I have some cloud service projects , which i am trying to get it into CI/CD. When i right click on the project from Visual Studio and click Package it does what i want. I can see the ServiceConfiguration.cscfg and ServiceDefinition.csdef in the bin\Release folder after the package command is completed.
How can i achieve the same from an MSBuild command line ? I have tried
msbuild.exe
/p:DeployTarget=Package
/p:DeployOnBuild=true
/p:AutomatedBuild=True
/p:configuration=release
/p:outdir="D:\Pub"
/p:targetprofile="Cloud"
/target:Publish
/p:SolutionDir=$/src/mysln/ WorkerRole.ccproj
What i get is the command completes and i can see around 241 dll and the required files in the folder. Am i missing something in the command argument ? Please advice
Edit : Also refered the official docs , could'nt find anything
Edit 2 : Looks like i can get the packages generated. Now the problem is doing this in VSTS. The build is failing with " projectfile="*Undefined*Obfuscator\Maps\
Basically the solution path is becoming as undefined
Edit 3 : Here's the error message when i try to build only the CloudServiceProj
C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\Bin\Microsoft.Common.CurrentVersion.targets(5165,5): Error MSB3073: The command "if "Release" == "Debug" goto :exit
"*Undefined*Obfuscator\Tool\CO" projectfile="*Undefined*Obfuscator\Maps
The undefined is working fine locally , since it has the $(SolutionDir) variable in VS. Not sure how do i handle it here
Update
Here's the msbuild that am using
Update 4
I tried building the solution directly as suggested, but it has some .NET CORE as well as .NET Framework projects and i am getting this error
C:\Program Files\dotnet\sdk\2.2.105\Sdks\Microsoft.NET.Sdk.Publish\build\netstandard1.0\Microsoft.NET.Sdk.Publish.targets(163,11): Error MSB4006: There is a circular dependency in the target dependency graph involving target "Publish"..
What i get is the command completes and i can see around 241 dll and the required files in the folder. Am i missing something in the command argument ?
For this question, you can try to change the argument /p:outdir="D:\Pub" to /p:PublishDir="D:\Pub". That because the argument outdir is used to stored the output files not the publish files, it contains the build output of the projects (including the reference project). That the reason why there are around 241 dll and the required files in the folder.
As I test, if I change the argument to PublishDir, it works fine:
For the second question, I am not familiar with Azure Cloud Service, as I know about MSBuild/Visual Studio, we should build the "main" project instead of the reference project, so you can try to build the AzureCloudService.ccproj or build the solution file .sln.
Besides, when we build the project/solution, we do not need specify the solution folder, just specify the project file or solution directly:
msbuild.exe "TheRelativePathForYourSolutionInRepos.sln" /t:Publish /p:DeployOnBuild=true /p:AutomatedBuild=True /p:configuration=release /p:TargetProfile=Cloud /p:PublishDir="D:\Pub"
If above not resolve your questions, please share your build error log in your question.
Update:
For the second part, I have a post build event which does some
obfuscation .
If you have use any Macros, like $(SolutionDir) in your build event, but build the project file, you will got that error. Because the project reference information exists in the solution information, we can't access it when we only build one project.
Try to replace all $(SolutionDir) with $(ProjectDir)..\
Update2:
Since you can build the .sln file on your local without any issue, you could also build the .sln file with Azure pipeline. As test, I could build the .sln file in the Azure pipeline:
Besides, if you have replace $(SolutionDir) with $(ProjectDir)..\, how do you still get the error Undefined? Try to double check you build event, or you can share it in the question.
Hope this helps.
I'm trying to create a .netstandard nuget package following these instructions, using VS2017 RC. It builds fine, but when I try to create the package using
msbuild /t:pack /p:Configuration=Release
I get an error, that the target pack is not available in my solution:
error MSB4057: The target "pack" does not exist in the project.
I'm not really sure what to do with this message or where I should be looking to fix it. Any suggestions?
Thanks to an answer on the MSDN forums I was able to get it working.
You'll have to specify your .csproj in the build command so it won't try to use the solution file (.sln).
msbuild "C:\Users\Administrator\Documents\visual studio 2017\Projects\AppLogger\AppLogger\AppLogger.csproj" /t:pack /p:Configuration=Release
Additionally I had to install the NuGet.Build.Tasks.Pack" package from NuGet.
The command msbuild /t:pack /p:Configuration=Release is specifying that MSBuild should run the pack target within the build script. The error indicates that MSBuild isn't able to find that target within the build script (or one of it's imports). Have you double checked your prerequisites? You're either using the wrong build script or it's missing an <import> tag.
You must import targets before using them. In project file before using targets write:
<Import Project="$(VSToolsPath)\WebApplications\Microsoft.WebApplication.targets" Condition="'$(VSToolsPath)' != ''" />
I know that msbuild does not support VDPROJ files, but it maybe built using command line devenv.
