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It was awhile since three20 was updated and their ipad support is a little buggy. i'm considering switching to a different framework or use the standard UIKit again. Their lead developer from facebook had started writing his own framework (https://github.com/jverkoey/nimbus) and it will probably take him awhile to copy everything.
I'm looking for a similar iOS framework to work with. Any suggestions? I really like the TTNavigator URLs logic and the TTTable data sources instead of the UITableViewDelegate.
Nimbus is an iOS framework whose feature set grows only as fast as its documentation. By focusing on documentation first and features second, Nimbus hopes to be a framework that accelerates the development process of any application by being easy to use and simple to understand.
http://jverkoey.github.com/nimbus/index.html
How about learning the native frameworks?
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I need a library for creating graphs which does not use storyboards and has various functionalities like zoom in and out. I want a library which has features similar to the library at https://github.com/Boris-Em/BEMSimpleLineGraph. I checked many libraries but most are using storyboards. Please reply.
I went through my own search and I couldn't find anything that worked exactly the way I needed it to. Finally I found a library which is used in android applications but a new version for iOS users has been launched which is awesome. You can find the library here.
The most popular choice of graphing system out there for iOS and OS X is CorePlot which can be difficult to use but there are lots of great tutorials.
If you are looking for something simpler may I humbly suggest RHGraphKit which is a simple graphing system I put together for Mac OS X 10.10+
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Guys were about to begin our capstone project after our the approval of our proposal. We need to create a game that requires logic in order to advance. The smoothness of the game and the transitions is strictly required. But the problem is we dont have a clue on what softwares were going to use. I need suggestions. Any game developer out there?
I worked with Unity 3D, it's a free software* specially for game developing. It is not limited to one single platform! Check it out:
Unity 3D
It covers the languages c# and JavaScript and functions such as PSD (Photoshop format) support for asset files. 2D mode as well as 3D mode, powered by unity engine as far as I understood.
*there is also a paid version, check out this page for more information:
http://unity3d.com/unity/licenses
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I would like to know if there's an example code somewhere about porting the speak here example code for iPhone to the Mac.
What I basically want to do is register the sound of the user from the microphone and play it back.
"Speak Here" uses Audio Queue Services for recording and playback. AQ Services is a pure C framework that can be used from Cocoa. It is available on the Mac since 10.5.
If you want to use Audio Queues on the Mac, this sample code might be a good starting point:
http://developer.apple.com/library/mac/#samplecode/AudioQueueTools/Introduction/Intro.html#//apple_ref/doc/uid/DTS10004380
On 10.7 you can also use the Cocoa framework AVFoundation. It provides higher abstraction and makes writing a simple record/playback app pretty easy.
http://developer.apple.com/library/mac/#samplecode/AVRecorder/Introduction/Intro.html
For 10.6 you could look into QTKit.
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There are commercial cross-platform install tools out there and i think that they are really useful because you "compose" your setup once and the setup tool compiles it for the target platforms you want it to work for.
Unfortunately, such tools are expensive for a shareware author like me - they cost thousands of dollars. Are there similar open source projects out there?
Thanks in advance,
David
I'm having the same problem. Looked into IZPack, IZPack with Native Laucher, Lauch4J, ... All of them way too complex to use, at least for my taste. Searching for more info on IZPack, I've run accross that one a minute ago almost by accident: http://www.installjammer.com/
Looks promising, haven't tried it yet, though.
IZPack does very fine, i think. It's comprehensive, cross-platform and has a commercial-friendly license.
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Where is the documentation for NUnit's mocking library, NUnit.Mocks?
I can't find anything in their official documentation or wiki.
As I have been told recently Nunit.Mocks are not meant to be used for serious applications. Given it's obvious limitations you're better off with a different framework anyway...
NUnit.Mocks was originally developed for internal use in NUnit's own
tests, although we no longer use it for that purpose.
In addition, it has been useful as a teaching tool, allowing users to
gain familiarity with mocking techniques before moving on to more
serious frameworks.
For production use, we recommend you install a full-featured mock
object framework.
The NUnit project now uses NSubstitute and NUnit.Mocks is no longer
being developed.
Source: NUnit.Mocks 2.6.2