LaunchScreen and Storyboard in Xcode - objective-c

I am New to IPhone Development.I am Creating a sample app to just know how to make Iphone apps. I came across Launch screen and Storyboard in the project Description, But was not able to understand what is the role of launch screen and Storyboard.Can anyone plz explain briefly about both. Can i Delete LaunchScreen.xib from my project.?

See Launch Screen is something in which you can use that as
Splash Screen or Start Screen for your application.
In StoryBoard only you can create all the front end functionality of your application so both StoryBorad and LaunchScreen are important don't delete it.

Launch Screen is always first screen of your app. Also according to apple, "You use a launch XIB or storyboard file to indicate that your app runs on iPhone 6 Plus or iPhone 6."
While in Storyboard you create rest of your applications screens.
For more info about Launch Screen refer this
And Storyboarding is here.
Hope, this helps.

Related

How to deal with the ios Launch files

It has been a while since I created my last app and I missed the change with the launch file (since titanium 5.2.0).
I want my app to have a custom splashscreen (full screen image). In the past I used the various png files for the splashscreens Default.png, Default#2x.png etc.
I'm testing with the launch file and the custom Storyboard. At the moment it's not clear to me how I can achieve the behavior i want: A full screen image in the splash screen.
What is the best approach?
Thanks for the help.
Go to http://docs.appcelerator.com/platform/latest/#!/guide/Icons_and_Splash_Screens-section-29004897_IconsandSplashScreens-iOSgraphicassetrequirementsandoptions and take a look at the Purpose column. You'll see 9 splash screen sizes. You have to make each of them and put them in app/assets/iphone. Note that you have to name them exactly as told in the table.
This worked for me, Ti-5.4.0 tested on iPhone 7, iPad Air, iPhone 4S and iPhone 6S Plus.
Since version 5.2 storyboards were introduced. You can use them or you can disable it and use the "old" method to implement splashscreens.
To disable it, add this to tiapp: (of course, within the existing ios section in tiapp
<ios>
<enable-launch-screen-storyboard>false</enable-launch-screen-storyboard>
</ios>
To use it, look at the documentation how to implement it correctly.

Xcode added Default-568#2x.png

About a week ago xcode showed me some error and when I clicked to solve the problem, xcode added this picture:
My questions are: What is it good for? Why do I need it?
Thank you.
Yes you must include one.
From Apple's Interface Guidelines
To enhance the user’s experience at app launch, you must provide at least one launch image. A launch image looks very similar to the first screen your app displays. iOS displays this image instantly when the user starts your app and until the app is fully ready to use. As soon as your app is ready for use, your app displays its first screen, replacing the launch placeholder image.
Without this default image (or a LaunchScreen storyboard), your app would not take all the available screen space on iPhones with 4" displays (iPhone 5, 5s, SE). This is the default image that those iPhones would use.
Of course you can (should!) change it with the one you designed.
Runtime, leading to the top and bottom of applications were empty out a lot , because the application is based on a 320x480 size to run.

How to remove splash screen at all, so that game loads at once ? Cocos2d + SpriteBuilder

I have my problem still unsolved Splash screen is landscape although the whole game is in the portrait mode. SpriteBuilder + cocos2d , so I see only one way.
How to remove splash screen at all, so that game loads at once ?
This is not possible. An image named Default.png (or under a similar name, depending on the device and what the app supplied) is always loaded when an app launches.
This is done by iOS specifically because no app can technically launch instantly (as in: within a tenth of a second or two).
I know the question is old, but I had the same problem and I solved it specifying none in "Launch screen file" (under General settings).

Add a video into splash screen or in the first view of the app (IOS xcode 4.0)

I'm a beginner in IOS but I need to show a video when the app is launching.
Please Can you help me?
If is impossible to implement a video on a splash view, there are any idea to create that?
Thanks.
If I have an orthographic mistake, sorry I come from Spain. ;D
The "splash" screen can only be an image to be used as a placeholder until your app is able to start up. Even if you found a way to get a video to play, which I don't think is possible, it is against Apple's HIG for how the startup screen is supposed to be used.
It would be possible to load your video in its own view immediately after the splash screen. You would need to check for a first time run to determine whether to show it, unless you plan to show it each and every time. Hope this helps.
Apple Human Interface Guide

Clickable ad banner on loading screen is ios app

I want to add clickable ad banned on launch screen of my app, how can I do that? Help me, please. Thank you
Please note that the default splash screen is just an image so if you want to add an ad to the launch screen you will need to make custom view that changes after some time. Here is a good tutorial for adding iAd integration to iPhone application.