Human Interface Device sharing [HIDAPI] - usb

I have a Human Interface Device (HID) that I'm trying to talk to with HIDAPI and I am having some difficulty talking to it when another program has a handle on the device; namely the device vendor's development software.
The device in question is an RFID Reader which behaves as an HID (not to be confused with HID Corporation, which manufactures RFID products).
I cannot get a handle on the device upon calling hid_open() from HIDAPI only when the vendor's software is open. Otherwise, I have no apparent issues talking to the device. Normally I would think that the device can only be opened by one program at a time. However, considering that a keyboard and a mouse are also considered HIDs (which are shared among multiple programs all the time), I feel like I should be able to access the reader from both my software and the vendor's software.
I don't know much about HIDs, nor USB in general, so I'm sure this is bit of a newb question, but I'm sure somebody will find this useful in the future.

Related

Windows Embedded USB Client options

I am a very novice embedded developer and I am trying to develop a commercial product using Windows Embedded Compact and a Toradex Apalis T30 COM. Firstly just excuse me here, I am not a professional nor a trained engineer, merely a hobbyist trying to push the boundaries so forgive me if this is supposed to be trivial. I should also state that because of this I have no low level USB experience. I would like to use WEC 2013 but Toradex does not quite have it ready yet so for I guess at least another month I am stuck on WEC 7 if that makes any difference.
My problem is that I cannot seem to figure how one goes implementing USB Client functionality in WEC. As in, I want my device to be able to connect to my PC as a USB client with the PC being the host. Now by default it connects with the Active Sync (now Device Center or something) application and that allows serial communication of sorts if I am not mistaken but I really don't want to make my device dependent on ActiveSync as that will leave a very bad impression on customers as it doesn't look very professional and bears to much of an association with yesteryear's Windows Mobile.
My device is a 3D printer and I am assuming that there is no native USB class for 3D printers. All 3D printers I know of merely use a USB COM port to communicate and I guess that that should be fine for me two. Now what I want to know is how I can make my device appear as a plug and play USB COM port (able to support all the major desktop operating systems)? I know I can use an FTDI chip to do this with a UART port on my device but I am thinking that that is a bit of a waste given the fact that my COM has a built-in USB client port.
One would think that WEC would have built-in support for something like this but I cannot find any documentation regarding how to use it if it does indeed exist. The best I can find is http://msdn.microsoft.com/en-us/library/ee481935.aspx but the page does not really say anything useful.
PS. I cannot really afford to buy a USB vendor-id so I am hoping there is a solution to this that does not require one.
For windows embedded, you have to manually write a driver or a set of registry entries with the right Device Class ID, Vendor ID and Product ID. Once that is done, you need to integrate it in Windows Embedded and rebuild the solution.

Hacking computer hardware to do experiment control

I am a physicist, and I had a revelation a few weeks ago about how I might be able to use my personal computer to get much finer control over laboratory experiments than is typically the case. Before I ran off to try this out though, I wanted to check the feasibility with people who have more expertise than myself in such matters.
The idea is to use the i/o ports---VGA, ethernet, speaker jacks, etc.---on the computer to talk directly to the sensors and actuators in the experimental setup. E.g. cut open one side of an ethernet cable (with the other end attached to the computer) and send each line to a different device. I knew a postdoc who did something very similar using a BeagleBone. He wrote some assembly code that let him sync everything with the internal clock and used the GPIO pins to effectively give him a hybrid signal generator/scope that was completely programmable. It seems like the same thing should be possible with a laptop, and this would have the additional benefit that you can do data analysis from the same device.
The main potential difficulty that I foresee is that the hardware on a BeagleBone is designed with this sort of i/o in mind, whereas I expect the hardware on a laptop will probably be harder to control directly. I know for example (from some preliminary investigation, http://ask.metafilter.com/125812/Simple-USB-control-how-to-blink-an-LED-via-code) that USB ports will be difficult to access this way, and VGA is (according to VGA 15 pin port data read and write using Matlab) impossible. I haven't found anything about using other ports like ethernet or speaker jacks, though.
So the main question is: will this idea be feasible (without investing many months for each new variation of the hardware), and if so what type of i/o (ethernet, speaker jacks, etc.) is likely to be the best bet?
Auxiliary questions are:
Where can I find material to learn how I might go about executing this plan? I'm not even sure what keywords to plug in on Google.
Will the ease with which I can do this depend strongly on operating system or hardware brand?
The only cable I can think of for a pc that can get close to this would be a parallel printer cable which is pretty much gone away. It's a 25 wire cable that data is spread across so that it can send more data at the same time. I'm just not sure if you can target a specific line or if it's more of a left to right fill as data is sent.
To use one on a laptop today would definitely be difficult. You won't find any laptops with parallel ports. There are usb to parallel cables and serial to parallel cables but I would guess that the only control you would have it to the usb or serial interface and not the parallel.
As for Ethernet, you have 4 twisted pair with only 2 pair in use and 2 pair that are extra.
There's some hardware that available called Zwave that you might want to look into. Zwave will allow you to build a network of devices that communicate in a mesh. I'm not sure what kind of response time you need.
I actually just thought of something that might be a good solution. Check out security equipment. There's a lot of equipment available for pc's that monitor doors, windows, sensors, etc. That industry might what your looking for.
I think the easiest way would be to use the USB port as a Human Interface Device (HID) and using a custom built PIC program and a PIC that includes the USB functionality to encode the data to be sent to the computer and in that way be able to program it independently from the OS due to the fact that all mayor OS have the HID USB functionality.
Anyways if you used your MIC/VGA/HDMI whatever other port you still need a device to encode the data or transmit it, and another program inside the computer to decode that data being sent.
And remember that different hardware has different software (drivers) that might decode the raw data in other odd ways rendering your IO hardware dependent.
Hope this helps, but thats why the USB was invented in the first place to make it hardware and os independent.

