Particle Systems Tutorial/Intro in Three.js [closed] - documentation

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I've been trying to find some good tutorials on particle systems in Three.js, but haven't been able to find anything noteworthy. Is there a particle engine that would be easy to use for it, perhaps with some good intro stuff and documentation? Also, in these particle systems, do I have free reign over positioning of the individual particles, or is it totally random?

Your best bet is to check out the samples on their examples page.
In particular:
http://threejs.org/examples/#webgl_buffergeometry_custom_attributes_particles
The three.js documentation page on BufferGeometry has docs for all the functions used in those examples, take a look at BufferGeometry and the particle materials.
And yes, you have "free reign", these functions just let you create buffers and render them, you can set the values of the vertices and update them over time however you desire.

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Is there a way to look at the back-end processing of PostgreSQL? [closed]

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I am new to StackOverflow so please do correct me if I need to provide any more information.
I am trying to integrate an anomaly detection into the PostgreSQL database system by plugging into its backend.
I would like to know if there is any place where I can find extensive back-end coding or integration examples. I am looking at papers regarding this topic and, so far, I have found a few which talk about the methods that the queries are classified and used for anomaly detection.
If you do know about any websites which might help me, please do provide links to the sites.
Thanks!!
Look for "hooks" in the PostgreSQL source tree. Studying the source of the auto_explain and pg_stat_statements contrib modules, which track query execution, will show you the way.
The source is its own book: it is well-documented and interspersed with README files that explain the design.

What are the spell correct api's available? [closed]

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I wanted to know the spell correct api's available for commercial/non commercial usage other than google/bing.
First of all you can write your own spell corrector with this tutorial. In addition there are some Python packages that may help you with that, such as TextBlob (which I highly recommend). Another option is Gingerit which Iv'e never tried but looks promising. Another DIY spell correct tutorial might interest you as well.
https://www.gigablast.com/spellcheckapi.html
I just launched this, so it's still beta, but it's not bad. It has a dictionary of over 600,000,000 entries covering most non-Asian languages.

Applications that I can use to create a smooth game for android [closed]

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Guys were about to begin our capstone project after our the approval of our proposal. We need to create a game that requires logic in order to advance. The smoothness of the game and the transitions is strictly required. But the problem is we dont have a clue on what softwares were going to use. I need suggestions. Any game developer out there?
I worked with Unity 3D, it's a free software* specially for game developing. It is not limited to one single platform! Check it out:
Unity 3D
It covers the languages c# and JavaScript and functions such as PSD (Photoshop format) support for asset files. 2D mode as well as 3D mode, powered by unity engine as far as I understood.
*there is also a paid version, check out this page for more information:
http://unity3d.com/unity/licenses

OpenGL ES - where to find great resources [closed]

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As the title describes - I am looking for some good OpenGL ES resources. A lot of what I am seeing is beyond the level of startup... Looking for some good resources that build your knowledge up - starting off simple and working up to complex topics.
Any suggestions are appreciated!
Good luck with that... OpenGL documentation is downright comical. I have used GL ES in 3 Android projects so far, and while it's quite easy once you've got the hang of it, I can't recommend any particular online source.
I invested in the OpenGL Superbible, worked through the first 4 chapters or so, and then knew enough about projections and textures etc to pick up what I needed pretty quickly.

Recommendation for screen video capture for demos [closed]

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I am just in the process of making some little demo tutorial videos for my app to help users get up to speed. I have used Camtasia in the past but don't really like it. Anyone have any recommendations. Good is more important than free, but free certainly helps.
I can use Windows or Mac for this job.
there is a bunch of tools listed here and here.
Also, you might want to check on previous threads:
What’s a good program to record video or screencast being played on screen?
Screencast software
Tips on recording a webcast