I am planning to generate some graphs for my app using MPAndroidchart. I read in a couple of places on the web that MPAndroidchart is not compatible with android 8.0 (Oreo). Does it really go up to android 7.0? Not sure if I should believe this information or not.
Thank you.
It works with oreo I tested it on emulators. Everything is perfectly alright you can go with it.
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I am developing an ionic-4 app, Ionic provides cross platform apps but I am a bit confused and my confusion is can I use a single ionic-4 application for mobiles(e.g. Android and IOS) and desktops browsers(Chrome, firefox etc.) as website. Is it possible by using ionic version 4.
Yes, Ionic 4 provides a single code for the execution of multiple platforms.
Ionic Doc
here is help for you. You can check everything.
Yes, you can use Ionic for Android, IOS and Browser. Once the coding is done, you can add any platform to make its build. For example, if you add Android platform then you can take an Android build(APK).Before that you need to setup an environment for that . For example, you need Android studio for taking Android build and Xcode for taking IOS build. It's all depends on the platform that you use.
Please go through Ionic documentation and Youtube tutorials to get a correct picture.
Thank you
Does anyone know if the Sony Camera Remote API SDK supports (or just happens to work with) the RX10 IV (DSC-RX10M4)?
It seems like it would, however, version 2.4 of the SDK (the current one) added support for the RX10 III (DSC-RX10M3) and the RX10 II (DSC-RSCM2) was already supported.
Thank you!
i have developped an android app for myself and it is working great with the rx10m4.
The only thing that doesn't work so far is the Touch focus
I can easily do that using existing packages for Android, but I couldn't find any package that would do the same both on Android and iOS.
Update (Feb-08, 2017):
After waiting over two weeks and placing a bounty on the question which resulted in zero answers, I decided to implement a new package (react-native-gateway-finder) that returns the exact info I was looking for.
It is currently implemented for Android only and an iOS implementation is welcomed.
After I did some search on google, got the result as below:
react-native-network-info works with both Android and iOS. But you might need to upgrade your react-native version to 0.48 or higher.
react-native-android-wifi works with Android platform.
If you only need some basic info, NetInfo provided by react-native is a good choice.
I upgraded to Xcode 4.4.1. Now, I'm trying to add framework QuartzCore.framework, but getting Quartz.framework not found while running the application on device and it is working fine on simulator.
After analyzing, I got, the framework is missing at the path:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneOS5.1.sdk/
Even if , it is available at:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/
Can anyone please let me know, what is going wrong? How to solve the problem?
If you're developing for iOS, you'll probably want QuartzCore.framework (and not Quartz.framework).
Try re-adding QuarzCore in Linked Libraries under Build Phases. If you're using a 6.0 device, you'll need to update Xcode to 4.5 or later.
I have a problem with an app that works perfect on my iPhone 4, and on my 3Gs but both are on iOS 4. BUT, when a colleague installed it on his 3G with 3.1.2 on it... it crashes on startup.
Is there someway I can test to install the app in a 3.1.2 simulator of some kind?
He didn't send me his crash logs yet.
Best regards,
Paul Peelen
I haven't done this for the simulator, but you can find links for the old SDKs here:
http://chris-fletcher.com/2010/08/28/howto-install-iphone-sdk-2-0-3-1-for-xcode-3-2/
You should be able to install the old simulator SDKs and have them show up in the simulator menu.
Dealing with multiple SDKs has proved to be extremely painful in my experience. If you end up installing an old SDK, I'd recommend you install it in a separate "Developer" folder.
In my opinion, the best way to deal with 3.x debugging is to get your hand on an old iPod touch with 3.x installed. You can get one for pretty cheap from a local classified ads site and it really makes 3.x debugging a lot easier.