C++ Issue creating a mouse simulator

I have been given the following project to do:
create a program that runs on computer 1. The program will simulate mouse movements and pass that information through a usb cable from computer 1 to computer 2. Computer 2 must believe the information being passed to it is coming from a mouse-device.
Basically computer 2 has to believe that a mouse is connected to its usb-port, when actually it is another computer (computer 1), and computer 1 basically simulates mouse movements. Which movements the computer simulates doesn't really matter because that would probably be the easy bit, the harder bit is actually making the software that makes that possible.
QUESTION: Is there any program that currently does that? If so please tell me which one it is. If there isn't any program you know of, how would I go about making it myself?
PS: I would assume that this project is theoretically possible. I mean the computer 1 would just have to send signals to computer 2 that are similar to the normal signals sent to a computer by an ordinary mouse.
The ability to act as a USB host as well as a client (keyboard, mouse, etc.) is not typically part of the USB chipset in PCs. The ability to serve either role requires something unique like USB OTG; which you can find in some mobile phones.
So no, this is generally not possible with two random PCs and a USB cable. In any case, you can find a discussion on this here:
Emulate USB Device with USB Host
The thread mentions that you could make a proxying device with active electronics in it to sit between two host-only devices and be capable of translating to appear as a client to one. But with just a plain old USB cable you can't.
Since you're so specific about wanting it to be done with USB and no need to install special software you are probably not interested in something like Synergy:
https://en.wikipedia.org/wiki/Synergy_(software)
...but someone else finding this question might be.

How to write usb touchscreen driver kext in os x 10.9?

I want to write a usb touchscreen kext for usb touch screen .
I have read the Kernel Extension Programming Topics and the I/O Kit Fundamentals etc,
My question is,
1 . how to get the input report messages from touch screen ?
2 . how to post the coordinate info to system ?
I have no idea, anybody help?
It depends on the hardware; moreover, this question is quite broad - you'll need to be more specific in your question to get more specific answers. I'll try to provide a broad overview:
A touchscreen has 2 parts:
Output: showing the image coming from the computer on the display
Input: the touch events to feed back into the computer
As you haven't asked about (1) at all, I assume your device just plugs into a display port on the Mac and is already displaying correctly. If not, you'll want to look into the IOFramebuffer API.
For (2) - Pretty much all USB input devices are HID devices of some form. If you're new to HID in general, you'll probably want to read and understand the USB HID specification and related documentation as you'll be using that information throughout.
OSX already comes with comprehensive support for the standard HID device classes such as keyboards, mice, touchpads, graphics tablets, etc. If your device claims to be any kind of HID device, OSX should already be detecting it and attaching its generic HID driver to it. You should see a IOUSBHIDDriver instance in the I/O Registry (eg. using Apple's IORegistryExplorer tool, or ioreg on the command line).
I'd also expect your device to conform to HID's absolute pointing device profile, so at least single touches should already be working properly. If it's a multitouch device, or you need other extra features, you'll probably want to implement a IOUSBHIDDriver subclass that generates or converts the necessary multitouch events.
If your device for some reason isn't already a HID USB device, you'll need to write a custom USB driver for it, and convert the events coming from it into HID events, as the HID events are passed directly into userspace and processed there. You can actually write USB drivers and generate HID events from userspace, so you might be able to avoid writing any kernel code at all if you prefer.
Apple provides some documentation on HID:
The HID Class Device Interface Guide covers some general concepts and the userspace interfaces.
The Kernel Framework Reference has API documentation for the various IOHID* classes in the kernel.
If you're going to be writing your own kernel HID device driver, your best bet is probably the IOHIDFamily source code. You can probably also find some open source examples around the web.
Apple's USB mailing lists is probably also worth checking, both for the archives and if you have questions. The darwin-kernel and darwin-drivers lists are also relevant.

How can I do bi-directional communication with a custom USB device?

I'm planning to build a USB device that has buttons that some software needs to respond to, and indicators that the software needs to control. I'm new to USB, so I'm looking for any pointers that will get me started.
When I did some USB development a while ago, I found the information at USB Central extremely valuable.
For low bandwidth requirements, you can use something like the FT232R which is a single-chip USB serial implementation. The FTDI drivers are readily available and make the device appear as a regular serial port to the host computer. This is orders of magnitude easier than rolling your own USB implementation (for either end!).
Kinda vague, but in the past I've done a little bit of USB development. The easiest stuff tends to be HID related device as the subset of USB used to commincate is very to implement on both sides. There are hardware devices which are essentially stubbed out to work with HID, you just customize some circuity and go.
The USB standard is actually quite readable. Though it might be a bit overkill if you just want to create a simple device. You could probably get something like this, which is basically an 8051 controller with a USB connector together with firmware and a DLL.
Checkout WinDriver, which is a commercial multiplatform tool what give you easy way to implement usb drivers in user mode, source code compatible between Linux and Windows.