Does LotusScript have an equivalent of this or self? - oop

I'm trying to create an object in lotus notes and work in an OOP manor. Lotus script only kind of wants me to be able to do that.
One of the things I'm having a hard time finding is if classes in lotus script have any notion of themselves. In C# you can use the "this" keyword and python has the concept of self. Does lotus script have a similar concept?

LotusScript has the keyword Meto refer to the current class instance.
From IBM's example code for the class construct, you can see Me references on the last two lines of the InvertColors() method.
' Define a class.
Class textObject
' Declare member variables.
backGroundColor As Integer
textColor As Integer
contentString As String
' Define constructor sub.
Sub New (bColor As Integer, tColor As Integer, _
cString As String)
backGroundColor% = bColor%
textColor% = tColor%
contentString$ = cString$
End Sub
' Define destructor sub.
Sub Delete
Print "Deleting text object."
End Sub
' Define a sub to invert background and text colors.
Sub InvertColors
Dim x As Integer, y As Integer
x% = backGroundColor%
y% = textColor%
Me.backGroundColor% = y%
Me.textColor% = x%
End Sub
End Class

Related

Set a Property Value From Database of Properties

My database has the formname, control, and control property type value stored.
I would like to have a line of code like this.
Forms(i%).Controls(ControlName$)).controlpropertytype$ = NewValue
I am currently using a select case structure to handle the various property types. It would be much simpler to have a single statement take care of it.
Using a helper function, you can achieve this with one line of code. Here's an example of setting a TextBox on Form1 to the value 'aaa':
Option Explicit
Private Sub Test()
CallByName FindForm("Form1").Controls("Text1"), "Text", VbLet, "aaa"
End Sub
Public Function FindForm(ByVal Name As String) As Form
Dim f As Form
For Each f In Forms
If UCase(f.Name) = UCase(Name) Then
Set FindForm = f
Exit Function
End If
Next
End Function
While this is an interesting exercise, I would not recommend this approach. It assumes the form and the control can both be found, but if they can't be found this one-liner will crash your app.
Here's documentation for CallByName.

Can you put VBA code in a bare module, outside of Function or Sub?

I'm trying to keep a Collection Class of Classes persistent while a Userform is running so that the form objects they create can still have event handlers.
But if I create any classes for these in subs or functions, their respective classes and event handlers would be cleared at the end of whatever subroutine created it.
I should specify that user input determines how many classes there will be, so I can't just hard code the event handlers into the userform module.
You can use a publicly declared dictionary to hold instances of your class that will be available to your project. You declare variables outside of a function or sub and declare them as Public for other modules and their subs/functions to be able to use them. They stay resident in memory between calls while the application is open.
Consider a class called c_gumball:
Public color As String
Public diameterInches As Double
Public Function getSize(unit As String) As Double
Select Case unit
Case "mm"
getSize = diameterInches * 25.4
Case "cm"
getSize = diameterInches * 2.54
Case "yd"
getSize = diameterInches / 36
End Select
End Function
And then a new module called m_gbmachine:
Public gumballMachine As Dictionary
Public Sub createGumbalMachine()
gumballMachine = New Dictionary
End Sub
Public Sub addGumball(color As String, sizeInInches As Double, nameKey As String)
Dim gb As c_gumball
Set gb = New c_gumball
gb.color = "green"
gb.diameterInches = 1.2
gumballMachine.Add Key = nameKey, gb
End Sub
Public Sub removeGumball(nameKey As String)
gumballMachine.Remove (nameKey)
End Sub
Any module can now use m_gbmachine.gumballMachine dictionary and see what's in it. They can add gumballs using it's functions.
Perhaps in your userform you create a gumball called "gumball2" in your dictioanry and then want to get the color property of "gumball2" in the gumballMachine dictionary, you could do:
Public Sub button_Click()
'add gumball 2 to the machine
m_gbmachine.addGumball "green", 1.2, "gumball2"
End Sub
Public Sub someFormRoutine()
'msgbox the color of gumball 2
MsgBox m_gbmachine.gumballMachine("gumball2").color
End Sub
You can go deeper and change this module over to a class of it's own and have many gumball machine instances as well.

