CorelDraw X7: How to remove all shapes which are outside selected shape. - shapes

I need to remove everything outside base shape (bold square). Base shape can have any shape. Is there a function where I can select base shape, click button and everything outside its borders will be disappeared? Is it possible to do in CorelDraw?
Example:
This is an original image:
I need following result:

The easiest way to do this is using a Powerclip. This is essentially a container for one or more objects, like a clipping path in Photoshop or Illustrator.
To achieve what you want:
Select all objects except the rectangle;
Use Object → Powerclip → Place inside frame;
Pick the rectangle.
Now you'll only see what's inside the container, limited by its borders. You can "enter" the container by right-clicking it and choosing "Edit powerclip" (or CTRL-clicking the object). You can extract the contents to the main layer by right-clicking it and choosing "Extract contents".

You can use View -> Trim View. It is useful to preview your design without elements that go beyond the edge of the artboard.

Related

Change position and dimensions of submit button

How do I go about changing the position and dimensions of a submit button in smalltalk/squeak? This is what I have so far:
submitButton: aModel
^PluggableButtonSpec new
model: aModel;
label: 'submit';
action: #submitName;
yourself
When I open a window in squeak, the button is really small and positioned in the upper left-hand position (the default position I assume).
This is the way I would find out:
You are using the class PluggableButtonSpec. Browse that (select the word, cmd-B/ctrl-B). That is a class in the package ToolBuilder-Kernel. I notice that it is a subclass of PluggableWidgetSpec. That seems to offer some layout related methods, like frame, margin, minimumExtent, padding, horizontalResizing (the setter has as comment "#rigid, #spaceFill, #shrinkWrap") and verticalResizing.
Perhaps I can find some examples of how these are actually used? Select PluggableButtonMorph and type ctrl-shift-N to get the class refs (or use the right-click menu). Hmm, the only user is ToolBuilder>pluggableButtonSpec. If I then click on the senders button in the class refs window, I get a window showing the 20 senders of #pluggableButtonSpec.
The first one is probably a good example, as it shows how the button bar in the class pane of the code browser is build. It uses a panel with a horizontal layout of its children. Then it creates the three buttons, of which the one with '?' gets shrink wrapped (just enough space to fit). These get added to the panel with a spacer between them. The result is a panel where two buttons divide up the resulting space, a spacer and a small button.
The other ones show the use of different layout methods.

How to revert back to not require rasterize

I used to be able to color any Text, shape, or image by just selecting the particular layer and use pain bucket tool for example. Not sure what I clicked, but recently when I try to do the same; I always get the following message:
"This type Layer must be rasterized before proceeding. Its text will
no longer be editable. Rasterize the type? "
I do not want to rasterize. Can I know how to revert back to the normal setup where I can do the coloring without the need for rasterize please.
It also seems to mess around with my selection.
For example - I have a circle shape in the middle with transparent background.
I used to be able to go Select>All followed by Select>Inverse and it will select the circle shape.
But now it selects the entire canvas when I select all but returns the following error when I Select>Inverse
"Warning No Pixels were selected".
You may not be able to color a vector object with paint bucket tool. Instead, can you try using the color option in the blending mode. That will retain the vector property and also apply the color.
The following applies to PS-CS6
In the layers palette,
= Right click on the layer > Blending Options > Select Color Overlay

Vector: fill and export

I have an icon in the form of a vector (belonging to one of the Glyphish sets) and I would like an icon a little larger than the sizes they provide by default.
This is what I am looking at in Photoshop at the moment:
That vector does not seem to be there though. I.e. I can see it, but I cannot fill it because when I deselect it, it seems to disappear (if you look in the layer view, you can see that nothing is actually visible).
So I wondered how I can fill it with a colour and export it as a PNG if possible? Many thanks.
From the screenshot this looks like a Path, not a Shape layer. When pasting to Photoshop, use Paste as "shape layer" instead of "Path" (on the "Paste" dialog box that opens when you try to paste a vector shape.
Or: if you open the PSD file and it is already like that, then go to the "Paths" panel and click the icon "Load path as selection", from where you can fill it with color as a normal pixel selection.

How to display both points and edges in MeshLab?

I'm new to MeshLab, but can anyone tell me how to display BOTH points AND edges? Now, I can only choose either one, not both. I'm using a .ply file to load the mesh. Thanks in advance!
Show edges using the usual toolbar button and then activate the Show Vertex Dots decoration (in the menu Render->Show Vertex Dots).
Optionally, activate the layer side dialog and in its lower part you will see the options for this decoration where you can change the dot size.

Draw Lines on gtk.TextView

I'm trying to show the "selection" of a certain sub-string in a
gtk.TextView by drawing a border around the word. The only way to mark
text in a TextView that I've found so far is by placing TextTags with
modified properties. This does not seem to offer a way to draw a border,
though, DOES GTK SUPPORT THIS OR IS THIS A PROBLEM WITH ONLT PYGTK
I figured out how to draw on a text view !!!
To begin with lets assume the reference to your gtk.TextView is in a variable called viewer, Inside one of ur classes
Also the draw function has to be called with an event called expose-event else the drawings will be refreshed and will not stay on the screen
The next part is the gtk.TextView consists of 7 types of gtk.gdk.windows on which u can draw
gtk.TEXT_WINDOW_WIDGET
gtk.TEXT_WINDOW_TEXT
gtk.TEXT_WINDOW_LEFT - not displayed by default
gtk.TEXT_WINDOW_RIGHT - not displayed by default
gtk.TEXT_WINDOW_TOP - not displayed by default
gtk.TEXT_WINDOW_BOTTOM
gtk.TEXT_WINDOW_PRIVATE
For the drawing to appear on gtk.TextView We have to draw on gtk.TEXT_WINDOW_TEXT
An Example Code is as shown Below
if(viewer!=None):
viewer.connect("expose-event", expose_view)
self.drawable=viewer.get_window(gtk.TEXT_WINDOW_TEXT)
def expose_view(self,window,event):
if(self.drawable!=None):
self.drawable.draw_line(self.drawable.new_gc(),1,1,30,30)
# (1,1) and (30,30) are the coordinates and u can give the values accordingly
In a gtk.TextBuffer tags are used to set one or more pre-defined text attributes. Without subclassing, this is limited to the properties of a gtk.TextTag, and doesn't include anything akin to a border or outline property. There is no difference between PyGTK and plain GTK+ in this regard.
While somewhat hacky, the easiest way to do what you want to do is to connect to the expose-event of your gtk.TextView, get the coordinates of your string and draw on event.window, which is the gdk.Window of the event provided in the expose callback.
(Note that you don't have to get and store the gtk.TEXT_WINDOW_TEXT window, you just need to check what window the expose event is for in the callback, probably ignoring the expose if it's not for the text window.)
Instead, you could presumably subclass one or more of TextBuffer/TextView/TextTag to add a border tag, but whether it's reasonable to do so is another question.