I want to build all prjects (C#) using msbuild task and only after that starting specific setup project from my solution. Of course this projects has dependencies to previously created C# projects (otput from proj1, proj2, proj3).
How could I do it?
Override AfterCompile (or AfterBuild) task and add Exec command for devenv.exe to compile vdproj files. When you run devenv.exe /build /project you will only build the specified project within the specified solution. Only project files that have changed since the last build will be build. Therefore the dependant projects will not be build unless they have been changed.
I'm not able to build solution incrementally. I checked diagnostic log and I found that every project containing workflows are always rebuild because of this:
Input file ".NETFramework,Version=v3.5" does not exist.
Workflows are always recompiled, new temporary files are created and project is build again.
Building target "WorkflowCompilation" completely.
Input file ".NETFramework,Version=v3.5" does not exist.
Using "CompileWorkflowTask" task from assembly "System.Workflow.ComponentModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35".
Task "CompileWorkflowTask"
No files found with '.xoml' extension in the set of input files.
Generated temporary code file: C:\Users\Ludwo\AppData\Local\Temp\uwdnm5th.cs
Workflow markup validations completed with 0 errors and 0 warnings.
Done executing task "CompileWorkflowTask".
Done building target "WorkflowCompilation" in project "Delta.Workflow.Common.Merged.csproj".
Target "CoreCompile" in file "C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.CSharp.targets" from project "h:\Prj\R4x\M\CountrySystems\Delta\Common\Delta.Workflow.Common\Delta.Workflow.Common.Merged.csproj" (target "Compile" depends on it):
Building target "CoreCompile" completely.
Input file "C:\Users\Ludwo\AppData\Local\Temp\uwdnm5th.cs" is newer than output file "obj\Debug\Delta.Workflow.Common.pdb".
I'm building my projects using MSBuild 4.0. My projects are set to build with v3.5 TargetFrameworkVersion, unit tests projects are build with TargetFrameworkVersion set to v4.0. I tried to build it on different PC but the result is still the same. I also played with references in my projects. It seems to be like v4.0/v3.5 conflict, but I don't know how to fix it. Any ideas?
I found it. The root cause is wrong version of Workflow.targets file imported inside my workflow (.csproj) projects. Workflow.targets for .NET v4.0 was imported instead of v3.5. It should be related to projects upgrade from VS2008 to VS2010 I did some time ago.
I changed Workflow.targets Import from
<Import Project="$(MSBuildToolsPath)\Workflow.targets"/>
to
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Windows Workflow Foundation\v3.5\Workflow.targets" />
Hope it helps someone...
I am trying to use MSBuild to build a solution with a specified target platform (I need both binaries, x86 and x64). This is how I tried it:
C:\WINDOWS\Microsoft.NET\Framework\v3.5>MsBuild SolutionPath\Solution.sln /t:Rebuild /p:Configuration=Release /p:Platform="x86"
However the build always fails if the platform is different from "Any CPU". What am I doing wrong?
This is the while output MSBuild prints:
C:\WINDOWS\Microsoft.NET\Framework\v3.5>MsBuild
SolutionPath\Solution.sln /t:Rebuild
/p:Configuration=Release
/p:Platform="x86" Microsoft (R) Build
Engine Version 3.5.30729.1 [Microsoft
.NET Framework, Version
2.0.50727.3082] Copyright (C) Microsoft Corporation 2007. All rights
reserved.
Build started 1.7.2010 8:28:10.
Project "SolutionPath\Solution.sln" on
node 0 (Rebuild targe t(s)).
SolutionPath\Solution.sln : error
MSB4126: The specified sol ution
configuration "Release|x86" is
invalid. Please specify a valid
solution c onfiguration using the
Configuration and Platform properties
(e.g. MSBuild.exe Solution.sln
/p:Configuration=Debug
/p:Platform="Any CPU") or leave those
prope rties blank to use the default
solution configuration. Done Building
Project "SolutionPath\Solution.sln"
(Rebuild t arget(s)) -- FAILED.
Build FAILED.
"SolutionPath\Solution.sln" (Rebuild
target) (1) ->
(ValidateSolutionConfiguration target)
-> SolutionPath\Solution.sln : error MSB4126: The specified s olution
configuration "Release|x86" is
invalid. Please specify a valid
solution configuration using the
Configuration and Platform properties
(e.g. MSBuild.ex e Solution.sln
/p:Configuration=Debug
/p:Platform="Any CPU") or leave those
pro perties blank to use the default
solution configuration.
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.03
If I try to build it for x86/x64 with devenv it works perfectly, however I am trying to set up a build server without installing all the necessary versions of Visual Studio. By the way, if there is a better free tool (that supports .NET framework 4) out there, I'd love to hear about it.
