How to get css style's value from outside in react native? - react-native

I have a .js file which holds global data (actually i am going to fill it from website). Here it is:
const DynGlobals = {
HomePageColor: {
color: '#e74c3c'
}
}
/*
or i can set it like this
HomePageColor: '#e74c3c'
/*
export { DynGlobals }
I have a view and trying to set it's style from this file. So far i have tried many things to create another const and set it to view's style but didn't work
const bgColorStyle = {
backgroundColor: {DynGlobals.HomePageColor.color}
}
with or without bracelets it doesn't work. Any advices on this?

Related

Add CoreUI icon to DevExtreme dxDataGrid column header in Vue.js

Currently I am working on a new UI for a legacy API. Unfortunately, this one delivers HTML source code for a column header. This code usually creates a FontAwesome icon. This library will not be used in the new project.
I found a very similar icon in the Icon Library of CoreUI. Now it is only a matter of rendering the icon at this point. However, no approach has been successful so far. How can I replace the icon in the headerCellTemplate method?
Or maybe there is a completely different, much better approach to do this. I don't know if I am on the right track with this method approach. You can probably use static templates, but I don't know how to do that.
import { CIcon } from '#coreui/vue';
import { cilCheckCircle } from '#coreui/icons';
headerCellTemplate: (element, info) => {
element.innerHTML = curr.ColumnTitle;
if (element.firstChild.nodeName === 'I') {
// WORKS
//element.firstChild.innerHTML = 'Done';
// ANOTHER EXPERIMENT
//const componentClass = Vue.extend(cilCheckCircle);
//const instance = new componentClass();
//instance.$mount();
//element.removeChild(element.firstChild);
//element.appendChild(instance.$el);
// ALSO NOT WORKING
return CIcon.render.call(this, cilCheckCircle);
}
}
I finally found a solution after revisiting this interesting article.
import Vue from 'vue';
import { CIcon } from '#coreui/vue';
import { cilCheckCircle } from '#coreui/icons';
headerCellTemplate: (element, info) => {
element.innerHTML = curr.ColumnTitle;
if (element.firstChild.nodeName === 'I') {
const cIconClass = Vue.extend(CIcon);
const instance = new cIconClass({
propsData: { content: cilCheckCircle }
});
instance.$mount(element.firstChild);
}
}
I don't know, though, if this is the ideal solution. So feel free to tell me, if you have a better, less complex solution.

Why is Checkbox text not using theme font size?

I've changed 'medium' font size with loadTheme like such:
loadTheme({
fonts: {
medium: {
fontFamily: fonts.fontFamily,
fontSize: fonts.fontSize.regular
}
}
)
However, the base Checkbox styles are loading font-size directly from FontSizes here:
https://github.com/OfficeDev/office-ui-fabric-react/blob/ace874ab7e56188a7d6de081915c63025def4e05/packages/office-ui-fabric-react/src/components/Checkbox/Checkbox.styles.ts#L223
I know I can override this on the component itself, but it seems like I shouldn't have to. Is this a bug? Shouldn't the component use theme font size by default?
Yes, Checkbox should be reading font from theme. In fact, in the fabric-7 branch, it does:
https://github.com/OfficeDev/office-ui-fabric-react/blob/14b1d77fc97fffb1c333a3601d62c3e30c4cf3b0/packages/office-ui-fabric-react/src/components/Checkbox/Checkbox.styles.ts#L136
Fabric 7 release is planned for May. Meanwhile you should be able to apply your own styling making use of the loadTheme call like this:
const checkboxStyling = (props) => {
return {
text: { ...props.theme.fonts.medium }
}
}
...
<Checkbox label='test' styles={checkboxStyling} />
This works in the following CodePen: https://codepen.io/jasongore/pen/JVwJGO

Office Fabric UI React - HoverCard width

I use HoverCard Office Fabric UI React component to show preview of images, although I can configure height of the card I don't see similar properties for width. What is a possible solution to set width? I saw property styles?: IHoverCardStyles but don't understand how to use it. Thanks.
HoverCard.styles allows to specify style for the host element but what you are after HoverCard.expandingCardProps property.
One option to specify HoverCard custom width would be to override style via IExpandingCardProps.styles like this:
public render() {
const rootStyle = { width: "800px" }; //set custom width
const expandingCardProps: IExpandingCardProps = {
onRenderCompactCard: this.renderCompactCard,
onRenderExpandedCard: this.renderExpandedCard,
renderData: itemDetails,
styles: {"root": rootStyle}
};
return (
<div>
<HoverCard expandingCardProps={expandingCardProps} instantOpenOnClick={true}>
<div>{itemDetails.title}</div>
</HoverCard>
</div>
);
}
Here is the demo for your reference