Vb6 Deep Count the number of properties in a UDT Object [duplicate]

I have a feeling the answer to this is going to be "not possible", but I'll give it a shot...
I am in the unenviable position of modifying a legacy VB6 app with some enhancements. Converting to a smarter language isn't an option.
The app relies on a large collection of user defined types to move data around. I would like to define a common function that can take a reference to any of these types and extract the data contained.
In pseudo code, here's what I'm looking for:
Public Sub PrintUDT ( vData As Variant )
for each vDataMember in vData
print vDataMember.Name & ": " & vDataMember.value
next vDataMember
End Sub
It seems like this info needs to be available to COM somewhere... Any VB6 gurus out there care to take a shot?
Thanks,
Dan
Contrary to what others have said, it IS possible to get run-time type information for UDT's in VB6 (although it is not a built-in language feature). Microsoft's TypeLib Information Object Library (tlbinf32.dll) allows you to programmatically inspect COM type information at run-time. You should already have this component if you have Visual Studio installed: to add it to an existing VB6 project, go to Project->References and check the entry labeled "TypeLib Information." Note that you will have to distribute and register tlbinf32.dll in your application's setup program.
You can inspect UDT instances using the TypeLib Information component at run-time, as long as your UDT's are declared Public and are defined within a Public class. This is necessary in order to make VB6 generate COM-compatible type information for your UDT's (which can then be enumerated with various classes in the TypeLib Information component). The easiest way to meet this requirement would be to put all your UDT's into a public UserTypes class that will be compiled into an ActiveX DLL or ActiveX EXE.
Summary of a working example
This example contains three parts:
Part 1: Creating an ActiveX DLL project that will contain all the public UDT declarations
Part 2: Creating an example PrintUDT method to demonstrate how you can enumerate the fields of a UDT instance
Part 3: Creating a custom iterator class that allows you easily iterate through the fields of any public UDT and get field names and values.
The working example
Part 1: The ActiveX DLL
As I already mentioned, you need to make your UDT's public-accessible in order to enumerate them using the TypeLib Information component. The only way to accomplish this is to put your UDT's into a public class inside an ActiveX DLL or ActiveX EXE project. Other projects in your application that need to access your UDT's will then reference this new component.
To follow along with this example, start by creating a new ActiveX DLL project and name it UDTLibrary.
Next, rename the Class1 class module (this is added by default by the IDE) to UserTypes and add two user-defined types to the class, Person and Animal:
' UserTypes.cls '
Option Explicit
Public Type Person
FirstName As String
LastName As String
BirthDate As Date
End Type
Public Type Animal
Genus As String
Species As String
NumberOfLegs As Long
End Type
Listing 1: UserTypes.cls acts as a container for our UDT's
Next, change the Instancing property for the UserTypes class to "2-PublicNotCreatable". There is no reason for anyone to instantiate the UserTypes class directly, because it's simply acting as a public container for our UDT's.
Finally, make sure the Project Startup Object (under Project->Properties) is set to to "(None)" and compile the project. You should now have a new file called UDTLibrary.dll.
Part 2: Enumerating UDT Type Information
Now it's time to demonstrate how we can use TypeLib Object Library to implement a PrintUDT method.
