My question is that i have embedded deep linking in my ios application. It is successfully opening my ios app from facebook app on iPhone 5c but it is not working on iPhone 6 plus,it is just redirecting to app store while my app is installed in the device.
Can someone tell me why there is difference of behaviour of deep linking on different devices.
Both the devices have same version 9.3.2
Thanks in advance
If you are using Universal Links for this, it's possible you inadvertently disabled them on one of the devices. Try pasting the link into your default iOS Notes app, long-pressing on it, and selecting Open in [app]
Related
Is it possible guys? As I know I can use the React Native eusing Windows Laptop but I can't build or produce a mobile ios app using Windows laptop?
Also what are the conflicts when developing android app and iOS app using Reactive Native
You can develop your iOS and Android app completely on windows, but it is correct, that you need a Mac to build and deploy it for iOS app. You could use a service like https://www.macstadium.com/ for this step. They offer access to macs on a monthly basis.
I'm working with RN since 2015 and I only found a few "conflicts":
1.) You have to double check styling between iOS and Android, since a few properties behave little different (like overview). But the RN team is constantly working on this and it gets better and better.
2.) If you need access to native device functions like InApp purchase API, you have to find Libraries, which work on iOS and Android.
All in all RN is a very good framework for writing cross platform apps. You should give it a try :-)
I have developed one application in which camera is used. App uses camera for video recording and also my app is totally based on camera. Now I have to submit app for Facebook review as I have used FacebookLoginSDK.
Facebook App review requires simulator build, but all you know how can we access camera in simulator ?
So how can I show my app to Facebook ?
I have referred below guidelines :
http://king107.blogspot.in/p/how-to-create-simulator-build-and-run.html
Creating an iOS Simulator Build of Cocoapod project
My build is created successfully, but the problem is cannot access camera.
If anyone have alternate solution, then please let me know.
As of now, there's no way you can test camera function of your app if you're using a simulator.
The best solution is to get an iOS device, borrow from someone you know that owns iOS devices.
https://developer.apple.com/library/content/documentation/IDEs/Conceptual/iOS_Simulator_Guide/TestingontheiOSSimulator/TestingontheiOSSimulator.html
I runned a react native app in different devices.A device is iOS 9 and another is iOS 10. The device iOS 9 will encounter a error that could not connect to development server.The device iOS 10 can run successfully.I use react native 0.4.1. I will show you more informations if you need. I don't know what should I show.And you can tell me some ideas if you know some possible reason
I believe all the devices must be connected to the same Apple Developer account. Check if both of your devices have the same Apple ID and try to run them through Xcode.
Also make sure you follow all the steps in these guides
Running On Device
Launching Your App on Devices
If it doesn't work but you are still able to install the app, try to run the app with Wi-Fi while being on the same network as your mac, here is the guide on how to do that
Cheers!
I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.
I am working with the social framework. On iPads with IOS6 it works fine.
But when I test it on a device with IOS 5 I get the following error.
dyld: Library not loaded: /System/Library/Frameworks/Social.framework/Social
Referenced from: /var/mobile/Applications/3A3020E0-09D7-49DD-96E2-2E0F20C098D2/RacingGenk.app/RacingGenk
Reason: image not found
Can anybody help ?
Kind regards.
Stef
The social framework isn't available before iOS 6, which explains the problems you're having.
What you need to do is weak link the social framework, which will let you use it on iOS 6 but won't cause pre iOS 6 devices to try to load it. To weak link a library you should select your application's target in XCode, go to the Build Phases tab, and under Link Binary with Libraries make sure that the 'Social.framework' entry is set to Optional rather than Required.
The social framework was introduced in iOS 6, but if you want you have sharing ability for facebook, twitter and many other social networks / sites on devices running versions of iOS before 6.0 then feel free to explore sharekit:
http://getsharekit.com/
Its really easy to use and works for both iOS 6 apps and apps running on previous versions of iOS.
That is because the Facebook integration is only available on iOS6. You can however still use facebook using the original Facebook API for < IOS6 devices.