Control of parallelization - azure-data-lake

I am running a custom processor on a rowset that does not seem to run in parallel. The underlying ~1GB text file is first read into a table that is partitioned via round robin. The 'Extract' runs on 200 vertices but then (under 'Aggregate' node) the processing [that does various complex computations] happens on only 2 vertices even though the parallelism parameter is much higher than that. Is there a special hint that needs to be used to dictate the compiler to use more vertex? Is there a function or property that needs to be overridden to set the parallelism at this phase as well?

Sorry for the late reply. But it is vacation time :).
It is good to see that the extract phase is fully scaled out.
Without seeing the script or the generated plan it is a bit difficult to say why you only see 2 vertices in some places. There are a couple of reasons why that may be the case:
you don't have enough data to scale out to more.
your aggregation needs more data and thus the plan has less parallelism.
your operation is intrinsically less parallel.
The optimizer's data cardinality estimation is off and chooses not enough parallelism. We have some ability to hint, but I rather first see the job.
Note that custom processors often block the optimizer from pushing optimizations through in the script (using the READ ONLY option for example helps) and can throw off the cardinality estimations.
If you send me the script, the job graph and the link to the job to mrys at Microsoft, I and the team will look into it next week after the holidays are over.

Related

Is faster code also more power efficient?

Assume I have a CPU running at a constant rate, pulling an equal amount of energy per instruction. I also have two functionally identical programs, which result in the same output, except one has been optimized to execute only 100 instructions, while the other program executes 200 instructions. Is the 100 instruction program necessarily faster than the 200 instruction program? Does a program with fewer instructions draw less power than a program with more instructions?
Things are much more complex than this.
For example execution speed is in many cases dominated by memory. As a practical example some code could process the pixels of an image first in rows and then in columns... a different code instead could be more complex but processing rows and columns at the same time.
The second version could execute more instructions because of more complex housekeeping of the data but I wouldn't be surprised if it was faster because of how memory is organized: reading an image one column at a time is going to "trash the cache" and it's very possible that despite being simple the code working that way could be a LOT slower than the more complex one doing the processing in a memory-friendly way. The simpler code may end up being "stalled" a lot waiting for the cache lines to be filled or flushed to the external memory.
This is just an example, but in reality what happens inside a CPU when code is executed is for many powerful processors today a very very complex process: instructions are exploded in micro-instructions, registers are renamed, there is speculative execution of parts of code depending on what branch predictors guess even before the program counter really reaches a certain instruction and so on. Today the only way to know for sure if something is faster or slower is in many cases just trying with real data and measure.
Is the 100 instruction program necessarily faster than the 200 instruction program?
No. Firstly, on some architectures (such as x86) different instructions can take a different number of cycles. Secondly, there are effects — such cache misses, page faults and branch mispreditictions — that complicate the picture further.
From this it follows that the answer to your headline question is "not necessarily".
Further reading.
I found a paper from 2017 comparing the energy usage, speed, and memory consumption of various programming languages. There is an obvious positive correlation between faster languages also using less energy.

Is it possible to reject excessively large queries on specific views?

I'm working with MS-SQL Server, and we have several views that have the potential to return enormous amounts of processed data, enough to spike our servers to 100% resource usage for 30 minutes straight with a single query (if queried irresponsibly).
There is absolutely no business case in which such huge amounts of data would need to be returned from these views, so we'd like to lock it down to make sure nobody can DoS our SQL servers (intentionally or otherwise) by simply querying these particular views without proper where clauses etc.
Is it possible, via triggers or another method, to check the where clause etc. and confirm whether a given query is "safe" to execute (based on thresholds we determine), and reject the query if it doesn't meet our guidelines?
Or can we configure the server to reject given execution plans based on estimated time-to-completion etc.?
One potential way to reduce the overall cost of certain queries coming from a certain group of people is to use the resource governor. You can throttle how much CPU and/or memory is used up be a particular user/group. This is effective if you have a "wild west" kind of environment where some users submit bad queries that eat your resources alive. See here.
Another thing to consider is to set your MAXDOP (max degree of parallelism) to prevent any single query from taking all of the available CPU threads. That is, if MAXDOP is 1, then any query can only take 2 CPU threads to process. This is useful to prevent a large query from letting smaller quick ones processing. See here.
Kind of hacky but put a top x in every view
You cannot enforce it at the SQL side but on the app size they could use a TimeOut. But if they lack QC they probably lack the discipline for TimeOut. If you have some queries going 30 minutes they are probably setting a value longer than the default.
I'm not convinced about Blam's top X in each view. Without a corresponding ORDER BY clause the data will be returned in an indeterminate order. There may benefits to CDC's MAXDOP suggestion. Not so much for itself, but for the other queries that want to run at the same time.
I'd be inclined to look at moving to stored procedures. Then you can require input parameters and evaluate them before the query gets run in earnest. If, for example, a date range is too big, you can restrict it. You should also find out who is running the expensive query and what they really need. Seems like they might benefit from some ETL. Just some ideas.

