Text to Speech Metro App - requires 3rd Party library/plugins - where are they? - windows-8

Has anybody yet looked at using Text to Speech in a Windows 8 Metro app. Functionality should be fine with a desktop app, but according to MS, metro apps require a 3rd party library/plugin.
http://social.msdn.microsoft.com/Forums/en-SG/winappswithcsharp/thread/553abb2c-19ef-41b0-b189-37b8f6b38713
I've looked, and looked and looked. Has anybody looked at this yet, or have any idea if there are currently third party libraries available or under development? If so, could you point me somewhere useful?
Bing is not useful to me - this needs to operate offline too.

You can use Bing Translator. It has both TTS and ASR but you have to access it via the network.
http://www.bing.com/translator
You can also look at Project Hawaii
http://research.microsoft.com/en-us/projects/hawaii/download.aspx
This supposedly works for windows phone not sure if you can use it with windows 8
http://ttsforwindowsphone7.codeplex.com/discussions
Trying to find a non-networked solution myself but so far everything's on the cloud

Related

Android - All users have to install Google Play Services?

For devleopment I have to do this:
If not installed yet, you have to install the following packages :
Extras / Google Play services
Extras / Google Repository
Android 6.0 (API 23) / Google APIs Intel x86 Atom System Image Rev. 19
Android SDK Build-tools 23.0.3
Is this for development only? Or do all my users of the app have to also download Google Play Services etc?
Yes I know this isn't really a question for stackoverflow, but where else can I ask this question? They are not letting me ask this in the github issues either.
I also can't test this, because react-native-maps isn't working for me, it keeps crashing. I wash hoping to learn if its worth the effort to fix the crash. If users have to install a bunch of stuff to use this, then its not worth.
If you are using services provided by Google Play Services like Maps, or push messages, location services or in-app payments then yes, your users must have it installed too. If you are not using Google Play Services, then it's not required.
But if required, they have to install Google Play Services app from Play Store, not development stuff like you listed:
https://play.google.com/store/apps/details?id=com.google.android.gms&hl=en
EDIT
How come Google doesnt defalt install this?
Google Play Services or apps like Calendar, GMail etc are NOT part of Android. These are Google applications and may or may not come preinstalled, depending on licenses phone/tablet manufacturer purchased from Google. As Android can perfectly live w/o these apps, some devices does not include it or come with alternatives (i.e. using other providers than Google).
I don't know even know where the proper place to tell them would be
Your app should check if Google Play Services exists usually on start before it start using it. See this documentation which discuss this.
Weird, I just clicked on "Google Maps" on my Android Simulator and it made my react-native-maps start working.
There was a licence agreement when I clicked Google Maps on the phone, so as soon as I accepted it, react-native-maps started working.

How to create windows phone app of my existing responsive website?

I have responsive website and wanted to create app for windows phone. So is there any way to make the same? online or by using any other technology (like phone gap or something else). It means my website URL load on click of app icon.
There are different ways to do that. Basically you have three ways (but there are more!) to consider:
Native universal HTML5/JS app: Create a native app using HTML5 and Javascript directly. There is a nice jumpstart available in the Microsoft Virtual Academy (MVA): http://www.microsoftvirtualacademy.com/training-courses/developing-universal-windows-apps-with-html-and-javascript-jump-start
WebView in a C# app: You can also add a WebView to a C# app and run your code inside a browser. This is done quite often - especially if developers want to port a web app very quickly to Windows Phone since all you have to do is to adjust your paths and you're good to go. There's a video on Channel9 by Bob Tabor: http://channel9.msdn.com/Series/Windows-Phone-8-1-Development-for-Absolute-Beginners/Part-13-Working-with-the-Web-View-App-Template (This video is part of another MVA course: WP 8.1 app development for absolute beginners)
3rd party frameworks: You can use third party libraries like PhoneGap / Cordova to run your code. This is very much like 2. as your code is also executed in a browser. The advantage is that you can easily deploy your code on other platforms but you might run into performance issues under certain circumstances.
So if you want to load your page if you click on your app icon (2) might be your best shot.
For Windows 10 Universal Apps you can do that very easily using the Microsoft project Westminster:
https://dev.windows.com/en-us/uwp-bridges/web-apps
Step by step guide is here:
http://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm
It takes about five minutes to make the app, and then maybe a few hours to polish it, make the right icons from the Windows store etc.

