Is there any guide for migrating Cocos2d-x 3.8 to 3.14? - migration

I'm trying to migrate Cocos2d-x 3.8 to 3.14.
but when I tried to find a blog or a blog that explaining how to solve the Issues, I could not found it.
I can only found Cocos2d-x 2.X to 3.X
So, I ask for help here.
Could you give me some guide for migrating Cocos2d-x? I want solve Audio Engine Issue(Ogg File now playing well).
//I apologize for my strange speech.I am not good at English.

I've been looking into this myself recently. I am seeing this (posted here on the Cocos2d-x forum) to be the best way of keeping up to date with the versions:
Just discovered that cocos gen-libs exists in version 3.8+ for making prebuilts. Instead of the engine existing in a folder/subproject in your game, it can just sit in the root cocos folder and be added to the search path.
From this, you should be able to pre-build the game engine and then use the pre-built files in your games. This could also be good if you make any alterations to the engine yourself, you could perhaps keep a fork of the engine elsewhere, and whenever you make a change to it you can prebuilt it and then bring it into your own project.
While it may not be much help now and is probably more complicated than what you were looking for, it may be the best choice moving forward.

Related

resources to study smalltalk and pharo?

I have downloaded the pharobyexample.org ebook, but it seems out of sync with the latest release of pharo, also I would like to know about resources which can help me learn smalltalk.
While a bit outdated (or a lot :P), PharoByExample is still the best way to learn you can find around. You can download the image provided in the web page: http://www.pharobyexample.org/image/PBE-OneClick-1.1.app.zip (is not very visible, I'm sorry), and use it to learn... then you can jump to the latest version and you will find all you learned will apply with almost no change :)
You can find other sources to learn, but they are much more distant to the "up to date" versions you can find around: http://stephane.ducasse.free.fr/FreeBooks.html
You also can look around: http://pharo.org/documentation, there are some good stuff there (including links to Pharo by example, of course!).
Finally, you can also suscribe to pharo-users#lists.pharo.org list... is a list where you can make any questions you want.
Yes there is an updated PBE that you can find here
https://ci.inria.fr/pharo-contribution/view/Books/job/UpdatedPharoByExample/lastSuccessfulBuild/artifact/book-result/UpdatedPharoByExample.pdf
other books you can use is this
http://deepintopharo.com/
and this
https://ci.inria.fr/pharo-contribution/job/PharoForTheEnterprise/lastSuccessfulBuild/artifact/EnterprisePharo.pdf
there are also books you can build by yourself, those are created by executing the download.sh and then the compile.sh scripts. The first script will download Pillar which is a Pharo library that can generate html files.
Building the docs yourself is a very good idea if you want to get the very latest docs for Pharo.
Those books can be found here
https://github.com/SquareBracketAssociates
if you want to also generate a pdf then you will need to install Latex depending on your OS.
All together there is a ton of documentation out there. Unfortunately because most books are very recent , there has not be care to make it easily accessible and visible to newcomers.
pharo-users#lists.pharo.org is also the place to ask for questions if you get stuck in pharo-by-example. If you find any problems with the book, we would certainly like to know about them.
You can also ask questions on IRC (as i have seen you doing) but you need to hang out longer to get any answers. Most pharo users and developers are in different timezones, so they are not usually awake at the same times as you.
update: a while ago the pharo community moved from IRC on to discord. you can find the link on the pharo community page: http://pharo.org/community

Is anyone using or working on the Skeleton Framework?

I'm wondering if anyone is working on or using the Skeleton Framework (http://www.getskeleton.com) any more? The GitHub site does show a little activity from time to time but I'm wondering if there is a way for me to chat with people that know what's going on with it.
I've been using the framework at work one all of my recent projects and I want to get a little more involved with it's development.
Thanks
I'm currently using it to build my portfolio site. Haven't seen any recent changes to it but it does seem to be getting used quite a bit from what I've researched. I enjoy how it's bare bones, simple to use and ready to go with your own custom code. You have something you need help with?

ASIHTTP equivalent for OSX

Im looking to upload xml files to a php server that range from 1mb to 50mb. As far as I can tell ASIHTTP was the code to use back in the day but Im looking for a newer framework to work with.
The ASIHTTP website recommended AFNetworking, but I was wondering if there were any other good ones out there I should look into. Im VERY new to cocoa programming and have started off learning with ARC enable so something compatible with that would be ideal also.
https://github.com/AFNetworking/AFNetworking/
Right now AFNetworking is the best choice. I've used it and it's pretty good. I recommend it!
If you're looking at recommendations that are a few years old suggesting you use a third party library, you might consider taking a second look at what the OS itself provides. NSURLConnection still isn't the best solution for everyone, but it's improved much over the last few iOS & OS X releases.

Are There Any Good Open-Source Mac Application Templates

I am looking to make a Mac version of one of my iPhone apps and was looking for a good ay to hit the ground running. I know how to code in Objective-c and Cocoa, and I know how to piece something together from scratch if I have to, but I am looking for an easier way.
Are there any open-source templates for coding Mac desktop applications that I might be able to pick up and use to get started off without reinventing the wheel?
EDIT:
I guess what I am looking for is an easy way to get started on an app that has the "iTunes Look and Feel". If there are some bare-bones version of this layout as some sort of template project, that would be great. Also, why has somebody down-voted this question? Have I asked something that is not appropriate for SO?
Apple includes lots of project templates with Xcode (vanilla application, document-based application, Core Data document-based application, etc.). I don't really know how much more you would want in a template. They're generally pretty good for getting you started, I think. If you're looking for something more than these offer out of a "template," maybe you could elaborate.
If you're just looking for a starting point for the interface, then check out BW Toolkit:
http://brandonwalkin.com/bwtoolkit/
He has some nice videos on his site showing how to create a Mail-like interface very quickly.
Besides the project templates included with Xcode, you should browse the application exmples in /Developer/Examples. Most of these examples are "full" applications that demonstrate one or more Cocoa-related concepts. Many could serve as the starting point for a similarly orriented app of your own.

Lightweight, cross-platform input library

I'm trying to write a game with support for Joypads as well as mouse/keyboard. I've tried finding information about that, but it's either outdated or not portable enough.
Does anybody know of any good, lightweight libraries that can abstract Joypad reading? I want to use the 360 controller, but I would like support for more than that.
I'm primarily going to be writing on Windows, but I really don't want to use DirectInput/XInput, in case I ever wish to port my code.
Have you ever tryied OIS (Object Oriented Input System)? An efficient and light weight library.
I am very satisfied with it.
I have never tried with the 360 controller, but it should work fine.
This maybe an older question and is already answered but..
Someone on tigsource made a lightweight cross-platform gamepad library
that you might find useful.
You can view the post on it here.
What about SDL?
Maybe it's not what you mean by lightweight (it has the graphic and audio subsystems too), but it's very portable.
I know this thread is very old and by now you might have gotten what you need, but im answering this just in case someone stumbles on it and needs help as well.
I stumbled upon this library gainput and it seems like it makes alot of sense. You can try it out, if it helps.
Gainput is a lightweight c++ library, that enables you use the same interface for Joypads, macs, pc, linux as well as mobiles, and it is very easy to integrate to your project.
A link to gainput can be found here (http://gainput.johanneskuhlmann.de/)
Have you looked at XNA game framework?
There is also
Allero
http://www.talula.demon.co.uk/allegro/
GarageGames
http://www.garagegames.com/
Try that out