RRDtool what use are multiple RRAs?

I'm trying to implement rrdtool. I've read the various tutorials and got my first database up and running. However, there is something that I don't understand.
What eludes me is why so many of the examples I come across instruct me to create multiple RRAs?
Allow me to explain: Let's say I have a sensor that I wish to monitor. I will want to ultimately see graphs of the sensor data on an hourly, daily, weekly and monthly basis and one that spans (I'm still on the fence on this one) about 1.5 yrs (for visualising seasonal influences).
Now, why would I want to create an RRA for each of these views? Why not just create a database like this (stepsize=300 seconds):
DS:sensor:GAUGE:600:U:U \
RRA:AVERAGE:0.5:1:160000
If I understand correctly, I can then create any graph I desire, for any given period with whatever resolution I need.
What would be the use of all the other RRAs people tell me I need to define?
BTW: I can imagine that in the past this would have been helpful when computing power was more rare. Nowadays, with fast disks, high-speed interfaces and powerful CPUs I guess you don't need the kind of pre-processing that RRAs seem to be designed for.
EDIT:
I'm aware of this page. Although it explains about consolidation very clearly, it is my understanding that rrdtool graph can do this consolidation aswell at the moment the data is graphed. There still appears (to me) no added value in "harvest-time consolidation".
Each RRA is a pre-consolidated set of data points at a specific resolution. This performs two important functions.
Firstly, it saves on disk space. So, if you are interested in high-detail graphs for the last 24h, but only low-detail graphs for the last year, then you do not need to keep the high-detail data for a whole year -- consolidated data will be sufficient. In this way, you can minimise the amount of storage required to hold the data for graph generation (although of course you lose the detail so cant access it if you should want to). Yes, disk is cheap, but if you have a lot of metrics and are keeping low-resolution data for a long time, this can be a surprisingly large amount of space (in our case, it would be in the hundreds of GB)
Secondly, it means that the consolidation work is moved from graphing time to update time. RRDTool generates graphs very quickly, because most of the calculation work is already done in the RRAs at update time, if there is an RRA of the required configuration. If there is no RRA available at the correct resolution, then RRDtool will perform the consolidation on the fly from a high-granularity RRA, but this takes time and CPU. RRDTool graphs are usually generated on the fly by CGI scripts, so this is important, particularly if you expect to have a large number of queries coming in. In your example, using a single 5min RRA to make a 1.5yr graph (where 1pixel would be about 1 day) you would need to read and process 288 times more data in order to generate the graph than if you had a 1-day granularity RRA available!
In short, yes, you could have a single RRA and let the graphing work harder. If your particular implementation needs faster updates and doesnt care about slower graph generation, and you need to keep the detailed data for the entire time, then maybe this is a solution for you, and RRDTool can be used in this way. However, usually, people will optimise for graph generation and disk space, meaning using tiered sets of RRAs with decreasing granularity.

dynamic optimization of running programs

I was told that running programs generate probability data used to optimize repeated instructions.
For example, if an "if-then-else" control structure has been evaluated TRUE 8/10 times, then the next time the "if-then-else" statement is being evaluated, there is an 80% chance the condition will be TRUE. This statistic is used to prompt hardware to load the appropriate data into the registers assuming the outcome will be TRUE. The intent is to speed up the process. If the statement does evaluate to TRUE, data is already loaded to the appropriate registers. If the statement evaluates to FALSE, then the other data is loaded in and simply written over what was decided "more likely".
I have a hard time understanding how the probability calculations don't out-weigh the performance cost of decisions it's trying to improve. Is this something that really happens? Does it happen at a hardware level? Is there a name for this?
I can seem to find any information about the topic.
This is done. It's called branch prediction. The cost is non-trivial, but it's handled by dedicated hardware, so the cost is almost entirely in terms of extra circuitry -- it doesn't affect the time taken to execute the code.
That means the real cost would be one of lost opportunity -- i.e., if there was some other way of designing a CPU that used that amount of circuitry for some other purpose and gained more from doing so. My immediate guess is that the answer is usually no -- branch prediction is generally quite effective in terms of return on investment.

