In Kinect sdk 1.0, there is method called NuiImageFrameGetDepthImagePixelFrameTexture. But I can't find it in sdk 2.0.
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I have kinect xbox 360, but i have to develop an app to work on Kinect V2 which woks with Kinect SDK 2 that is not compatible with kinect 360, the question here is, Is there a way to test the application targeted for Kinect V2 using Kinect X360 ? or Is there a way to emulate kinect V2 ? or Do i have to get Kinect V2 to develop an app to work on it ?
We have chosen to build our next app with the XDK, for both android and iOS. Our question is:
Are SVG images working on Android 2.3.x and iOS7 devices (not emulators or simulators) through the use of the intel XDK?
Can anyone confirm real-life experience regarding this ?
Thanks!
Please reply to the post at the intel xdk forum:
https://forums.html5dev-software.intel.com/viewtopic.php?f=29&t=6613
Full support for SVGs began in iOS 3.2 and Android 3.0. Can I Use is a great resource for viewing when HTML5, CSS3, SVG and more are supported on mobile operating systems.
I have an OpenGL ES 2.0 app. I could capture OpenGL ES frames when I was using XCode 5.0.2. Recently I upgraded my XCode to 5.1.1. I am not able to capture OpenGL ES frames anymore. The camera icon which is used for capturing frames is grey. I runn my app on iOS 7.
Does anybody get the same problem?
Greyed out? Are you running in the simulator?
Other things to check:
In the docs, it says to ensure that frame capture is enabled in the scheme (In the Run options).
There's also a Debug->Capture OpenGL ES Frame. Does that work for you?
I am using android 2.2 version. I want to use the USB related API's in android application. but in android 2.2 version is not having the API's in the applicaition framework layer.It is available in 3.1 and newer version of android.
but in android source code i have seen libraries for USB (API 's in the format of .c and .h file).whether i can able to access the api in the application layer of the android. I want to use the USB device for example, Test CDC class.
For example : if i want to initalize the USB then i can able to call the USB_init() function which is in the USB.c.. Is this possible???? any one please help me.......
Regards
Ram
I have a piece of code that loops through every pixel in an image to edit its' aRGB values.
I've been coding up to up to iOS sdk 4.0 and it has been in the order aRGB. Since the release of iOS sdk 4.1, I've downloaded and installed. Now when I choose to run in the simulator with iOS sdk 4.1, the ordering is BGRa! (same as ios sdk 4.2). When I switch back to iOS 4.0, it's aRGB.
Am I going crazy? I would like to support iOS 3.2 and above.
What is the best way to handle this?