First, start by creating a new Standard EXE project and call it whatever you like. Add a reference to the file UDTLibrary.dll that was created in Part 1. Since I just want to demonstrate how this works, we will use the Immediate window to test the code we will write.
Create a new Module, name it UDTUtils and add the following code to it:
'UDTUtils.bas'
Option Explicit
Public Sub PrintUDT(ByVal someUDT As Variant)
' Make sure we have a UDT and not something else... '
If VarType(someUDT) <> vbUserDefinedType Then
Err.Raise 5, , "Parameter passed to PrintUDT is not an instance of a user-defined type."
End If
' Get the type information for the UDT '
' (in COM parlance, a VB6 UDT is also known as VT_RECORD, Record, or struct...) '
Dim ri As RecordInfo
Set ri = TLI.TypeInfoFromRecordVariant(someUDT)
'If something went wrong, ri will be Nothing'
If ri Is Nothing Then
Err.Raise 5, , "Error retrieving RecordInfo for type '" & TypeName(someUDT) & "'"
Else
' Iterate through each field (member) of the UDT '
' and print the out the field name and value '
Dim member As MemberInfo
For Each member In ri.Members
'TLI.RecordField allows us to get/set UDT fields: '
' '
' * to get a fied: myVar = TLI.RecordField(someUDT, fieldName) '
' * to set a field TLI.RecordField(someUDT, fieldName) = newValue '
' '
Dim memberVal As Variant
memberVal = TLI.RecordField(someUDT, member.Name)
Debug.Print member.Name & " : " & memberVal
Next
End If
End Sub
Public Sub TestPrintUDT()
'Create a person instance and print it out...'
Dim p As Person
p.FirstName = "John"
p.LastName = "Doe"
p.BirthDate = #1/1/1950#
PrintUDT p
'Create an animal instance and print it out...'
Dim a As Animal
a.Genus = "Canus"
a.Species = "Familiaris"
a.NumberOfLegs = 4
PrintUDT a
End Sub
Listing 2: An example PrintUDT method and a simple test method
Part 3: Making it Object-Oriented
The above examples provide a "quick and dirty" demonstration of how to use the TypeLib Information Object Library to enumerate the fields of a UDT. In a real-world scenario, I would probably create a UDTMemberIterator class that would allow you to more easily iterate through the fields of UDT, along with a utility function in a module that creates a UDTMemberIterator for a given UDT instance. This would allow you to do something like the following in your code, which is much closer to the pseudo-code you posted in your question:
Dim member As UDTMember 'UDTMember wraps a TLI.MemberInfo instance'
For Each member In UDTMemberIteratorFor(someUDT)
Debug.Print member.Name & " : " & member.Value
Next
It's actually not too hard to do this, and we can re-use most of the code from the PrintUDT routine created in Part 2.
First, create a new ActiveX project and name it UDTTypeInformation or something similar.
Next, make sure that the Startup Object for the new project is set to "(None)".
The first thing to do is to create a simple wrapper class that will hide the details of the TLI.MemberInfo class from calling code and make it easy to get a UDT's field's name and value. I called this class UDTMember. The Instancing property for this class should be PublicNotCreatable.
'UDTMember.cls'
Option Explicit
Private m_value As Variant
Private m_name As String
Public Property Get Value() As Variant
Value = m_value
End Property
'Declared Friend because calling code should not be able to modify the value'
Friend Property Let Value(rhs As Variant)
m_value = rhs
End Property
Public Property Get Name() As String
Name = m_name
End Property
'Declared Friend because calling code should not be able to modify the value'
Friend Property Let Name(ByVal rhs As String)
m_name = rhs
End Property
Listing 3: The UDTMember wrapper class