Creating universal applications for Consoles (PS4/XBoxOne)

I have been looking all over the place for an answer but I haven't found anything on this yet.
I want to create an application (not a game) for PS4 or XBoxOne but so far none of the related websites provides either a good documentation or any answers on such a question. I want to create applications like Netflix and Hulu Plus.
Does anyone have any clue on how to do this either through Unity3D or through other IDE's, any links or tutorials will suffice?
Historically the PS4 and XboxOne have been a partner-only platform. Though Sony hasn't announced plans to make PS4 non-game apps available to indie-developers, I can help point you in the right direction.
Build your apps with WinJS 4.0.1 (or greater) and ES5
Package your Javascript-Based app for Windows 10 Hosted Web App (https://msdn.microsoft.com/en-us/library/windows/apps/dn705792.aspx?f=255&MSPPError=-2147217396)
Contact Sony Developer World (https://developer.sony.com/) to request Media Application (non-game) access
Hint: Sony non-game apps support something pretty darn similar to step #2
Good Luck!
Right now Xbox One development is not broadly available. Microsoft announced that with Windows 10, they will be opening up to a much bigger set of developers.
Get the Visual Studio 2015 preview and start learning how Universal Apps work on PC and phone. That will prepare you for when Xbox becomes available as a development target.
For PlayStation there is something called LibJScript. This is used primarily for application making on PS platforms (PS3/PS4/PS Vita). It also contains Canvas2D so if you have made any HTML games before it should feel familiar.
It is probably worth mentioning that you need to have access to a Sony development Platform. The process is detailed at https://www.playstation.com/en-us/develop/

Developing apps for Symbian OS v9.1, UIQ 3.0

I'm very new to Symbian application development. I'm googling some beginner tutorials about Symbian development. As there are many versions and many phone vendors, I like to ask you guys who are already have experiments in Symbian development..
My target is to develop small apps for sony ericsson w960i phone that uses Symbian OS v9.1, UIQ 3.0.
The goal of application is to save all incoming/outgoing calls/messages as a backup somewhere (txt file or isolated storage) inside the app.
For example: If I call to someone, my app should receive the events of number/contact name so I can save it to somewhere else.
Can someone help me to suggest to achieve this?
Can I use Nokia Qt to develop apps for "sony ericsson w960i"? If not, which SDK should I use it for my app?
Can Nokia Qt be used to access call triggers/messages? I read that Qt can't access the internal OS stuffs but not sure whether accessing calls/message can be considered as internal OS stuffs.
Thanks in advance.
Are you absolutely sure about UIQ? This is even more dead than Symbian.
Wiki link
BTW, you can also use Symbian code in Qt application.
Well, the main issue here is that neither Sony Ericsson nor UIQ don't even exist anymore.
Sony swallowed the first and the second went bankrupt after Nokia acquired Symbian itself.
So, whatever you end up doing won't be officially supported.
You can still develop applications for the w960i using JavaME but that doesn't have a telephony API so it won't help you with the kind of application you described.
Qt is not available at all on the w960i.
In order to develop applications using Symbian OS C++, you need the UIQ3 SDK. Since you can't download it from any official source anymore, you will have to google for places online where other people have uploaded it. Hopefully, you can find one with a legitimate untouched SDK.
The documentation in the SDK will help you create the UIQ-specific GUI for your application.
For the engine of your application, generic Symbian OS C++ will do. If you are a true beginner, my admittedly biased advice would be to procure a copy of Quick Recipes on Symbian OS since what you need to learn basically amounts to reading several chapters of that book. The code examples in the book will work on the w960i and will show you how to use the Symbian telephony and messaging APIs.

Desktop Application upon Gecko/Mozilla or WebKit

How can I develop an installable desktop application on top of the Mozilla Engine or the Webkit engine.
We want to have best of both worlds, ease of development with DOM+Javascript+RenderingEngine+ContinuedImprovements in a Browser and user's control as in a desktop app
I looked at using C++ XPCOM for Mozilla but it seems to be quite complicated, Is there any other way to code like a WebApp using Javascript but burn it into the browser and dress it to give a feel of a desktop app. Also I require that javascript is compiled into native so that one cannot sneak into the source code
Are there any examples of desktop applications done this way ?
Web apps are fine but there are concerns of piracy, privacy, security and version control. The moot point is that in a web app the control lies with the software vendor, moreover the data is also with the vendor. Not only these, any changes to the application may also necessitate another around of training. What we want is that once the customer buys a version he is sure of what he owns and that he is in total control of it and we as software developer do not exposed our source code.
The issue is we have expertise in Web App development and we want to utilize that to develop a Desktop App
Your last point is that :
The issue is we have expertise in Web App development and we want to utilize that to develop a Desktop App
Well then BowLine can be an option though it requires Ruby, so you need to consider that. You can also take a look at WebKitDotNet if you are with .net Background.
Use XUL for the user interface and code your functions using JavaScript. You problably only need C++ to expose native functionality not yet available in Gecko. Examples of software that works this way: Komodo IDE, Songbird, Firefox and Thunderbird.