Building a project with SFML library using CMake - cmake

Similar to this question I'm trying to build a project with SFML using CMake.
My CMakeLists.txt file is:
cmake_minimum_required(VERSION 2.6)
project(pong)
# Specify C++11 flag for g++
if(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2")
endif()
# Add directory containing FindSFML.cmake to module path
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules/" ${CMAKE_MODULE_PATH})
# Add sources
file(GLOB SOURCES
"${PROJECT_SOURCE_DIR}/*.cpp"
)
# Find SFML
set(SFML_ROOT "C:/Users/usr/Downloads/_ Downloads (new)_/SFML-2.4.2-linux-gcc-64-bit/SFML-2.4.2")
find_package( SFML COMPONENTS audio graphics window system REQUIRED )
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(pong ${SFML_LIBRARIES})
else()
#set(SFML_ROOT "" CACHE PATH "SFML top-level directory")
message("\n-> SFML directory not found. Set SFML_ROOT to SFML's top-level path (containing \"include\" and \"lib\"
directories).")
message("-> Make sure the SFML libraries with the same configuration (Release/Debug, Static/Dynamic) exist.\n")
endif()
add_executable(pong ${SOURCES})
When I try to build it [using MinGW-w64 + MSYS2] on Windows, I get the following error:
CMake Error at cmake/Modules/FindSFML.cmake:307 (message):
Could NOT find SFML (missing: SFML_AUDIO_LIBRARY SFML_GRAPHICS_LIBRARY
SFML_WINDOW_LIBRARY SFML_SYSTEM_LIBRARY)
Call Stack (most recent call first):
CMakeLists.txt:19 (find_package)
I don't know why the libraries are not found.
Please help me.

Related

cmake : Boost, plog and other packages not found. Packages installed via vcpkg

I am building a cross-platform project using cmake in Visual Studios 2022 Community Edition.
I am unable to include library headers files and linker files.
Error
1> [CMake] Could NOT find Boost (missing: Boost_INCLUDE_DIR)
Top-level CMake project file
# CMakeList.txt : Top-level CMake project file, do global configuration
# and include sub-projects here.
#
cmake_minimum_required (VERSION 3.8)
# Set vcpkg library path
set(CMAKE_TOOLCHAIN_FILE C:/vcpkg/scripts/buildsystems/vcpkg.cmake)
project ("Test")
# Include sub-projects.
add_subdirectory ("Test")
CMake project for Test
# CMakeList.txt : CMake project for Test, include source and define
# project specific logic here.
#
# Set to C++20 standard
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_BUILD_TYPE debug)
# Set to C17 standard
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
#add library packages
set(Boost_USE_STATIC_LIBS ON) # only find static libs
set(Boost_USE_DEBUG_LIBS OFF) # ignore debug libs and
set(Boost_USE_RELEASE_LIBS ON) # only find release libs
set(Boost_USE_MULTITHREADED ON)
set(Boost_USE_STATIC_RUNTIME OFF)
set(BOOST_INCLUDEDIR "C:\\vcpkg\\installed\\x64-windows-static\\include\\boost")
find_package(Boost REQUIRED)
if(Boost_FOUND)
message(${Boost_VERSION_STRING})
include_directories(${Boost_INCLUDE_DIR})
target_link_libraries(Test ${Boost_LIBRARIES})
endif()
find_package(pystring REQUIRED)
find_package(plog REQUIRED)
# Add source to this project's executable.
add_executable (Test main.cpp common.cpp MqttClient.cpp Protocol.cpp SerialPort.cpp)
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET Test PROPERTY CXX_STANDARD 20)
endif()
# TODO: Add s and install targets if needed.

Hot do I link MPFR in CMake?

I'm totally new to cmake, I'm on MacOs and I'm trying to build a c++ library and I need to link my executables to mpfr in order to make it work
This is my CMakeLists.txt file:
cmake_minimum_required(VERSION 3.19)
project(my_project)
set(CMAKE_CXX_STANDARD 14)
add_executable(my_project main.cpp)
find_package(GSL REQUIRED)
target_link_libraries(my_project GSL::gsl GSL::gslcblas)
find_package(Boost REQUIRED)
target_link_libraries(my_project Boost::boost)
find_package(MPFR REQUIRED) # <- It fails here!
target_link_libraries(my_project MPFR::mpfr)
When I try to build my project with CLion I get the following error:
CMake Error at CMakeLists.txt:13 (find_package):
By not providing "FindMPFR.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "MPFR", but
CMake did not find one.
Could not find a package configuration file provided by "MPFR" with any of
the following names:
MPFRConfig.cmake
mpfr-config.cmake
Add the installation prefix of "MPFR" to CMAKE_PREFIX_PATH or set
"MPFR_DIR" to a directory containing one of the above files. If "MPFR"
provides a separate development package or SDK, be sure it has been
installed.
After some research I found out that Cmake was linking correctly both GSL and Boost because there are both a /usr/local/share/cmake/Modules/FindGSL.cmake and a /usr/local/share/cmake/Modules/FindBoost.cmake file, So I looked online for a FindMPFR.cmake file to insert into the /usr/local/share/cmake/Modules/ directory, I tried with this one but the error remains the same. What am I doing wrong?
Edit:
Ok now my CMakeLists.txt file looks like this:
cmake_minimum_required(VERSION 3.19)
project(my_project)
set(CMAKE_CXX_STANDARD 14)
add_executable(my_project main.cpp )
# Append the cmake/ directory to the CMAKE_MODULE_PATH
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
find_package(GSL REQUIRED)
message(STATUS "GSL Found: ${GSL_FOUND}")
target_link_libraries(my_project GSL::gsl GSL::gslcblas)
find_package(Boost REQUIRED)
message(STATUS "Boost Found: ${Boost_FOUND}")
target_link_libraries(my_project Boost::boost)
find_package(MPFR REQUIRED)
message(STATUS "MPFR Found: ${MPFR_FOUND}")
target_link_libraries(my_project ${MPFR_LIBRARIES})
And it works fine :)

