WL.SimpleDialog showing full screen in windows 10 mobile and desktop - ibm-mobilefirst

IBM MobileFirst WL.SimpleDialog appearing fullscreen in windows mobile, windows tab 10. Anybody have faced this issue and have solution please let me know.

Hi Srik, Thanks for replay. There is two environments in IBM MF for generating windows build. One is WindowsPhone8 (Windows8 silver light) .It will gives build for only mobiles. And second one is Windows8(Windows universal) by using this we can generate builds for both phone and tablets.I am using IBM MF simple dialog for display messages and it showing full screen like in the above image. I am using Visual Studio professional 2015 IDE. I think sharing client project is not ethical. Please share your email id so that we will discuss in offline.
Since you are unwilling to provide your project where this issue is reproducible, either write a demo app that reproduces it and provide it, or open an IBM PMR (support ticket) and share it privately with IBM. This is a programming website and you are expected to share code.
If you can't share code, this specific question does not belong here.

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Creating universal applications for Consoles (PS4/XBoxOne)

I have been looking all over the place for an answer but I haven't found anything on this yet.
I want to create an application (not a game) for PS4 or XBoxOne but so far none of the related websites provides either a good documentation or any answers on such a question. I want to create applications like Netflix and Hulu Plus.
Does anyone have any clue on how to do this either through Unity3D or through other IDE's, any links or tutorials will suffice?
Historically the PS4 and XboxOne have been a partner-only platform. Though Sony hasn't announced plans to make PS4 non-game apps available to indie-developers, I can help point you in the right direction.
Build your apps with WinJS 4.0.1 (or greater) and ES5
Package your Javascript-Based app for Windows 10 Hosted Web App (https://msdn.microsoft.com/en-us/library/windows/apps/dn705792.aspx?f=255&MSPPError=-2147217396)
Contact Sony Developer World (https://developer.sony.com/) to request Media Application (non-game) access
Hint: Sony non-game apps support something pretty darn similar to step #2
Good Luck!
Right now Xbox One development is not broadly available. Microsoft announced that with Windows 10, they will be opening up to a much bigger set of developers.
Get the Visual Studio 2015 preview and start learning how Universal Apps work on PC and phone. That will prepare you for when Xbox becomes available as a development target.
For PlayStation there is something called LibJScript. This is used primarily for application making on PS platforms (PS3/PS4/PS Vita). It also contains Canvas2D so if you have made any HTML games before it should feel familiar.
It is probably worth mentioning that you need to have access to a Sony development Platform. The process is detailed at https://www.playstation.com/en-us/develop/

Visual Studio Blend: using physical Windows Phone as a target device

Okay, okay - this should be simple, but I just can't figure it out, and Google isn't helping. I just bought a Lumia 635 for developing apps for the Windows store, and I'm using Blend to make my apps in HTML and JS. I've been getting along just fine so far, but it seems that I'm unable to select my WP as a target device.
I've already "unlocked" my windows phone device so that I can use it to develop. I don't believe it's to do with drivers since I would assume Win8 has the drivers inbuild. I'm wondering, is this even possible from within blend? There is a separate program named "Windows Phone App Deployment". Do I have to use this? There seems to be very little concise documentation on this, so I'm assuming it's not possible.
For universal apps, the available deploy targets are based on which project you choose as your startup project. By default the Windows App is the startup project, so it gives you deploy options like Local Machine and Simulator (Windows Tab). Change your startup project to Windows Phone App and you'll see the device option as well as different phone emulators.

Activation Error and no access to Iphone

I upgraded my Iphone IOS to 7 weeks ago.
Today automaticaly it has been upgraded to the last beta IOS and ask me for Activation.
On display there's a text "Activation Error, register for developer program" and I have not access to my phone.
also, since i installed a new windows on my laptop, I didnot connect the phone to my itunes. Now for finding UDID I just connect it to Itune and Itune ask me to Trust the phone but i have not access to iphone to trust.
seems i have the option to downgrade to ios6 through dfu mode, but i need my data on it and it will be lost if i use udf/restore.
plz provide me solution
This seems like it would answer your question: http://www.imore.com/how-downgrade-ios-7-beta-back-ios-6
Sometimes it's tricky knowing if you made it into DFU mode properly, this should help: http://www.iclarified.com/entry/index.php?enid=1034
Please be careful putting your primary phone on unstable versions of software, Apple has a nasty history of trying to prevent people from going backward.

Testing Windows phone 7 Application

Forgive me for what may seem as a stupid question but, after some rummaging around on the web, I can't seem to find how to test my Windows Phone Application. I'm not referring to the guidelines, I'm actually referring to sending it to Microsoft for them to check if it's "okay" or checking it on Visual Studio as I think there is a way of doing that in VS.
Any help is highly appreciated.
Thank you.
This should help. Keep in mind that before you send it to microsoft (or appHub) your app needs to be fairly perfect. Submissions aren't free :)
edit: this is assuming you were asking how to submit it for review. When you submit your app, the review process starts.
For app testing you need the sdk... With the sdk you have a perfect emulator for test your apps. For app deploy on your device, after you've bougth the annual subscription to be a developer, you have to associate your phone and install zune on your pc (read here).
After you tests you can submit your app through this process (read here).

is there an equivalent of wp7's marketplacereviewtask for windows 8 / winrt / metro style?

I've looked through MSDN on both the Store API and the Launchers collection, and can't seem to find a task or launcher that would open up an application in the Marketplace application ready for a user to rate, as we could really easily do in Windows Phone 7. Is there an alternative way that I can easily point a user towards leaving a review/rating, or are we going to have to wait until MS provides this, or does it already exist?
I believe, or should I say "I hope", that the "rate and review" command appears automatically under the settings charm for all applications downloaded from the store.
Can anyone confirm this?
Yes it looks like you are right, in the Guidelines for app settings (Windows Store apps) http://msdn.microsoft.com/en-us/library/windows/apps/Hh770544.aspx#user_experience , says that in the charm setting under Rate & Review, the user can rate and review your application.
However: "Only apps that are installed through the Windows Store have the Rate and review entry point."