Uploading a tvOS application to iTunes Connect fails - app-store-connect

The news section in iTunes Connect says:
You can now create and upload apps for the App Store on Apple TV
I've tried and got this error:
I've added a new tvOS target to an existing App, which is already available in the App Store. Both targets (iOS, tvOS) are using the same bundle identifier.
Does anyone have an idea of what went wrong or has anyone been able to successfully submit a built to iTunes Connect? The error message is not helpful.

use the "Application Loader.app" of the current Xcode Beta to upload your binary.
Works for me.

Related

Processing failed in itunesconnect

I had archieved the xcode project and uploaded it into itunes connect. This is 5 time uploading, for internal testing. It shows the following error
I don't have any idea that why the error are showing, i'm using Xcode 7.2 . Can any one help to resolve this error, i stuck for more than a day.
Try with Application Loader.
sometimes i faced same issue with Xcode7.2 then will try upload app with Application Loader. it's worked fine.
For uploading app with Application Loader ....
Step-1) First create IPA of your App.and Export your IPA which is created with iOS App Store Deployment.
Step-2) Right Click on XCode(from dock) >> Open Developer tool >> Application Loader
Step-3) Choose IPA (which is saved for iOS App Store Deployment) and Next to upload. it will be take some small time and after few mins it will be show on itunes connect.
after few mins it will be show on itunes connect.it is very easy and faster uploding compare to xcode. Hope it Helps you!.
its currently a bug, many dev are facing it.
Also you can follow it here

iTunes Connect watchOS2 App Error

I am seeing the following warning in iTunes Connect when I add a build to an app version:
Your binary doesn’t support Apple Watch. The screenshots for Apple
Watch won’t be shown on the App Store.
The bundle does include an Apple watchOS2 native app, and it installs fine over TestFlight.
Is there anything I should do to resolve this issue, or does iTunes Connect not yet recognize native watchOS2 apps?
When I posted this question, although Apple had released Xcode 7 GM, iTunes Connect did not have support for the submission of iOS 9 and watchOS 2 apps.
Today, Apple released the following press release, and I was able to submit my watchOS 2 app with no errors.
Press Release: https://developer.apple.com/news/?id=09112015a

Using Worklight JSONStore

I am not that new to Worklight, but the JSONStore is a new feature and I'm trying to learn how to use it. I downloaded the sample app (module_07_10_Using_JSONStore.zip) and installed it in my development environment, ran build and deployed it.
When I preview the app (as Android) in the Mobile Browser Simulator, and run through the sequence of Initialize the Collection, Add a Document, and then try to Find by Name, Find All, or get Number of Documents in Collection - I do not see the table at the bottom of the screen that displays the input data. I don't see any errors in the WL console. In the Android console, I get the error messages:
Unable to resolve target 'android-8'
WARNING: unable to write jarlist cache file - and then it points to location of jarlist.cache in the module.
I did not make any changes to the code. I looked it over, compared it to the education module content, and I don't see the problem. Any thoughts? Clues? Your help is appreciated. Thanks.
JSONStore is not supported in the Mobile Browser Simulator, it must run on an Android or iOS device or simulator, if you run it on the Android simulator it should work just fine.

Unable to download application OTA iOS

I'm trying to distribute a beta version of an app OTA. I'm using team provisioning profile and through Xcode it runs fine on my iPhone. When I click the download link it shows me the usual popup and the app starts downloading but before the progress bar makes any progress I get "Unable to download application at this time". Console shows absolutely nothing.
Verify that the bundle-identifier key is the same as the one which you have used to build the ipa file. Also bundle-version key should be the same as the one in the ipa

Could not load the "TweetSheetLocationArrow.png" image... Twitter/Social Framework for iOS

I am using Twitter and Social framework in my app for iOS. I have been using the same frameworks for days now without any issues. However, today when I run the app in the simulator (haven't changed any Twitter or Social specific code), I get the following error as I try to send a tweet from my app:
Could not load the "TweetSheetLocationArrow.png" image referenced from a nib in the bundle with identifier "com.apple.sociald.Social"
Any idea what's this problem is related to and how can I fix this?
The tweet sheet wants the resource "TweetSheetLocationArrw.png" at runtime from a nib bundle with the bundle identifier specified ( if that doesn't mean anything to you google "apple bundle programming guide" ) and it is either unable to read the resource, or the resource no longer exists.
Ignore it. It's a missing image asset in the device simulator and is harmless.