ReactJS - app functions in different files

I'm trying to make React-based web game. I have an App component which holds pretty much all non-UX state. To avoid code duplication I also hold most functions in it and pass it down as prop to child components.
But now I'm starting to get cluttered by different functions, all in the App body. Is there any simple way to satisfactory structure this in different files? Should I already look into state management libraries?
Currently stuff looks like:
class App extends Component {
constructor(props) {
super(props);
this.state = gameInitialize();
this.modifyState = this.modifyState.bind(this);
this.moveUnit = this.moveUnit.bind(this);
this.progressMission = this.progressMission.bind(this);
this.timeJump = this.timeJump.bind(this);
this.competenceAfterTimeJump = this.competenceAfterTimeJump.bind(this);
this.save = this.save.bind(this);
this.load = this.load.bind(this);
}
componentDidMount() {
this.timerID = setInterval(this.modifyState, this.state.interval);
window.addEventListener('beforeunload', this.save);
this.load();
}
componentWillUnmount() {
clearInterval(this.timerID);
}
save() {
localStorage.setItem("gameSave", toJson(this.state));
}
load() {
let state = 0;
try {
state = fromJson(localStorage.getItem("gameSave"));
} catch (error) {
console.log(error);
return 0;
}
state.units.map(unit => {
delete unit.__parent;
delete unit.attributes.__parent
return 0;
});
state.missions.map(mission => delete mission.__parent);
this.setState(state);
}
modifyState() {
this.setState(this.state.units.map(this.progressMission));
this.setState(this.state);
}
progressMission(unit) {
const mission = unit.currentMission;
let increment = unit.attributes[mission.type].total() - mission.complexity;
if (increment < 0) increment = 0;
mission.progress += increment * this.state.interval / 1000 * unit.competence / 10;
if (mission.progress >= mission.difficulty) {
mission.progress = 0;
this.state.experience.get(mission.reward);
mission.completions += 1;
}
}
moveUnit(unit, mission) {
unit.currentMission = mission;
this.setState(this.state);
}
timeJump() {
const game = this.state;
while (game.units.length > 2) {
game.units.pop();
};
game.units.map(function (unit) {
Object.keys(unit.attributes).map((key) => { unit.attributes[key] = newAttribute() });
unit.currentMission = game.missions[0];
});
game.missions.map((mission) => {mission.progress = 0});
game.units[0].competence = this.competenceAfterTimeJump();
game.experience.current = 0;
this.setState(game);
}
competenceAfterTimeJump() {
return (10 + Math.sqrt(this.state.experience.total) / 10);
}
render() {
return (
<div className="App">
<header className="App-header">
<h1 className="title">Time-traveling Hero: eventually I'll save the world, or maybe not if I don't feel it</h1>
</header>
<SaveLoad game={this} />
<Prestige game={this} />
<MissionWrapper>
<MissionList missions={this.state.missions} game={this} />
</MissionWrapper>
<UnitWrapper>
<ExpWrapper>
<div>
Available Experience: {this.state.experience.current.toFixed(1)}
</div>
<div>
Total Experience: {this.state.experience.total.toFixed(1)}
</div>
</ExpWrapper>
<UnitList units={this.state.units} game={this} />
</UnitWrapper>
</div>
);
}
}
function gameInitialize() {
let game = { units: [], missions: [], currentUnit: undefined };
game.interval = 10;
game.missions = generateMissions(50);
game.experience = {
current: 0, total: 0,
get: function (amount) { this.current += amount; this.total += amount },
spend: function (amount) {
if (this.current >= amount) {
this.current -= amount;
return true;
}
else return false;
}
};
game.units.push({ name: "Hero", attributes: newAttributes(), competence: 10, currentMission: game.missions[0] });
game.units.push({ name: "Childhood Friend", attributes: newAttributes(), competence: 15, currentMission: game.missions[0] });
game.currentUnit = game.units[0];
game.missionsWithUnits = function () {
this.missions.map()
}
return game;
}
How should I proceed?
Yes, it's super easy to organize JS code! Use modules. Here's how to do it.
Export functions from a file
adders.js:
export function addTwo (number) {
return number + 2
}
Then use it:
This could be in a component file:
import { addTwo } from './path/to/adders.js'
console.log(addTwo(5)) // logs 7
You can organize this super well for a lot of things. If you have a group of related functions, use a module like this. here's the file structure:
mathStuff/
adders.js
index.js
You have all of your related files in the same folder and your functions exported from the individual files like above. Then set up index like this:
index.js:
import * as adders from './adders.js'
// Set up your object however you want.
const MathStuff = {
...adders
}
export default MathStuff
Then in any component you can do this:
import MathStuff from './path/to/mathStuff'
MathStuff.addTwo(7) // 9
For even more organization, you could set your index up to have functions like this:
index.js:
import * as adders from './adders.js'
import * as dividers from './dividers.js' // another math file with division functions or something
// Set up your object however you want.
const MathStuff = {
adders,
dividers
}
export default MathStuff
And use it like this:
import MathStuff from './path/to/mathStuff' // points to directory, NOT individual file
MathStuff.adders.addTwo(7) // 9
I would definitely suggest organizing code like this. One thing this improves is testability - it's very easy to test pure functions with no side effects.
I like to put my database code in one module and import it wherever to access all my database functions.
I like to put all of my business logic in different modules by category - for instance GameLogic or something like that.
This will also help you write more functional code. Currently, you have a lot of state modification within individual functions - you won't be able to do that in modules without binding individual functions to the this context of your react component. Instead, I would suggest passing all necessary parameters to the function and having it return a value. This moves business logic away, making it easier to manage state.
For instance, your progressMission function accesses this.state.interval. You can pass interval to the function itself.
One thing I'm noticing is that your code has a lot of dependency on each other - functions often have to access lots of things outside of itself, rather than being self-contained. It would probably help you a lot to try to refactor into a modular system, where functions are much more pure - only accessing what is passed to them, and returning values which get used. Using actual modules like above definitely helps do that - my code got better the more I did it. It helps you reason about your code better. Additionally, once/if you start implementing tests, you'll find that all of the tangled-ness of the code makes it hard to test - there are a lot of side effects.
Finally, redux and external state management probably won't help a ton in your case, but they might. Redux can help you achieve state that's easier to reason about, but it won't help you organize code better per se. I hope that helps!

