When I download my app in appstore, I'm using iOS9.
My app lost splash screen, instead of black screen and screen size as iphone 4.
I don't use asset catalog.
How can I fix it? Thanks you!
To resize for each iPhone you have to use asset catalog.Use asset catalog and specify launch files for each device.This will solve your problem.
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I replaced all the default.png with my default.png that i want to show when my app starts, to app/assets/android/images but a white screen appeared.
I tried also to put these images as background.9.png to the folders platform/android/res but it didn't work again.
Did i forgot something? Any suggessions?
If you're using http://ticons.fokkezb.nl for splash screen generation, it gives you the correct images in the correct path.
I'm using it for every app and it works!
I create a new iOS project in XCode 5. I choose to use asset catalog for both app icons & launch images. When I run the application, the app icon is overlayed on the launch image. How do I prevent this?
This is my app icon:
This is launch image:
I get this as the launch image on the simulator (and in device)
For those who come here searching, I solved this issue. The launch images should be opaque and not transparent.
I used iDraw to create the launch image. Instead of exporting the entire canvas, I selected 'all objects' which created a transparent image, which caused this issue.
Now it is solved and submitted to AppStore
I'm currently developing a new app. This app has a login screen. When you login. You go to a tabbar controller. But below my tabbar there is a black space. You can see it below here. Anybody has an idea how to get this right?
Yes this is normal, your app does not support the 4" screen size. To make sure that apps do not break apple will run apps that do not support the 4" screen in 3.5" mode.
To get your app to support the 4" Screen size add new start screen with the name Default-568h#2x.png with the dimension of 640x1136
Add Splash image of dimension 640x1136 with name Default-568h#2x.png and check again..
Currently I have set an image for the splash screen but when I restart my system it changes to the default image.
The image that I have set does not persist. Please guide me.
Also suggest me how can I design a new splash screen.
Thanks in advance.
Splash image always persists after you install the app. Have you tried uninstalling and reinstalling the application. Also rebuild the project. The only design element you can give the splash screen is a 620x300 image and any background color to go with it. Apart from that you are not allowed to change anything.
We are working on a game, that renders a couple splash screens while loading.
So we are not using Default.png or Default#2x.png, because it makes sense for the screen to be blank on startup.
So how to do you get iOS 6 in the iPhone 5 simulator to render our game full screen without the splash screen image mentioned here? Do we just need to think about using splash screen images? Is it the only way? I would think there should be something you can turn on in Info.plist.
We would still prefer to not use splash screen images, since it would make our app bundle larger--we are very close to 50MB.
I do not know if there are any other methods iOS uses to detect support for the iPhone 5 screen size, but maybe you can include a blank splash screen?
I completely black png shouldn't take up much space.
If you use an empty Asset Catalog for your Launch Images, the iPhone 5's screen size is supported (without having to include any image files at all).
For what i know, adding this Default is the only way to handle iPhone 5 screen.
Maybe you can just add Default images that are only black
I think you can add a 568 launch image to gain full screen, and empty Launch Images option in general setting.