Now we need to create an iterator class, UDTMemberIterator, that will allow us to use VB's For Each...In syntax to iterate the fields of a UDT instance. The Instancing property for this class should be set to PublicNotCreatable (we will define a utility method later that will create instances on behalf of calling code).
EDIT: (2/15/09) I've cleaned the code up a bit more.
'UDTMemberIterator.cls'
Option Explicit
Private m_members As Collection ' Collection of UDTMember objects '
' Meant to be called only by Utils.UDTMemberIteratorFor '
' '
' Sets up the iterator by reading the type info for '
' the passed-in UDT instance and wrapping the fields in '
' UDTMember objects '
Friend Sub Initialize(ByVal someUDT As Variant)
Set m_members = GetWrappedMembersForUDT(someUDT)
End Sub
Public Function Count() As Long
Count = m_members.Count
End Function
' This is the default method for this class [See Tools->Procedure Attributes] '
' '
Public Function Item(Index As Variant) As UDTMember
Set Item = GetWrappedUDTMember(m_members.Item(Index))
End Function
' This function returns the enumerator for this '
' collection in order to support For...Each syntax. '
' Its procedure ID is (-4) and marked "Hidden" [See Tools->Procedure Attributes] '
' '
Public Function NewEnum() As stdole.IUnknown
Set NewEnum = m_members.[_NewEnum]
End Function
' Returns a collection of UDTMember objects, where each element '
' holds the name and current value of one field from the passed-in UDT '
' '
Private Function GetWrappedMembersForUDT(ByVal someUDT As Variant) As Collection
Dim collWrappedMembers As New Collection
Dim ri As RecordInfo
Dim member As MemberInfo
Dim memberVal As Variant
Dim wrappedMember As UDTMember
' Try to get type information for the UDT... '
If VarType(someUDT) <> vbUserDefinedType Then
Fail "Parameter passed to GetWrappedMembersForUDT is not an instance of a user-defined type."
End If
Set ri = tli.TypeInfoFromRecordVariant(someUDT)
If ri Is Nothing Then
Fail "Error retrieving RecordInfo for type '" & TypeName(someUDT) & "'"
End If
' Wrap each UDT member in a UDTMember object... '
For Each member In ri.Members
Set wrappedMember = CreateWrappedUDTMember(someUDT, member)
collWrappedMembers.Add wrappedMember, member.Name
Next
Set GetWrappedMembersForUDT = collWrappedMembers
End Function
' Creates a UDTMember instance from a UDT instance and a MemberInfo object '
' '
Private Function CreateWrappedUDTMember(ByVal someUDT As Variant, ByVal member As MemberInfo) As UDTMember
Dim wrappedMember As UDTMember
Set wrappedMember = New UDTMember
With wrappedMember
.Name = member.Name
.Value = tli.RecordField(someUDT, member.Name)
End With
Set CreateWrappedUDTMember = wrappedMember
End Function
' Just a convenience method
'
Private Function Fail(ByVal message As String)
Err.Raise 5, TypeName(Me), message
End Function
Listing 4: The UDTMemberIterator class.
Note that in order to make this class iterable so that For Each can be used with it, you will have to set certain Procedure Attributes on the Item and _NewEnum methods (as noted in the code comments). You can change the Procedure Attributes from the Tools Menu (Tools->Procedure Attributes).
Finally, we need a utility function (UDTMemberIteratorFor in the very first code example in this section) that will create a UDTMemberIterator for a UDT instance, which we can then iterate with For Each. Create a new module called Utils and add the following code:
'Utils.bas'
Option Explicit
' Returns a UDTMemberIterator for the given UDT '
' '
' Example Usage: '
' '
' Dim member As UDTMember '
' '
' For Each member In UDTMemberIteratorFor(someUDT) '
' Debug.Print member.Name & ":" & member.Value '
' Next '
Public Function UDTMemberIteratorFor(ByVal udt As Variant) As UDTMemberIterator
