Is there any examples on how to export the final visualization as a static map or an animated video in kepler-gl? - data-visualization

Using kepler.gl, a user can drag and drop a CSV or GeoJSON file into
the browser, visualize it with different map layers, explore it by
filtering and aggregating it, and eventually export the final
visualization as a static map or an animated video.
It's clearly should be possible (repo on Github).

On the kepler.gl interface, there's a button to export static plots as images. As far as I can tell, there is no option for video or gif export for animated videos. A screen recorder might be a workaround.
kepler.gl image export

The feature to download animated video or GIF doesn't exist at the time of writing this answer. However, you may follow the below mentioned issues raised on Kepler's Github repo where people have raised similar requests:
Export to video
Export to GIF

Related

How can I export data and styles from cytoscape.js in one file to be imported into Cytoscape desktop

I am using cytoscape.js to build my nice networks.
I would like to know if there is any way to export the styles and the elements of the network into one file so that users of my web-app to be able to load it into their own Cytoscape desktop for further exploration and modification.
I know i can get the elements with:
cy.json().elements
and styles with:
cy.style().json()
But I cant figure out of how these can be merged into a file that is recognisable from cytoscape Desktop.
Any help? Thank you so much.
I don't think that's directly possible. You can certainly import the elements, but I don't know of a way to import the styles from cytoscape.js into Cytoscape desktop. You can to the other way by exporting to CX from the Desktop and then reading that into cytoscape.js, though. This might be worth posting a feature request, though. We're just going through the Cytoscape 3.10 planning process right now...
-- scooter

Getting high quality pictures from dymola models

I need to get rather good images from my modelled objects from dymola. Taking a screenshot / using the snipping tool results in pictures with very poor quality due to the size of the models.
Is there a way to export the "pictures" i drew in dymola?
You can export your model as an SVG image which is scalable and editable.
Best regards,
Rene Just Nielsen
The SVG export recommended by Rene Just Nielsen is not bad, but the models often don't look exactly as they do in Dymola, so I prefer the png export.
High resolution png images can be exported with the function exportDiagram.
DymolaCommands.Documentation.exportDiagram(
"C:/tmp/export.png",
width=2000,
height=2000,
trim=true,
modelToExport="Modelica.Electrical.Analog.Examples.CauerLowPassSC");
Some notes about the function:
Very high resolutions, e.g. 4000x4000 pixels, take very long to export
If only file name is specified, the pics don't end up in the working directory but at top of the drive where the working directory is located
The function also exports svg files if a filename with the corresponding ending is chosen

Lighting (to add lights) in gltf 2.0

I´m using Blender 2.79 and I´ve been exporting using the addon provided by khronos. How possible is it to light the scene with the model, and export it?
My model has textures appearing too dark. Facebook posts appear darker.
On sandbox babylon the environment helps to light the model a little but there´s no real light source setup. How do I export my model with lights?
Also: I´m using very high value spotlights, and point lights..none of which appear at (.gbl) file export.
Please help.

Generating matplotlib graph which is refreshed real-time on web browser using mpld3

I have realized the dynamic graph drawing with matplotlib, and it can refresh graph real-time. Now, I want to generate matplot figure on Web Browers using mpld3. It can export to webpage, but can only run one time and graph won't be refreshed continuously. Wondering what this may be caused by? My script frame is as follow:
import mpld3[enter image description here][1]
from mpld3._server import serve
.
.
.
html1=mpld3.fig_to_html(fig1)
html2=mpld3.fig_to_html(fig2)
serve(html1+html2)
plt.pause(0.5)
enter image description here
There is no way to do that.
However, you can still export your figure as a html file – as you already do with the mpld3.fig_to_html() command – but always in the same html file, and run a auto-reload soft in the web browser on this page (see for example this plugin for Firefox: https://addons.mozilla.org/en-US/firefox/addon/tab-auto-reload/).
But for mpld3 figures, the loading time can be quite large depending on the amount of data you are showing. This solution is definitely not appropriate for real-time applications!

3D animation programatically rendered in Blender

I have a project in which I would like to programatically create and render a 3d animation based upon input. I originally asked here on stackoverflow if Blender was right for the job, and the response was yes, but upon looking at the API, it says this:
Python was embedded in Blender, so to access BPython modules you need to run scripts from the program itself: you can't import the Blender module into an external Python interpreter.
I want to be able to create and render this scene without having to ever open another program like Blender. Is this possible, and is Blender still the right choice?
Thanks in advance!
At work me and colleague worked on a project that rendered 3d scenes altered externally. We used Python to modify/create scenes, and did the rending on server through the command line interface (no GUI).
You can pass a python script as an argument to Blender in the command line options to
generate your scene objects and do the rendering.
I don't see how you can render in Blender without using Blender.
You can use Blender if you want, obviously this is not your only option.
If you need to
create and render a 3d animation based upon input.
You can go as simple or as you complex as you'd like.
You can use OpenGL in your language of choice (C++, Java, Python, etc.)
and display the animation (with or without fancy renderings).
It's up to what 'render' means to your context.
If you need some nice shading(light, soft shadows, reflections, etc. - ray tracers basically), you can still show an interactive preview to your users and generate the scene
for a 3rd party renderer(like Yafaray, Sunflow, LuxRender, etc. - I've put together a short list of free renders), and show the progress to the users after they've chosen the external render option.
On a similar note, have a look at joons.
HTH
Cart by Suomi - Yafaray Gallery image
Julia quaternion fractal - Sunflow Gallery image
Klein Bottle - LuxRender Gallery image