How to add wxWidgets to project via cmake?

So I am using clion, trying to build a project with wxwidgets. But I get this error:
CMake Error at C:/Program Files/JetBrains/CLion 2020.1/bin/cmake/win/share/cmake-3.16/Modules/FindPackageHandleStandardArgs.cmake:146 (message):
Could NOT find wxWidgets (missing: wxWidgets_LIBRARIES
wxWidgets_INCLUDE_DIRS core)
Here is my cmake file:
cmake_minimum_required(VERSION 3.16)
project(BedrockFinderCpp)
set(wxWidgets_ROOT_DIR <c:/Program Files/wxWidgets-3.1.4>)
set(wxWidgets_CONFIGURATION mswu)
find_package(wxWidgets REQUIRED COMPONENTS core)
include(${wxWidgets_USE_FILE})
find_package(OpenCL REQUIRED)
add_executable(${PROJECT_NAME}
BFFApp.cpp
BFFGui.cpp
PrecomputedRandAdvance.cpp
)
target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCL_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${wxWidgets_LIBRARIES} ${OpenCL_LIBRARIES})
I found a "fix" by myself. It can be done with this code:
NOTE: wxWidgets is a subdirectory that contains files from the wxWidgets-3.1.4 directory
cmake_minimum_required(VERSION 3.16)
project(BedrockFinderCpp)
add_subdirectory(wxWidgets)
find_package(OpenCL REQUIRED)
add_executable(${PROJECT_NAME}
BFFApp.cpp
BFFGui.cpp
PrecomputedRandAdvance.cpp
)
target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCL_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} wx::core ${OpenCL_LIBRARIES})

Cmake failed to find Threads package with cryptic error message

I'm trying to configure with following CMakeLists.txt:
cmake_minimum_required(VERSION 3.2)
project(MotionBlow CXX)
find_package(Threads REQUIRED)
find_package(Boost COMPONENTS system program_options REQUIRED)
include(gtest.cmake)
add_executable(motionBlow src/blow.cpp)
target_include_directories(motionBlow PUBLIC include)
target_link_libraries(motionBlow RTIMULib ${Boost_LIBRARIES})
set_property(TARGET motionBlow PROPERTY CXX_STANDARD 14)
add_executable(chat_client src/chat_client.cpp)
target_include_directories(chat_client PUBLIC include)
target_link_libraries(chat_client ${Boost_LIBRARIES} Threads::Threads)
set_property(TARGET chat_client PROPERTY CXX_STANDARD 14)
add_executable(chat_server src/chat_server.cpp)
target_include_directories(chat_server PUBLIC include)
target_link_libraries(chat_server ${Boost_LIBRARIES} Threads::Threads)
set_property(TARGET chat_server PROPERTY CXX_STANDARD 14)
enable_testing()
add_executable(matrixTest test/MatrixTest.cpp src/Matrix.cpp)
target_include_directories(matrixTest PUBLIC include ${GTEST_INCLUDE_DIR})
target_link_libraries(matrixTest ${GTEST_LIBRARY} Threads::Threads)
set_property(TARGET matrixTest PROPERTY CXX_STANDARD 14)
On ubunutu 16.04 it works ok, but both on raspberry pi with Raspbian 8.0/Cmake 3.6.2 and on ubuntu 15.10/Cmake 3.2.2 I get
CMake Error at /usr/share/cmake-3.2/Modules/FindPackageHandleStandardArgs.cmake:138 (message):
Could NOT find Threads (missing: Threads_FOUND)
Call Stack (most recent call first):
/usr/share/cmake-3.2/Modules/FindPackageHandleStandardArgs.cmake:374 (_FPHSA_FAILURE_MESSAGE)
/usr/share/cmake-3.2/Modules/FindThreads.cmake:204 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:4 (find_package)
Unfortunately, error log contains only this:
Determining if files pthread.h exist failed with the following output:
Source:
/* */
#include <pthread.h>
int main(void){return 0;}
So I have no idea how to get this fixed. Any ideas? Is my CMakelists.txt missing something or should I get a missing package?
Taking your code I could reproduce your error and it seems to be a follow-up error from this:
-- Looking for include file pthread.h
CMake Error at /usr/share/cmake-3.2/Modules/CheckIncludeFiles.cmake:74 (try_compile):
Unknown extension ".c" for file
try_compile() works only for enabled languages. Currently these are:
CXX
See project() command to enable other languages.
Two possible solutions:
Add C to your project languages:
project(MotionBlow C CXX)
Add .c extension a valid C++ file:
MotionBlowMakeRulesOverwrite.cmake
list(APPEND CMAKE_CXX_SOURCE_FILE_EXTENSIONS c)
CMakeLists.txt
cmake_minimum_required(VERSION 3.2)
set(CMAKE_USER_MAKE_RULES_OVERRIDE "MotionBlowMakeRulesOverwrite.cmake")
project(MotionBlow CXX)
If none of this works, check that pthread is installed:
sudo apt-get install libpthread-stubs0-dev
References
Tell CMake to use C++ compiler for C files coming from CMake?
Unable to locate package pthread

