MediaControllerCompat returning wrong state - android-mediaplayer

In my app, I am instantiating a MediaControllerCompat with a valid Token and here is the issue that I am encountering:
The value that I am getting from mController.getPlaybackState().getPosition() is the length of my audio instead of its position, and last time I update the state on the MediaSession object I did set it with the correct playback position.
It is probably something in my code, but just wondering if there is anything in the instantiation process of MediaControllerCompat that can make this happen.

Related

(PsychoPy) Cannot assign fixed (independent of RT) duration to rating scale component

For my fMRI experiment, I would like to have a rating window of a fixed 4s duration, i.e.
1) if a response is given in this window, the component stays active (marker is displayed) for the remaining time, i.e. 4-rt
2) if no response is given in this window, the component ends and the script moves on to the next trial
I've set the duration property of my rating scale component to 4s, but the scale still awaits a response indefinitely. The maxTime property is of no help, as that just deactivates the component rather than end it.
On the other hand, if a response is given, the component ends right then, making the rating window effectively of variable duration, which I do not want.
I've defined a blank text component to stay on the screen for 4-ratingScale.rt and thus act as a "buffer" that makes the total duration fixed. But I get the error "AttributeError: 'RatingScale' object has no attribute 'rt'". If instead of .rt I use .getRT(), I do get a value, however it does not seem to correspond to the time passed between the scale being displayed and a response being given.
Thanks for any thoughts!

Unable to interrupt psychopy script, event.getKeys() always empty

I'm new to psychopy and python. I'm trying to program a way to quit a script (that I didn't write), by pressing a key for example. I've added this to the while loop:
while n < total
start=time.clock()
if len(event.getKeys()) > 0:
break
# Another while loop here that ends when time is past a certain duration after 'start'.
And it's not working, it doesn't register any key presses. So I'm guessing key presses are only registered during specific times. What are those times? What is required to register key presses? That loop is extremely fast, sending signals every few milliseconds, so I can't just add wait commands in the loop.
If I could just have a parallel thread checking for a key press that would be good too, but that sounds complicated to learn.
Thanks!
Edits: The code runs as expected otherwise (in particular no errors). "core" and "event" are included. There aren't any other "event" command of any kind that would affect the "key press log".
Changing the rest of the loop content to something that includes core.wait statements makes it work. So for anybody else having this difficulty, my original guess was correct: key presses are not registered during busy times (i.e. in my case a while statement that constantly checks the time), or possibly only during specific busy times... Perhaps someone with more knowledge can clarify.
....So I'm guessing key presses are only registered during specific
times. What are those times? What is required to register key
presses?....
To try and answer your specific question, the psychopy api functions/methods that cause keyboard events to be registered are ( now updated to be literally every psychopy 1.81 API function to do this):
event.waitKeys()[1]
event.clearEvents()[1]
event.getKeys()[2]
event.Mouse.getPressed()
win.flip()
core.wait()
visual.Window.dispatchAllWindowEvents()
1: These functions also remove all existing keyboard events from the event list. This means that any future call to a function like getKeys() will only return a keyboard event if it occurred after the last time one of these functions was called.
2: If keyList=None, does the same as *, else removes keys from the key event list that are within the keyList kwarg.
Note that one of the times keyboard events are 'dispatched' is in the event.getKeys() call itself. By default, this function also removes any existing key events.
So, without being seeing the full source of the inner loop that you mention, it seems highly likely that the event.getKeys() is never returning a key event because key events are being consumed by some other call within the inner loop. So the chance that an event is in the key list when the outer getKeys() is called is very very low.
Update in response to OP's comment on Jonas' test script ( I do not have enough rep to add comments to answers yet):
... Strange that you say this ..[jonas example code].. works
and from Sol's answer it would seem it shouldn't. – zorgkang
Perhaps my answer is giving the wrong understanding, as it is intended to provide information that shows exactly why Jonas' example should, and does, work. Jonas' example code works because the only time key events are being removed from the event buffer is when getKeys() is called, and any events that are removed are also returned by the function, causing the loop to break.
This is not really an answer. Here's an attempt to minimally reproduce the error. If the window closes on keypress, it's a success. It works for me, so I failed to reproduce it. Does it work for you?
from psychopy import event, visual, core
win = visual.Window()
clock = core.Clock()
while True:
clock.reset()
if event.getKeys():
break
while clock.getTime() < 1:
pass
I don't have the time module installed, so I used psychopy.core.Clock() instead but it shouldn't make a difference, unless your time-code ends up in an infinite loop, thus only running event.getKeys() once after a few microseconds.