Dim iterator As New UDTMemberIterator
iterator.Initialize udt
Set UDTMemberIteratorFor = iterator
End Function
Listing 5: The UDTMemberIteratorFor utility function.
Finally, compile the project and create a new project to test it out.
In your test projet, add a reference to the newly-created UDTTypeInformation.dll and the UDTLibrary.dll created in Part 1 and try out the following code in a new module:
'Module1.bas'
Option Explicit
Public Sub TestUDTMemberIterator()
Dim member As UDTMember
Dim p As Person
p.FirstName = "John"
p.LastName = "Doe"
p.BirthDate = #1/1/1950#
For Each member In UDTMemberIteratorFor(p)
Debug.Print member.Name & " : " & member.Value
Next
Dim a As Animal
a.Genus = "Canus"
a.Species = "Canine"
a.NumberOfLegs = 4
For Each member In UDTMemberIteratorFor(a)
Debug.Print member.Name & " : " & member.Value
Next
End Sub
Listing 6: Testing out the UDTMemberIterator class.
If you change all your Types to Classes. You have options. The big pitfall of changing from a type to a class is that you have to use the new keyworld. Every time there a declaration of a type variable add new.
Then you can use the variant keyword or CallByName. VB6 doesn't have anytype of reflection but you can make lists of valid fields and test to see if they are present for example
The Class Test has the following
Public Key As String
Public Data As String
You can then do the following
Private Sub Command1_Click()
Dim T As New Test 'This is NOT A MISTAKE read on as to why I did this.
T.Key = "Key"
T.Data = "One"
DoTest T
End Sub
Private Sub DoTest(V As Variant)
On Error Resume Next
Print V.Key
Print V.Data
Print V.DoesNotExist
If Err.Number = 438 Then Print "Does Not Exist"
Print CallByName(V, "Key", VbGet)
Print CallByName(V, "Data", VbGet)
Print CallByName(V, "DoesNotExist", VbGet)
If Err.Number = 438 Then Print "Does Not Exist"
End Sub
If you attempt to use a field that doesn't exist then error 438 will be raised. CallByName allows you to use strings to call the field and methods of a class.
What VB6 does when you declare Dim as New is quite interesting and will greatly minimize bugs in this conversion. You see this
Dim T as New Test
is not treated exactly the same as
Dim T as Test
Set T = new Test
For example this will work
Dim T as New Test
T.Key = "A Key"
Set T = Nothing
T.Key = "A New Key"
This will give a error
Dim T as Test
Set T = New Test
T.Key = "A Key"
Set T = Nothing
T.Key = "A New Key"
The reason for this is that in the first example VB6 flags T so that anytime a member is accessed it check whether the T is nothing. If it is it will automatically create a new instance of the Test Class and then assign the variable.
In the second example VB doesn't add this behavior.
In most project we rigorously make sure we go Dim T as Test, Set T = New Test. But in your case since you want to convert Types into Classes with the least amount of side effects using Dim T as New Test is the way to go. This is because the Dim as New cause the variable to mimic the way types works more closely.
#Dan,
It looks like your trying to use RTTI of a UDT. I don't think you can really get that information without knowing about the UDT before run-time.
To get you started try:
Understanding UDTs
Because of not having this reflection capability. I would create my own RTTI to my UDTs.
To give you a baseline. Try this:
Type test
RTTI as String
a as Long
b as Long
c as Long
d as Integer
end type
You can write a utility that will open every source file and add The RTTI with the name of the type to the UDT. Probably would be better to put all the UDTs in a common file.
The RTTI would be something like this:
"String:Long:Long:Long:Integer"
Using the memory of the UDT you can extract the values.

