React native code visibility - react-native

Currently I'm developing an react-native-app, and am very happy with this framework.
My question is this:
When you develop an hybrid-app, like Ionic for example, the code is visible
via the chrome-dev-tool.
Is this also possible for an react-native-app, or is my code safe? I have a few important data in my code, which should be secret :-)
Thx

You should assume that any code being run on a system under the control of another person is visible to that person. If he has the skills to understand your code, he certainly has the skills to dig it out.

Related

Tts and thunkable

I'm in a class that requires me to submit a project for an app that can help people with disabilities. What me and my partner came up with, is an app that basically has ebooks in a pdf format and can read them to the user using a text to speech method. I dont know how to code, and the class requires me to use a block based interface (thunkable), kinda like scratch, so I don't know if what we came up with it's actually 'makable'. If you have any tips or suggestion over that, of any kind we'd be happy to know your POV on our idea.
Thank you

Xamarin Forms - How to get camera stream and play with it?

Since a while, but without success, I'm trying to achieve a cross-platform solution that makes me able to use a custom camera with custom functionalities. However, no one on the internet seems to get it done over each platform (Often, only Android & iOS are implemented, but no UWP) and I still don't understand why...
I've been searching for the past months how to make something, like a service, a dependency service like, from which you can get the stream/frames of the camera. Once you get it, be able to put it into an Xamarin.Forms.Image.
The principle of this conception would allow developers to implement functions, inside of the dependency service, such as taking video or taking pictures from the native stream camera.
You could say "But you can already use NuGet as Xam.Plugin.Media from James Montemagno.". Yes, but with his package, you call the native built-in camera so you can't implement your own design or your own functionalities..
So my question is: "Does someone has any tips or any project that can help to realize this project/idea?". If I can make it work, then I will create a project on my public GitHub, in order to help future people who would like to realize it.
Thank for any help
PS: There is some results about some researches I made: https://forums.xamarin.com/discussion/comment/284359/#Comment_284359
This article looks to be similar to what you are after:
Full Page Camera in Xamarin
It derives a camera page from ContentPage then creates platform specific custom renderers based on PageRenderer.
Bonus - there is source code on GitHub

Is anyone using or working on the Skeleton Framework?

I'm wondering if anyone is working on or using the Skeleton Framework (http://www.getskeleton.com) any more? The GitHub site does show a little activity from time to time but I'm wondering if there is a way for me to chat with people that know what's going on with it.
I've been using the framework at work one all of my recent projects and I want to get a little more involved with it's development.
Thanks
I'm currently using it to build my portfolio site. Haven't seen any recent changes to it but it does seem to be getting used quite a bit from what I've researched. I enjoy how it's bare bones, simple to use and ready to go with your own custom code. You have something you need help with?

What's better for update program - GUI or console?

I have created an update program for my project, and I'm thinking what is better - to be GUI, or to be console app?
Here's both pros and cons:
GUI: user-friendly,easy, but too much for so little program. It is unnecesseraly.
Console: Simple, but not user-friendly. And easy too!
EDIT:
Thanks for the answers! My dilemma is that the GUI is kinda too much for something so small - it will have buttons, labels, progress bars, while with console you just click, and boom. It's super easy!
Try to separate the update logic from the user interface. This makes it easy to try both of them.
You could have three separate projects in one solution. One class library containing the update logic. One console program and one WinForms program, both referencing the class library.
Well, the answer to that depends on exactly the questions you asked: who do you want to do most of the work, you or the user? In most cases, the answer is 'you'. It's your job as a developer to give the user a usable product.
Also, remember that you only develop once, but the user uses your program again and again.
Just because it's a GUI doesn't mean that it has to be a complex GUI. You could have something as simple as a form with a label in it that says "Application Updating".
I personally would go the GUI route with an option for a non-interactive install (i.e. don't show the user interface form).
The reason for this approach is that at some point down the road, you may want/need additional options or user interaction and if you start with the console route, you may need to switch to GUI eventually or risk having the console UI becoming overly complicated.
For example, if you want to charge for an update because of massive improvements, or you want to have an advanced mode for the application that is purchasable, then you would probably want to obtain a key from the user to enable this. Collecting this information in a form could be much more user friendly than keying it in at the console.
You also may want to provide a hyperlink in the update form to link to the list of new features on your web site or in the install directory. Again, it would be more user friendly in a GUI.

Are There Any Good Open-Source Mac Application Templates

I am looking to make a Mac version of one of my iPhone apps and was looking for a good ay to hit the ground running. I know how to code in Objective-c and Cocoa, and I know how to piece something together from scratch if I have to, but I am looking for an easier way.
Are there any open-source templates for coding Mac desktop applications that I might be able to pick up and use to get started off without reinventing the wheel?
EDIT:
I guess what I am looking for is an easy way to get started on an app that has the "iTunes Look and Feel". If there are some bare-bones version of this layout as some sort of template project, that would be great. Also, why has somebody down-voted this question? Have I asked something that is not appropriate for SO?
Apple includes lots of project templates with Xcode (vanilla application, document-based application, Core Data document-based application, etc.). I don't really know how much more you would want in a template. They're generally pretty good for getting you started, I think. If you're looking for something more than these offer out of a "template," maybe you could elaborate.
If you're just looking for a starting point for the interface, then check out BW Toolkit:
http://brandonwalkin.com/bwtoolkit/
He has some nice videos on his site showing how to create a Mail-like interface very quickly.
Besides the project templates included with Xcode, you should browse the application exmples in /Developer/Examples. Most of these examples are "full" applications that demonstrate one or more Cocoa-related concepts. Many could serve as the starting point for a similarly orriented app of your own.