Vue.js - Highmaps - Redraw map on series change

I have a highmaps 'chart' and the only thing that I want is to redraw the whole map inside an external function. Let me explain better. The map draws itself immediatly when the page loads up but I fetch some data from an external service and set it to a variable. Then I would like to just redraw the chart so that the new data appears in the map itself. Below is my code.
<template>
<div>
<highmaps :options="chartOptions"></highmaps>
</div>
</template>
<script>
import axios from 'axios';
import HighCharts from 'vue-highcharts';
import json from '../map.json'
let regions = [];
export default {
data: function () {
return {
chartOptions: {
chart: {
map: json, // The map data is taken from the .json file imported above
},
map: {
/* hc-a2 is the specific code used, you can find all codes in the map.json file */
joinBy: ['hc-key', 'code'],
allAreas: false,
tooltip: {
headerFormat: '',
pointFormat: '{point.name}: <b>{series.name}</b>'
},
series: [
{
borderColor: '#a0451c',
cursor: 'pointer',
name: 'ERROR',
color: "red",
data: regions.map(function (code) {
return {code: code};
}),
}
],
}
},
created: function(){
let app = this;
/* Ajax call to get all parameters from database */
axios.get('http://localhost:8080/devices')
.then(function (response) {
region.push(response.parameter)
/* I would like to redraw the chart right here */
}).catch(function (error){
console.error("Download Devices ERROR: " + error);
})
}
}
</script>
As you can see I import my map and the regions variable is set to an empty array. Doing this results in the map having only the borders and no region is colored in red. After that there is the created:function() function that is used to make the ajax call and retrieve data. After that I just save the data pushing it into the array and then obviously nothing happens but I would like to redraw the map so that the newly imported data will be shown. Down here is the image of what I would like to create.
If you have any idea on how to implement a thing like this or just want to suggest a better way of handling the problem, please comment.
Thanks in advance for the help. Cheers!
After a few days without any answer I found some marginal help online and came to a pretty satisfying conclusion on this problem so I hope it can help someone else.
So the first thing I did was to understand how created and mounted were different in Vue.js. I used the keyword created at first when working on this project. Because of that, inside this function, I placed my ajax call that gave me data which I then loaded inside the 'chart' by using the .addSeries method of the chart itself.
To reference the chart itself I used this: let chart: this.$refs.highcharts.chart. This searches for the field refs in any of your components/html elements and links it to the variable. So in the html there was something like this:
<template>
<div>
<highmaps :options="chartOptions" ref="highcharts"></highmaps>
</div>
</template>
The real problem was that the chart didn't even start rendering while all this process was going on so I changed the created keyword with mounted which means that it executes all the code when all of the components are correctly mounted and so my chart would be already rendered.
To give you (maybe) a better idea of what I am talking about I will post some code down below
mounted: function(){
let errorRegions = [];
let chart = this.$refs.highcharts.chart;
axios.get('localhost:8080/foo').then(function(response)
{
/* Code to work on data */
response.forEach(function(device){
errorRegions.push(device);
}
chart.addSeries({
name: "ERROR",
color: "red",
data: errorRegions
}
/* ...Some more code... */
})
}
And this is the result (have been adding some more series in the same exact manner)
Really hoping I have been of help to someone else. Cheers!