Unreal 4 - Vehicle from scratch - Vehicle does not move - blender

Anyone can help me with U4 Vehicle basic project ?
(I cant get any help anywhere on unreal forums)
here is the link to the zipped porject(+-1mb)
https://answers.unrealengine.com/storage/attachments/221022-blenderimportvehicle.zip
no matter what I do I cant get the car moving
I enabled the inputs in the car BP, and in the project BP, I've set the car pawn to be automaticaly possessed...still nothing
please help me on this one, it's my first shot with unreal and so far this AAA engine seems really buggy (I use v 4.18)
thanks

Ok, so I am a bit disapointed by the genral attitude, If one considers this a bad question just say so
I found a solution anyway
my scales were not right in blender, I had to set the units to cm then it worked fine

Related

Game Maker not recognizing new variables

Hey I'm doing some basic programming in GML and I was trying to use a variable in one object to effect another. Pretty simple I just used:
[Obj_PlayerManager.Create]
Dmg = 1
[AsteroidParent.Collision(Obj_Laser)]
Hp -= Obj_PlayerManager.Dmg
But when run it states that the variable Dmg hasn't been declared. I tried to figure out what it was cause it's pretty clearly declared and best I could find was Dmg stayed greyed out no matter what. Anyone have any idea why?
I found it after taking a break and coming back. Must have been a bug in the software, but essentially I couldn't save the manager object. I closed Gamemaker and reopened it later and, while I had to redo the snippet of code, it worked perfectly.
TL;DR
It's the tried and tested "have you turned it off and on again?"
Has Obj_PlayerManager been placed in the room too? If it's not placed in the room as well, then it'll be threated as it does not exists.
If you're making use of multiple rooms, then manager/provider objects should have the 'Persistent' value checked on, so it'll remain to exist even when swapping rooms.
Another idea is to put the Dmg on the laser object, and call it in the collision event through Hp -= other.Dmg

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I want to read in a few images to reference a car (i.e., car.pngs). Then compare with a few images in a folder to see if a car is present in those images (i.e., file1.png, file2.png, etc.).
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I aldready did flexes though Shapekeys and the .qc file to make the eyes blink.
I also know how to make skins and bodygroups.
Now i want to make the eyes be able to move. Unfortunately, I cant find a proper manual on how moving eyes in source engine work. Can anybody help me with that?

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My map has 9 layers which can be toggled on and off by means of a tick box. Each layer is loaded in by JS. My problem is that only 5 of the nine load when their tick box is active. Is there a limit on how many kml layers can be loaded in to v3 api? In total there is less than 1mb, though they do have quite a few custom marker icons.
Thanks
Darren
I am having a eerily familiar-sounding issue. I am working with KML files in similar fashion (an array of map layers as KML files are picked/loaded by JS via a tick box, not big, although quite a few custom marker icons, long descriptions, etc..).
I have just now become aware of what seems like a NEW limit. Wish I could be more help, but I will share what I know.
In my case, the exact same code was working fine as far back as June 2011 and the map has been viewed/used by 1000s of people. It's a custom v3 api map for an annual event. The 'legend' has about 34 layers containing lines or markers, classified by type, any of which could be 'on' at any given time. The default, and most commonly used, setup had about 12 "layers" on. Only one of the layers (happens to be the last one in the array when it loads) is one that changes significantly from year to year. It's also the most important one. If people were getting significant errors in June 2011 in some browser/OS, I would have heard about it. It was this file that I sat down to "quickly" edit and re-upload in time for the 2012 event. I hadn't even touched it before I noticed that something was wrong. I haven't needed to look at the map since last year, so unfortunately I can't be more precise as to when this started happening.
Findings/Conclusions/Ideas?:
dumping the browser cache does nothing
Through trial and error, I found that it will actually load up to 6 "layers", but it seems to depend on the size/type/juju? of any given kML file in the comma delineated list. But, like you, it's usually around 5 or 6.
Oddly, the KML files themselves seem to be there in the background. Invisible markers will affect the mouse pointer "on hover over" and their info boxes will show up when clicked. Strange.
This problem is definitely less than a year old for me.
If not somehow related to some new action of Google's (in which case I would suspect we'd hear about it or have found something in the API forums..) perhaps it is related to some new limits placed by one of our servers and is simply a coincidence?
---> hmm. I recently had a wordpress site's menu item limit issue and got my hosting provider to change some suhosin request limits(?) I can try migrating the source file to another server, and see if it works from there. If it does, that would be a significant clue, and I will report back.
Other than that, I have no idea. Just thought I'd share what I've learned and hope someone else has some idea of what's going on.