Access VBA listing collection items in a class module

Although I'm reasonable experienced VBA developer, I have not had the need to use class modules or collections but thought this may be my opportunity to extend my knowledge.
In an application I have a number of forms which all have the same functionality and I now need to increase that functionality. Towards that, I am trying to reorder a collection in a class module, but get an error 91 - object variable or with block not set. The collection is created when I assign events to controls. The original code I obtained from here (Many thanks mwolfe) VBA - getting name of the label in mousemove event
and has been adapted to Access. The assignments of events works well and all the events work providing I am only doing something with that control such as change a background color, change size or location on the form.
The problem comes when I want to reorder it in the collection - with a view to having an impact on location in the form. However I am unable to access the collection itself in the first place.
The below is my latest attempt and the error occurs in the collcount Get indicated by asterisks (right at the bottom of the code block). I am using Count as a test. Once I understand what I am doing wrong I should be able to manipulate it as required.
mLabelColl returns a correct count before leaving the LabelsToTrack function, but is then not found in any other function.
As you will see from the commented out debug statements, I have tried making mLabelColl Private and Dim in the top declaration, using 'Debug.Print mLabelColl.Count' in the mousedown event and trying to create a different class to store the list of labels.
I feel I am missing something pretty simple but I'm at a loss as to what - can someone please put me out of my misery
Option Compare Database
Option Explicit
'weMouseMove class module:
Private WithEvents mLbl As Access.Label
Public mLabelColl As Collection
'Dim LblList as clLabels
Function LabelsToTrack(ParamArray labels() As Variant)
Set mLabelColl = New Collection 'assign a pointer
Dim i As Integer
For i = LBound(labels) To UBound(labels)
'Set mLabelColl = New Collection events not assigned if set here
Dim LblToTrack As weMouseMove 'needs to be declared here - why?
Set LblToTrack = New weMouseMove 'assign a pointer
Dim lbl As Access.Label
Set lbl = labels(i)
LblToTrack.TrackLabel lbl
mLabelColl.Add LblToTrack 'add to mlabelcoll collection
'Set LblList as New clLabels
'LblList.addLabel lbl
Next i
Debug.Print mLabelColl.Count 'returns correct number
Debug.Print dsform.countcoll '1 - incorrect
End Function
Sub TrackLabel(lbl As Access.Label)
Set mLbl = lbl
End Sub
Private Sub mLbl_MouseDown(Button As Integer, Shift As Integer, x As Single, Y As Single)
Dim tLbl As Access.Label
'Debug.Print LblList.Count 'Compile error - Expected function or variable (Despite Count being an option
'Debug.Print mLabelColl.Count 'error 91
'Debug.Print LblList.CountLbls 'error 91
Debug.Print collCount
End Sub
Property Get collCount() As Integer
*collCount = mLabelColl.Count* 'error 91
End Property
In order to have all the weMouseMove objects reference the same collection in their mLabelColl pointer, a single line can achieve it:
LblToTrack.TrackLabel lbl
mLabelColl.Add LblToTrack
Set LblToTrack.mLabelColl = mLabelColl ' <-- Add this line.
But please be aware that this leads to a circular reference between the collection and its contained objects, a problem that is known to be a source of memory leaks, but this should not be an important issue in this case.

Polymorphic Behavior in VB6

I recently noticed the CallByName keyword in VB6.
Since this takes a object, procedure name, "call type" and arguments array, can this be used to "fake" some types of polymorphic behavior?
I can make 2 classes, class A and B, each with the same method Foo, and do:
Dim list As New Collection
Dim instanceA As New ClassA
Dim instanceB As New ClassB
Dim current As Object
Call list.Add(instanceA)
Call list.Add(instanceB)
For Each current in list
Call CallByName(current, "methodName", vbMethod)
Next
Anyone done this before? Problems? Horrible idea or genius idea? Implications? Unintended consequences?
Why fake polymorphism? VB6 has real polymorphism in the form of interfaces:
' Interface1.cls '
Sub Foo()
End Sub
' --------------------------------------------- '
' Class1.cls '
Implements Interface1
Private Sub Interface1_Foo()
? "Hello from class 1"
End Sub
' --------------------------------------------- '
' Class2.cls '
Implements Interface1
Private Sub Interface1_Foo()
? "Hello from class 2"
End Sub
' --------------------------------------------- '
' Module1.mod '
Dim x As Interface1
Set x = New Class1
Call x.Foo()
Set x = New Class2
Call x.Foo()
Although I agree with Mr. unicorn, I can't help but point out that CallByName is also unnecessary (in this case) because you can call the method using the standard method syntax and it will result in a late-bound (i.e. not resolved at compile-time) call:
...
For Each current In list
Call current.methodName
Next
The real use of CallByName is to reference method names/properties where the name comes from a (possibly calculated) string value...an absolute abomination, in my opinion.
If you are in a situation where you inherited a huge project with not a single interface in it (it sounds like you did), then CallByName is an awesome tool to fake polymorphism. I use it all the time - never had any issues whatsoever.