I'm looking to give an overview of the changes that have been made to my app. So I thought I could look the old builds and their "what's new" messages in itunes connect but I couldn't find an option like this. Is it somewhere hidden?
Why do you need to look at the old ones? I'm not sure whether that is possible but you could look up your app in the appStore and under 'earlier version' (or something like that) you will see all the change logs you wrote last times.
Related
There used to be a little icon I'd press on my jsfiddle and then it'd give me a url where I could point my phone's browser to and see my fiddle running. But they see to have taken it out (?) or maybe I can't find it.
If so, maybe there's another site that you guys know, codepen, jsbin, that does this?
I miss this feature as well and can't find it.
codepen.io allows this, but requires you to sign up for an account (free) and then does so using text messages to send the link to your mobile phone and restricts it to 10 a month.
Not the greatest solution, but it works for intermittent use.
I've updated my iPhone app to support the iPhone 5 screen..
I've done this before for another app and I was forced to upload new screenshots taken with the iPhone 5.
This time however, iTunes Connect just displays the status as "waiting for review" and isn't mentioning anything about the screenshots..
I'm slightly worried something has gone wrong? App works great on iPhone 5 and simulator though.
It turns out Apple can block apps during the review process that have something wrong with metadata. If they decide your metadata is wrong they'll just change your app's status to "Metadata Rejected".
Here's the quote from the rules for this status:
Appears when specific metadata items aside from your binary have not
passed review. To resolve the issue, edit the metadata in iTunes
Connect and your existing binary is then reused for the review
process. You receive a communication from App Review in the Resolution
Center regarding the reason for the metadata rejection.
When things change to the AppStore (Apple adds a device) they might require you to get new screenshots. But if nothing changed in their system, it's normal that they don't ask.
Don't worry!
They copy over the screenshots from your last version of the app (or is your Retina4 screenshot section in itunesconnect empty?). So if you donĀ“t want to update them, it should be okay like this.
Chances are your app has not hit review (and now as of the 21st) and won't be reviewed until after the 29th. Once your app hits review, it will become rejected for the missing screenshots. If you want to save yourself some time and pain, update the screenshots while Apple is on their downtime for the Christmas holiday. You'll thank yourself later.
My app got accepted yesterday, no word about the screenshots.
App works fine on iPhone 5, mailed Apple to complain this probably is a bug (iTUnes Connect does not recognize localized Default.png, which is what is checked to verify it is iPhone 5 optimized I believe.)
According to this blog post the new messaging system should be accessible via the API (fql/graph) for non developer account as of end of November. It still gives OAuthException with message "You must be a developer of the application".
I was unable to find any updates on this issue from Facebook or other sources. Anyone knows what is going on with this and when will it be accessible?
There was a bug opened on the subject, anyone who has interest in this might consider promoting it.
Going to answer my own question, according to the response on the bug seems like the official answer is:
"We said it would be published but it wasn't, so just wait until we say it will be published again".
Are you trying to read messages or send them? It's still not possible to send them but reading them should work for any app now
I have an app published on the AppStore.
I plan to change the minimal requirement of my app to iOS 5.x because there's an issue that only exists in iOS4 and it has been fixed in iOS5.
Is there any easy way to check what iOS version used by my existed users?
I want to know the statistics so I can decide whether to change the min requirement is OK or not
Thanks!
The only way to check this would be if you had already written code to send usage statistics such as [UIDevice currentDevice].systemVersion, [UIDevice currentDevice].localizedModel, [UIDevice currentDevice].systemName, etc to yourself (a webserver/db you control) in your current App.
If it is not currently coded in your live App, then there is no way to determine this information. It may be a good idea however to program this in to your next update for future situations such as this.
You need to add code for this, such as analytics or sending back, you also need to be careful with analytics as Apple discourages sending device information, but OS should be ok. The answer is no, not without recompiling, perhaps crash reports might give you an idea, but there's nothing else you can do.
Perhaps you would care to ask how to fix the issue instead?
you might use some service like TestFlight to track what version people are using.
I was wondering if anyone has any experience of submitting location-specific apps to the Apple App store.
What I mean by location-specific is an app that only works when you are at a particular location. For example, a GPS tour of a historical battleground might have content that is triggered at particular lat/long coordinates when the user is at the actual physical location.
So my question is: In order to make the app be likely to be accepted on the app store do I..
(1) Not worry about it as there's evidence that the Apple Reviewers have some way of simulating the GPS. I can then supply lat/long coords to the reviewers so they can experience some of the content.
or (I suspect more likely)
(2) I Need to make it work anywhere in order for the reviewer to see at least some of the content (e.g. have a menu or map interface that allows direct access). This could be a 'secret' option explained in the review notes accessed via a special key combination or something.
Has anyone else run into a situation like this?
Regards,
Ben
Edit: Thanks for the responses. My app has now been accepted by Apple. Interestingly I didn't need to make the app work anywhere or add any new methods of using the app at all, they simply asked me for a video of the app in action. I made a YouTube video of the app (unlisted of course) and sent it to the reviewers.. and now it's accepted! I was very surprised that this is how it worked out!
I asked this same question (and answered it myself) a while back. I basically added a "Drop Pin" feature so the testers (and users) could pretend to be somewhere else.
I submitted an app recently that "works anywhere" (and uses GPS) but "works best" in New England when looking for data (on our server) that is near your current location. The app also supports entering a city & state or zip code to perform searches. So, in the submission, you can tell the reviewers how to test it, and we explained the nature of the app and how to test the functionality by using specific New England locations. The app was approved, for what it's worth.
Basically, when you submit an app, there is an opportunity to give the reviewers guidance. So definitely tell them what they need to know to make your app work for them, wherever they might be in the world! :-)