What does the label "triaged" mean on TensorFlow issues? - tensorflow

I'm interested to make some contributions to TensorFlow in future. I saw that some labels have "contributions welcome" and "triaged" at the same time. Can someone explain to me what "triaged" means?
https://github.com/tensorflow/tensorflow/labels/triaged

That's part of our internal process, to help us make sure we look through all of the Github issues that the community submits. Having the label is an indication that we've seen the issue, and usually means we've marked it as something we'd welcome help with, assigned it to a team member to be worked on, or taken some other action to handle it appropriately.
Does that help?

Related

Sending PageUp key to Reflections session?

I am creating a macro in VBA to automate a process in a Reflections 3270 environment.
This is not usually an issue, because
MyScreen.SendKeys "<ENTER>"
works fine, and 99% of the time in our system, enter is used.
However, I can't seem to find the key code for Page Up. I'd like to avoid remapping the user's keys if possible.
I have tried
"<PageUp>"
"<RollDown>" 'these two were listed on some documentation I found through google
"<RollUp>" '******************
"<PFPageUp>"
Can't think of or find anything else.
Solution moved from #Marx's question post.
Found the answer. Hopefully this will help someone in the future.
MyScreen.SendKeys "<PA1>"
Page Advance 1

How can understanding logs help a tester?

I am an automation + manual tester. I would like to understand the reason how understanding the logs of an application(which i am working on) help me in improving my testing skills.
By viewing logs you will get some ideas about the error, if it is data level fix you can release and fix directly without dev team help.
In Java some times Runtime exception will occur, it will not convey messages to you in the interface about the exact problem. By viewing log you can get some ideas about the Runtime exception.
You see, I am really new into android, but the reason logs are important is because they can help you track down issues, such as Java.NullPointerExceptions and can help you trace back to where the issues were. I think there is also a way to create an error dialogue in the log, which can tell you that an error occurred. This is particularly essential in debugging, where you need to solve a problem in your app. I hope this helps, and best of luck. I think you can search up how to write stuff into a log at certain areas. I think the way on how to Log is to access Log class. http://developer.android.com/reference/android/util/Log.html

What exactly happens when you press the "play" button in Unity?

As soon as you hit "Play" what happens in the background of the software? The code is already compiled and ready at this point. So when I press "Play" the code gets executed. What other things occur along with this?
I have this question as an assignment and would really like to know. Thanks. :)
Actually everything is loaded by script. This graph explains the process. Also the links below can be useful for you to understand all the background process.
Execution Order of Event Functions
Overview: Script compilation
Asking what happens when you press Play is like asking Coke to reveal the drink recipe. This is what they sell. You got that as assignment, fact is you can say anything and your teacher would lie to tell you wrong, since he does not know either (except if he works for a company that bought the source code of the engine).
What you can say, is that the OpenGl/DirectX API is initialised, registration of all event to the OS like Input, application data and so on, then all the Engine functioning, registering of the needed classes in memory, init of the physics, parsing of the opening scene YAML file, creation of the content and placement in space, for each item, if a MonoBehaviour, registration of all callbacks, all the debug code related to profiler and stack tracing, crash reports and many more...
Those are the obvious ones and I cannot have any clue of what is going on without using a tool to decompose the code. Problem, it is against the EULA and then illegal.

Reference not found after switching from Debug to Release mode

I have a problem with several references in my VB.NET project.
For example I have this line of code:
Dim m As New Chilkat.Email
It comes from the library "ChilkatDotNet45.dll".
When I click on "References" and locate this dll, I can see that it has the settings "Use local copy" and "Do not include interop types".
When I switch to Release mode, the compiler tells me that "Chilkat.EMail" is not defined.
I have this problem with several DLLs, so it is not specific to Chilkat.
Can somebody tell me what I did wrong?
Thank you.
One of the standard approaches to solving any programming-related issue is trying to reduce the scope of the investigation. If you have a big project, in which something doesn't work, try to create a smaller project, and try to replicate desired functionality in it. Reduce as much as possible, down to a brand new project with maybe 5-10 lines of code in it.
If you were unable to solve your problem after making a reduced test case, now it's good time to post it on StackOverflow. I am usually reducing problems while writing a question on SO (not before, as one might think), constantly thinking "ok, is it minimized enough"; and this is how 90% of the questions never get posted - I often find a solution along the way of reducing my question to bare bones. :)
In your case, can you build a simplified project which has this problem and post a link here? We could then try switching Debug to Release on our machines and see if the we can reproduce. There are too many options to do the guesswork.

WEPopoverController view init warning

I googled trying to find the answer, but failed.
It's actually a quick question, and i just don't have enough memory-management and objective-understanding to solve it properly by myself.
If someone ever user WEPopover library(great tool, thanks to developers https://github.com/werner77/WEPopover), they remember that there is a warning in WEPopoverController.m:
//First force a load view for the contentViewController so the popoverContentSize is properly initialized
contentViewController.view;
and the warning as follows:
Property access result unused - getters should not be used for side effects
I'm not pretty sure what are they trying to achieve, but i truly believe it's not a propoer way to initialize things, but i am not sure if i should use any methods, because i don't want to disturb the functionality.
Any advices and hints will be hihgly appreciated!
I just solved it, I had the same issue! :)
just replace contentViewController.view; with [contentViewController view];
That's all. You might solved it, as you've asked it a longtime before! But it would be helpful to other if they will find the same issue:)