST SDK you have installed, the BOTTOM one for the NEWEST SDK.
I have found that if I first use "Test" project option to run the app on the device with the SDK I want to use (in my case the top entry, which is for iOS6.1 SDK), then that is the SDK that will subsequently be used when I archive the app.
You can have both xcode 5 and 4.6.3 installed.
Also a lot of post say that in the simulator it look iOS7 but on device it will look iOS6.1 if you set the base sdk to 6.1
see:
Is it possible to install iOS 6 SDK on Xcode 5?
Do apple allow custom iOS 5/6 style UI for iOS7?