As I am working with the latest devKit (version 3.9.0). #Icons option is not available in the same. So is there any other way to change default icons in mule while developing custom connector?
Created two folders inside the icons folder i.e theme.light and theme.classic and each should have as per following:
theme.light:
connectorname-connector-large.png (pixel: 26x26)
connectorname-connector-small.png (pixel: 16x16)
theme.classic:
connectorname-connector-large.png (pixel: 48x32)
connectorname-connector-small.png (pixel: 24x16)
It worked for me.
Check in the package explorer in studio for a folder call "icons". Inside this folder you will find 2 images.
DevKit will use icons with the following syntax:
Small: {connectorName}-connector-24x16.png
Large: {connectorName}-connector-48x32.png
NOTE: check the size of your images
After this you can re install the connector.
Related
Trying to update my WPF application from the ArcGIS Runtime SDK version 100.6 to 100.11. I used the existing style in the WiX package to update the dll's so that all I had to do was ensure all the shader .cso files were accurate in the Components. Here is the screen shot of my dll's that are configured:
When I try to run the application, I get an error that it cannot access the RuntimeCoreNet100_11.dll. In the Event Viewer I get the following message:
In running the SxsTrace program, for the runtimecoreAssembly, it states the Parser "Did not find manifest for culture Neutral".
Any help here would be very appreciated.
Update
per the instructions given in the comment, i added the manifest file to the dependency components in the component group pictured above. this allowed my app to start, but immediately crashed with a KERNELBASE.dll error. Anyone familiar with fixing those?
Looks like you're missing the manifest files. There should be 4 files to deploy to each clientXX folder: runtimecore.dll, runtimecoreAssembly.manifest, RuntimeCoreNet100_11.dll and RuntimeCoreNet100_11.WPF.dll
I'm totally new with Shopify, im trying to Configure an existing theme and fallow the full process form the guideline here (https://shopify.github.io/themekit/) but when I try to run the command theme download it shows me the error
requested theme was not found
though I setup Private apps and configure everything
so is there anything that I missed out of the box.
First of all try to grab Correct ID of your Store from here: https://www.screencast.com/t/ZySPCKUTi
https://www.screencast.com/t/If0MHah3
And run CMD Command from your destination folder path.
This error is showing when you use the wrong theme ID, check it.
I am using MPAndroidChart in our android project to show graph and it's very helpful. Using latest version 3.0.1 (https://github.com/PhilJay/MPAndroidChart#usage)
I have some requirement to show image on top of BarEntry after some condition met. Same is working in example code downloaded.
BarDataSet set1;
set1.setDrawIcons(true);// Cannot resolve method 'setDrawIcons(boolen)
Why the above API is not part of library MPChartLib, am I missing something here?
Above problem got solved after integrating MPChartLib source code.
File -> Project Structure
click plus button to add New Module
Import Gradle Project
from Source directory: and finish.
The setDrawIcons method was added in 3.0.2. Change your Gradle option to read compile 'com.github.PhilJay:MPAndroidChart:v3.0.2'
Now, where ever I used to have
Crashlytics.logException(e);
I'm getting an error similar to
The type io.fabric.sdk.android.Kit cannot be resolved. It is indirectly referenced from required .class files MonthlyOffer.java /JOM Android Phone App/src/joelosteen/android/phone/JOMApp/layout line 234 Java Problem
So are we not able to use logException with fabric?
** EDIT **
Thanks to sublime text 3 I did a find in files... and commented out every occorrence of lines with fabric or crashlytics in them:
find: (.*[fabric|crashlytics].*)
in: * (make sure this is your src folder)
replace: // $1
** EDIT **
Using Eclipse v4.2.0
I'm assuming you're using Android Studio. Are you using the latest version of Fabric (2.3.2 as of this writing)? Did the Fabric plugin add the necessary changes to your project?
You can log exceptions by using the logException method as outlined here
I've successfully deployed the cube example APK by creating a new Quick 2 project and copy qml file there, but got "module "Qt3D" plugin "qthreedqmlplugin" not found" error message, any clue for this? I already place the so file into imports/Qt3D folder, but no success. Thanks.
Edit: I tried using Qt 5.1.1 and followed the Qt3D installation described here (http://qt-project.org/wiki/Qt3D-Installation) , and can get rid of the plugin not found error message above. But, this time, a message of “library “libQt53DQuick.so” not found” show up as follows:
W/Qt (29930): assets:/qml/3dCube/main.qml:2 (): assets:/qml/3dCube/main.qml:2:1: plugin cannot be loaded for module "Qt3D": Cannot load library /data/data/org.qtproject.example.test3D/qml/Qt3D/libqthreedqmlplugin.so: (Cannot load library: soinfo_link_image(linker.cpp:1635): could not load library "libQt53DQuick.so" needed by "libqthreedqmlplugin.so"; caused by load_library(linker.cpp:745): library "libQt53DQuick.so" not found)
The problem been solved! After adding the following line in my .pro file:
QT += qml quick 3dquick
The example works well in my sony android phone with adreno gpu, but not in my new lenovo yoga 8" with PowerVR gpu which I'll look into later.
Edit: BTW I eventually use QT5.2.1 for building my example.
That's because in Qt 5.3 there was no way to figure out the plugin dependencies of qml imports. In 5.4, we have the qml import scanner that avoids the need to edit your .pro files to mention qml import dependencies.