CMake error: For MinGW make to work correctly sh.exe must NOT be in your path

I am trying to built a "Hello World" project with Qt 5 and cmake under MinGW.
This is the CMakeLists.txt file (taken from the on-line doc):
project(Qt5_cmake_test)
cmake_minimum_required(VERSION 2.8.11)
set(CMAKE_PREFIX_PATH "C:/Qt/Qt5.1.1/5.1.1/mingw48_32")
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Instruct CMake to run moc automatically when needed.
set(CMAKE_AUTOMOC ON)
# Find the QtWidgets library
find_package(Qt5Widgets)
# Add the source files from the current directory
aux_source_directory(. SRC_LIST)
# Tell CMake to create the executable
add_executable(${PROJECT_NAME} WIN32 ${SRC_LIST})
# Use the Widgets module from Qt5
target_link_libraries(${PROJECT_NAME} Qt5::Widgets)
The source code is the one generated automatically when creating a new project (which produces an empty window).
Configuring from the Windows command prompt with: cmake -G "MinGW Makefiles" ..\Qt5_cmake_test
I get these errors:
CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/CMakeMinGWFindMake.cmake:20 (message):
sh.exe was found in your PATH, here:
C:/Program Files (x86)/Git/bin/sh.exe
For MinGW make to work correctly sh.exe must NOT be in your path.
Run cmake from a shell that does not have sh.exe in your PATH.
If you want to use a UNIX shell, then use MSYS Makefiles.
Call Stack (most recent call first):
CMakeLists.txt:8 (project)
CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_C_COMPILER_ENV_VAR
CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_C_COMPILER
CMake Error: Could not find cmake module file:C:/Users/pietro.mele/projects/tests/buildSystem_test/Qt5_cmake_test-build/CMakeFiles/2.8.11.2/CMakeCCompiler.cmake
CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_CXX_COMPILER_ENV_VAR
CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_CXX_COMPILER
CMake Error: Could not find cmake module file:C:/Users/pietro.mele/projects/tests/buildSystem_test/Qt5_cmake_test-build/CMakeFiles/2.8.11.2/CMakeCXXCompiler.cma
ke
CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
-- Configuring incomplete, errors occurred!
So it seems it is not able to find the compiler. Is there a way to let cmake find it on its own, or just giving it the CMAKE_PREFIX_PATH directory?
Do I have to manually specify all those variables in the makefile or as environment variables in Windows?
I tried both from the standard Windows command prompt and from the one provided by Qt, with the same result. Is it OK to build from the Windows command prompt, or should I do it from the MinGW's shell?
Platform:
Qt 5.1
CMake 2.8.11.2
MinGW/GCC 4.8
Windows 7
Get the git path out of your PATH before running cmake.
Here is the magic to do that:
set PATH=%PATH:C:/Program Files (x86)/Git/bin;=%
This CMakeLists.txt file works properly:
project(Qt5_cmake_test)
cmake_minimum_required(VERSION 2.8.11)
set(CMAKE_PREFIX_PATH "C:/Qt/Qt5.1.1/5.1.1/mingw48_32")
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Instruct CMake to run moc automatically when needed.
set(CMAKE_AUTOMOC ON)
# Find the Qt libraries
find_package(Qt5Core REQUIRED)
find_package(Qt5Widgets REQUIRED)
# Add the source files from the current directory
aux_source_directory(. SRC_LIST)
# Tell CMake to create the executable
add_executable(${PROJECT_NAME} WIN32 ${SRC_LIST})
# Use Qt5 modules
target_link_libraries(${PROJECT_NAME}
Qt5::Widgets
Qt5::WinMain)
The changes are:
Added find_package(Qt5Core REQUIRED).
Added Qt5::WinMain to target_link_libraries.
In some of my answer here on SO, I have described. CMake does not like sh.exe.
sh.exe was found in your PATH, here:
C:/Program Files (x86)/Git/bin/sh.exe
Solution : Rename C:/Program Files (x86)/Git/bin/sh.exe shortly.
For example:
C:/Program Files (x86)/Git/bin/shxx.exe
But do not forget when everything is built. rename properly again.