Variable is changing without the program running

On the website I am writing, there is an object called person which holds a variable called balance. At one point I call the set method and change balance's value to 100 from 0.
I noticed there was a problem when the at the end running my program the value of balance was back to 0. Placing a break point where it changes balance with the code
User.person.balance = Date.Parse(txtBal_Updated.Text)
it goes through the setter and changes the value from 0 to 100. I stop the program right after this change and use the tracer to look at the value of balance and it say 100. But if I look at person and through person to balance it shows that it is 0. Then when I look back at balance it has suddenly changed back to 0 without me stepping through the program at all. I am very confused how an objects value can change without the program running.
What is the thing that you call “your program” ? Is it some JavaScript in a Web page ? How do you run it ?
What is “the tracer” ? With what tool(s) you inspect the variables ?
Your problem makes me think strongly of variable scope. You may experience some garbage-collecting too.
You focus on the variables themselves. In your situation, I suspect first the instrumentation.

Cancelling a setInterval delay while it is running in AS2

Is this possible?
I have a file in which a movie clip is launched when the user roles over another element. To make the user experience more pleasant this happens after a 3 second delay using setInterval. Is there a way of stopping and resetting this time if the user rolls off the element before the 3 seconds is up?
var xTimer = setInterval(wait, 3000);
function wait(){
show('all');
play('all');
clearInterval(xTimer);
}
Above is the code I have used to set the delay, and below is the code I had assumed would interrupt and reset the timer.
invisBtn.onRollOut = function(){
rollover_mc.gotoAndStop(1);
stop();
clearInterval(xTimer());
trace('off');
}
Any help on this would be massively appreciated.
First, the setInterval & clearInterval functions use a Number variable to work.
setInterval() returns a Number variable, and clearInterval() takes that Number in parameter to remove the previous started interval. Here you seem to keep the interval ID inside a function variable instead of a Number one.
Thus, clearInterval(xTimer()); should in reality be clearInterval(xTimer); (without the parenthesis after xTimer).
And secondly, so you can use it in the invisBtn.onRollOut function, just be sure that the xTimer variable is scoped correctly (not inside a function where the invisBtn.onRollOut isn't also), and not on different keyframes of the timeline (timeline keyframes in Flash tends to forget the code you've written on it as soon as the reading head passes onto a new keyframe of the layer which has the code on it).
Feel free to ask more details if you need !

How to really trap all errors with $etrap in Intersystems Caché?

I've been banging my head a lot because of this. In the way that $etrap (error handling special variable) was conceived you must be careful to really trap all errors. I've been partially successful in doing this. But I'm still missing something, because when run in user mode (application mode) there are internal Cache library errors that are still halting the application.
What I did was:
ProcessX(var)
set sc=$$ProcessXProtected(var)
w !,"after routine call"
quit sc
ProcessXProtected(var)
new $etrap
;This stops Cache from processing the error before this context. Code
; will resume at the line [w !,"after routine call"] above
set $etrap="set $ECODE = """" quit:$quit 0 quit"
set sc=1
set sc=$$ProcessHelper(var)
quit sc
ProcessHelper(var)
new $etrap
; this code tells Cache to keep unwindind error handling context up
; to the previous error handling.
set $etrap="quit:$quit 0 quit"
do AnyStuff^Anyplace(var)
quit 1
AnyStuffFoo(var)
; Call anything, which might in turn call many sub routines
; The important point is that we don't know how many contexts
; will be created from now on. So we must trap all errors, in any
; case.
;Call internal Cache library
quit
After all this, I can see that when I call the program from a prompt it works! But when I call from Cache Terminal Script (application mode, I was told) it fails and aborts the program (the error trapping mechanism doesn't work as expected).
Is is possible that an old-style error trap ($ZTRAP) is being set only in Usermode?
The documentation on this is pretty good, so I won't repeat it all here, but a key point is that $ZTRAP isn't New-ed in the same way as $ETRAP. In a way, it is "implicitly new-ed", in that its value only applies to the current stack level and subsequent calls. It reverts to any previous value once you Quit up past the level it was set in.
Also, I'm not sure if there's a defined order of precedence between $ETRAP and $ZTRAP handlers, but if $ZTRAP is of higher precedence, that would override your $ETRAPs.
You could try setting $ZTRAP yourself right before you call the library function. Set it to something different than $ETRAP so you can be sure which one was triggered.
Even that might not help though. If $ZTRAP is being set within the library function, the new value will be in effect, so this won't make a difference. This would only help you if the value of $ZTRAP came from somewhere further up the stack.
You didn't mention what library function caused this. My company has source code for some library functions, so if you can tell me the function name I'll see what I can find. Please give me the value of $ZVersion too so I can be sure we're talking about the same version of Cache.