how to apply deep-learning for UI test automation? [closed] - testing

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Deep-learning is applied to play game in some projects, so it should make sense to apply it for UI test automation. Any comments on this idea?

In large software, it is really hard and time taking to test out all possible scenarios via traditional approach. So, building a machine learning model to do this is a neat idea. The end goal for such a system would be to crash to make the software unresponsive.
There is research being done on this idea. You should take a look at this research paper which explores Reinforcement Learning as an approach to automated GUI robustness testing. Reinforcement Learning is also one of the approaches used in teaching computers to play games.

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What skill does game development require? [closed]

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Does being a game developer require more specific skills than a normal programmer ?
I found that some developers know graphic design and 3D motion etc... so they can work on full projects by themselves ....
so what is really needed to build a good foundation as a game developer ?
Very good question. I've been asking myself the same questions. That's why I did a deep research to get good answers.
Let's start this way. The most known project by a single developer is LSA (Lost soul aside) which is not even released, but the game developer claims that he did everything by himself. He is a designer. I've checked other projects as well. Every good single project has been made by a designer. So if you are a designer, you can develop a game yourself. If your a programmer without the design talent, I recommend a team work. If your asking yourself how is it possible that a designer can create a good game. The answer is simple. Game development with existing game engines (UE - Unreal engine) for example, is so simplified that you don't even need to use any programming language. You're just playing with objects and when you get the feeling, you can do a real masterpiece there.

How to start making a game engine in C# [closed]

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How would i go about making a game engine from scratch, i know that this is a very hard task and the final engine will not be able to compete with an engine like Unreal or Unity.
I only plan to use this to get better at programming and if it helps i'm using C#.
Check: http://www.gamefromscratch.com/post/2013/06/14/A-tutorial-series-on-building-a-game-engine-from-scratch-almost-literally.aspx
You may also want to check more interactive tutorials such as those on
Udemy, which cost some money but offer a much more interactive environment. I'm sure you will be able to find a C# game engine guide on there.

What is the difference between mobile application testing and web application testing [closed]

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please friends help me out
1) what is the difference between mobile application testing and web application testing?
2) what is adhoc testing?
3) differences between sanity and smoke testing
for mobile application testing we will have to handle some specificities like playing around with touch interface, the different sensors of the phone , connectivity quality etc. This is a very broad topic. I would recommend to follow this blog
wikipedia is your friend
You can find some definitions there but I think it does not really matter so much. Most of the people don't make the difference between the two terms. Just think of it as "quick tests to get an idea on the overall quality of my SUT" or "is it broken or can I go on and do more in-depth testing".

Write TestCases using PageFactory (Selenium-WebDriver). Advantages? [closed]

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Is it a good practice to go the PageFactory way when writing testcases in Selenium2? If yes why?
To be frank I have never used them when writing test-cases and have not missed it either. But I would to know what are the advantages of using PageFactory over not using it.
From my point of view the advantages are on the one hand, all the ids and xpaths at only one place in code, on the other hand the abstraction layer between the implementation an the test itself.
This will allow non- programmers to test the websites what's useful for me, because some people know exactly what the workflows are and which functionality is the most important but are not part of the development teams or engineers at all.
Last but not least, the PageFactory term is quite useful.
Based on these reasons we decided to switch from over 500 Selenium 1 testcases to Selenium 2 with PageObjects. And try to compensate the effort of creating POs, which will surely exceed the effort for std test executions, by increased maintainability, usability and scalability

How to diagram automated testing? [closed]

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I have a large legacy .NET application that has evolved and grown over the years to include many components and moving parts. I want to develop a strategy for developing automated unit and integration tests for this application and to that end I think a graphical representation would be key.
What I am picturing is some sort of diagram I could use to guide the process of writing up the test cases, help achieve better coverage, and eventually refer back to once a specific test fails. Does anyone have any thoughts on what type of diagram could fulfill this goal? My guess is this would be a variant of the classic functional block diagram, but I have not found examples that specifically relate to the design of an automated testing strategy.
Could this be what you are looking for?
The UTP provides extensions to UML to
support the design, visualization,
specification, analysis, construction,
and documentation of the artifacts
involved in testing. It is
independent of implementation
languages and technologies, and can be
applied in a variety of domains of
development.
UML Testing Profile: http://utp.omg.org/