Travelling Salesman and Map/Reduce: Abandon Channel

This is an academic rather than practical question. In the Traveling Salesman Problem, or any other which involves finding a minimum optimization ... if one were using a map/reduce approach it seems like there would be some value to having some means for the current minimum result to be broadcast to all of the computational nodes in some manner that allows them to abandon computations which exceed that.
In other words if we map the problem out we'd like each node to know when to give up on a given partial result before it's complete but when it's already exceeded some other solution.
One approach that comes immediately to mind would be if the reducer had a means to provide feedback to the mapper. Consider if we had 100 nodes, and millions of paths being fed to them by the mapper. If the reducer feeds the best result to the mapper than that value could be including as an argument along with each new path (problem subset). In this approach the granularity is fairly rough ... the 100 nodes will each keep grinding away on their partition of the problem to completion and only get the new minimum with their next request from the mapper. (For a small number of nodes and a huge number of problem partitions/subsets to work across this granularity would be inconsequential; also it's likely that one could apply heuristics to the sequence in which the possible routes or problem subsets are fed to the nodes to get a rapid convergence towards the optimum and thus minimize the amount of "wasted" computation performed by the nodes).
Another approach that comes to mind would be for the nodes to be actively subscribed to some sort of channel, or multicast or even broadcast from which they could glean new minimums from their computational loop. In that case they could immediately abandon a bad computation when notified of a better solution (by one of their peers).
So, my questions are:
Is this concept covered by any terms of art in relation to existing map/reduce discussions
Do any of the current map/reduce frameworks provide features to support this sort of dynamic feedback?
Is there some flaw with this idea ... some reason why it's stupid?
that's a cool theme, that doesn't have that much literature, that was done on it before. So this is pretty much a brainstorming post, rather than an answer to all your problems ;)
So every TSP can be expressed as a graph, that looks possibly like this one: (taken it from the german Wikipedia)
Now you can run a graph algorithm on it. MapReduce can be used for graph processing quite well, although it has much overhead.
You need a paradigm that is called "Message Passing". It was described in this paper here: Paper.
And I blog'd about it in terms of graph exploration, it tells quite simple how it works. My Blogpost
This is the way how you can tell the mapper what is the current minimum result (maybe just for the vertex itself).
With all the knowledge in the back of the mind, it should be pretty standard to think of a branch and bound algorithm (that you described) to get to the goal. Like having a random start vertex and branching to every adjacent vertex. This causes a message to be send to each of this adjacents with the cost it can be reached from the start vertex (Map Step). The vertex itself only updates its cost if it is lower than the currently stored cost (Reduce Step). Initially this should be set to infinity.
You're doing this over and over again until you've reached the start vertex again (obviously after you visited every other one). So you have to somehow keep track of the currently best way to reach a vertex, this can be stored in the vertex itself, too. And every now and then you have to bound this branching and cut off branches that are too costly, this can be done in the reduce step after reading the messages.
Basically this is just a mix of graph algorithms in MapReduce and a kind of shortest paths.
Note that this won't yield to the optimal way between the nodes, it is still a heuristic thing. And you're just parallizing the NP-hard problem.
BUT a little self-advertising again, maybe you've read it already in the blog post I've linked, there exists an abstraction to MapReduce, that has way less overhead in this kind of graph processing. It is called BSP (Bulk synchonous parallel). It is more freely in the communication and it's computing model. So I'm sure that this can be a lot better implemented with BSP than MapReduce. You can realize these channels you've spoken about better with it.
I'm currently involved in an Summer of Code project which targets these SSSP problems with BSP. Maybe you want to visit if you're interested. This could then be a part solution, it is described very well in my blog, too. SSSP's in my blog
I'm excited to hear some feedback ;)
It seems that Storm implements what I was thinking of. It's essentially a computational topology (think of how each compute node might be routing results based on a key/hashing function to the specific reducers).
This is not exactly what I described, but might be useful if one had a sufficiently low-latency way to propagate current bounding (i.e. local optimum information) which each node in the topology could update/receive in order to know which results to discard.