Applications that I can use to create a smooth game for android [closed] - game-engine

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Guys were about to begin our capstone project after our the approval of our proposal. We need to create a game that requires logic in order to advance. The smoothness of the game and the transitions is strictly required. But the problem is we dont have a clue on what softwares were going to use. I need suggestions. Any game developer out there?

I worked with Unity 3D, it's a free software* specially for game developing. It is not limited to one single platform! Check it out:
Unity 3D
It covers the languages c# and JavaScript and functions such as PSD (Photoshop format) support for asset files. 2D mode as well as 3D mode, powered by unity engine as far as I understood.
*there is also a paid version, check out this page for more information:
http://unity3d.com/unity/licenses

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Sensor Detect Open/Close [closed]

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I am trying to find or create something in VB.Net that will detect an open/closed switch. I am currently looking for the proper I/O board that will communicate with Windows 7 via USB or RS-232. I have been searching but everything leads me to Raspberry Pi or the like. I want to create a simple GUI in vb.net that will give me Red/Green when I magnet switch is open/closed. If anyone reading this has examples of what I am looking for and/or can point me in the right direction, I would really really appreciate it. Thanks
National instruments NI6501 or 6008. NI SDK called NIDAQ is free and comes bundled with vb.net and c# examples.

API for a real life like 3D avatar that could read given text. Ulta HAL for Mac/Linux? [closed]

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I am looking to build a voice based interactive automation system. To make the experience more realistic I am looking for 3D avatars that could read a given text(response) in real time.
The closest I found something on the net is Ultra HAL for windows (https://www.youtube.com/watch?v=hEtgfXbpCqI). I need something similar, expressive, programmable through an API and preferable for a MAC or Linux. TTS is not that mandatory.
Thanks for the help.
Sadly there is nothing comparable to the (15 year old) Haptek avatar technology (the underlying tech Ultra HAL uses). Even on the Windows platform. We use Haptek for Cassandra for all the reasons you want such a package. To my knowledge nothing else supports such high quality, 3D, emotively & verbally autonomous characters. Note: In-game 3D avatars are all carefully scripted and acted scenes and not actually interactive.
I would like to extend the question/request to the Android platform. Many developers could make great use of that. Cassandra certainly would.

Library to plot graph without using storyboards [closed]

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I need a library for creating graphs which does not use storyboards and has various functionalities like zoom in and out. I want a library which has features similar to the library at https://github.com/Boris-Em/BEMSimpleLineGraph. I checked many libraries but most are using storyboards. Please reply.
I went through my own search and I couldn't find anything that worked exactly the way I needed it to. Finally I found a library which is used in android applications but a new version for iOS users has been launched which is awesome. You can find the library here.
The most popular choice of graphing system out there for iOS and OS X is CorePlot which can be difficult to use but there are lots of great tutorials.
If you are looking for something simpler may I humbly suggest RHGraphKit which is a simple graphing system I put together for Mac OS X 10.10+

Particle Systems Tutorial/Intro in Three.js [closed]

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I've been trying to find some good tutorials on particle systems in Three.js, but haven't been able to find anything noteworthy. Is there a particle engine that would be easy to use for it, perhaps with some good intro stuff and documentation? Also, in these particle systems, do I have free reign over positioning of the individual particles, or is it totally random?
Your best bet is to check out the samples on their examples page.
In particular:
http://threejs.org/examples/#webgl_buffergeometry_custom_attributes_particles
The three.js documentation page on BufferGeometry has docs for all the functions used in those examples, take a look at BufferGeometry and the particle materials.
And yes, you have "free reign", these functions just let you create buffers and render them, you can set the values of the vertices and update them over time however you desire.

Three20 framework replacement [closed]

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It was awhile since three20 was updated and their ipad support is a little buggy. i'm considering switching to a different framework or use the standard UIKit again. Their lead developer from facebook had started writing his own framework (https://github.com/jverkoey/nimbus) and it will probably take him awhile to copy everything.
I'm looking for a similar iOS framework to work with. Any suggestions? I really like the TTNavigator URLs logic and the TTTable data sources instead of the UITableViewDelegate.
Nimbus is an iOS framework whose feature set grows only as fast as its documentation. By focusing on documentation first and features second, Nimbus hopes to be a framework that accelerates the development process of any application by being easy to use and simple to understand.
http://jverkoey.github.com/nimbus/index.html
How about learning the native frameworks?