In MSBuild or Teamcity use command line
MSBuild yourproject.sln /property:Configuration=Release /property:Platform=x64
or use shorter form:
MSBuild yourproject.sln /p:Configuration=Release /p:Platform=x64
However you need to set up platform in your project anyway, see the answer by Julien Hoarau.
If you want to build your solution for x86 and x64, your solution must be configured for both platforms. Actually you just have an Any CPU configuration.
How to check the available configuration for a project
To check the available configuration for a given project, open the project file (*.csproj for example) and look for a PropertyGroup with the right Condition.
If you want to build in Release mode for x86, you must have something like this in your project file:
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
...
</PropertyGroup>
How to create and edit the configuration in Visual Studio
(source: microsoft.com)
(source: msdn.com)
(source: msdn.com)
How to create and edit the configuration (on MSDN)
If you're trying to do this from the command line, you may be encountering an issue where a machine-wide environment variable 'Platform' is being set for you and working against you. I can reproduce this if I use the VS2012 Command window instead of a regular windows Command window.
At the command prompt type:
set platform
In a VS2012 Command window, I have a value of 'X64' preset. That seems to interfere with whatever is in my solution file.
In a regular Command window, the 'set' command results in a "variable not defined" message...which is good.
If the result of your 'set' command above returns no environment variable value, you should be good to go.
Hopefully this helps someone out there.
For platform I was specifying "Any CPU", changed it to "AnyCPU" and that fixed the problem.
msbuild C:\Users\Project\Project.publishproj /p:Platform="AnyCPU" /p:DeployOnBuild=true /p:PublishProfile=local /p:Configuration=Debug
If you look at your .csproj file you'll see the correct platform name to use.
For VS2017 and 2019... with the modern core library SDK project files, the platform can be changed during the build process. Here's an example to change to the anycpu platform, just before the built-in CoreCompile task runs:
<Project Sdk="Microsoft.NET.Sdk" >
<Target Name="SwitchToAnyCpu" BeforeTargets="CoreCompile" >
<Message Text="Current Platform=$(Platform)" />
<Message Text="Current PlatformTarget=$(PlatformName)" />
<PropertyGroup>
<Platform>anycpu</Platform>
<PlatformTarget>anycpu</PlatformTarget>
</PropertyGroup>
<Message Text="New Platform=$(Platform)" />
<Message Text="New PlatformTarget=$(PlatformTarget)" />
</Target>
</Project>
In my case, I'm building an FPGA with BeforeTargets and AfterTargets tasks, but compiling a C# app in the main CoreCompile. (partly as I may want some sort of command-line app, and partly because I could not figure out how to omit or override CoreCompile)
To build for multiple, concurrent binaries such as x86 and x64: either a separate, manual build task would be needed or two separate project files with the respective <PlatformTarget>x86</PlatformTarget> and <PlatformTarget>x64</PlatformTarget> settings in the example, above.
When you define different build configurations in your visual studio solution for your projects using a tool like ConfigurationTransform, you may want your Teamcity build, to build you a specified build configuration. You may have build configurations e.g., Debug, Release, Dev, UAT, Prod etc defined. This means, you will have MSBuild Configuration transformation setup for the different configurations. These different configurations are usually used when you have different configurations, e.g. different database connection strings, for the different environment. This is very common because you would have a different database for your production environment from your playground development environment.
They say a picture is worth a thousand words, please see the image below how you would specify multiple build configurations in Teamcity.
In the commandline input text box, specify as below
/p:OutputPath=Publish;Configuration=Dev
Here, I have specified two commandline build configurations/arguments OutputPath and build Configuration with values Publish and Dev respectively, but it could have been, UAT or Prod configuration. If you want more, simply separate them by semi-colon,;
There is an odd case I got in VS2017, about the space between ‘Any’ and 'CPU'.
this is not about using command prompt.
If you have a build project file, which could call other solution files. You can try to add the space between Any and CPU, like this (the Platform property value):
<MSBuild Projects="#(SolutionToBuild2)" Properties ="Configuration=$(ProjectConfiguration);Platform=Any CPU;Rerun=$(MsBuildReRun);" />
Before I fix this build issue, it is like this (ProjectPlatform is a global variable, was set to 'AnyCPU'):
<MSBuild Projects="#(SolutionToBuild1)" Properties ="Configuration=$(ProjectConfiguration);Platform=$(ProjectPlatform);Rerun=$(MsBuildReRun);" />
Also, we have a lot projects being called using $ (ProjectPlatform), which is 'AnyCPU' and work fine. If we open proj file, we can see lines liket this and it make sense.
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
So my conclusion is,
'AnyCPU' works for calling project files, but not for calling solution files,
for calling solution files, using 'Any CPU' (add the space.)
For now, I am not sure if it is a bug of VS project file or MSBuild.
I am using VS2017 with VS2017 build tools installed.
In Visual Studio 2019, version 16.8.4, you can just add
<Prefer32Bit>false</Prefer32Bit>