lag scrolling scrollview with tableview inside it - objective-c

I have important problem with UIScrollView.
I want to make one app like yahoo weather and using this source code : BTGlassScrollView
in this source code exist one view with name "foregroundView" that is info view. this info view appear when scrolling my ScrollView from bottom to top.
now I make and add my ScrollView by this code:
_viewScroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width + 2*blackSideBarWidth, self.view.frame.size.height)];
[_viewScroller setPagingEnabled:YES];
[_viewScroller setDelegate:self];
[_viewScroller setShowsHorizontalScrollIndicator:NO];
[self.view addSubview:_viewScroller];
_glassScrollView1 = [[BTGlassScrollView alloc] initWithFrame:self.view.frame BackgroundImage:[UIImage imageNamed:#"background3"] blurredImage:nil viewDistanceFromBottom:0 foregroundView:[self customView]];
[_viewScroller addSubview:_glassScrollView1];
in my code I write [self customView] that make me info view and this is customView function:
- (UIView *)customView {
//this method is for make UITableView
[self makeTableBuy:[[self.tableDic objectForKey:#"person"] count]];
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, _tableBuy.frame.size.width, _tableBuy.frame.size.height)];
view.layer.cornerRadius = 3;
view.backgroundColor = [UIColor colorWithWhite:0 alpha:.3];
[view addSubview:_tableBuy];
return view;
}
- (UITableView*)makeTableBuy:(int)numberOfRow {
_tableBuy = [[UITableView alloc] initWithFrame:CGRectMake(0,0,self.view.frame.size.width,numberOfRow*TABLE_HEIGHT) style:UITableViewStyleGrouped];
[_tableBuy setTag:1];
[_tableBuy setBackgroundColor:[UIColor clearColor]];
_tableBuy.showsVerticalScrollIndicator = NO;
_tableBuy.separatorStyle = UITableViewCellSeparatorStyleNone;
_tableBuy.rowHeight = TABLE_HEIGHT;
_tableBuy.scrollEnabled = NO;
_tableBuy.delegate = self;
_tableBuy.dataSource = self;
return _tableBuy;
}
now When I'm scrolling my ScrollView my info view (my tableview) moving to top and appear but my scrolling have so lagging.
please guide me how to fix this lag???

Related

Horizontal UIScrollView in a UITableViewCell

I'm trying to create a simple scrollView inside a tableview cell. Just like on app store, but with simpler scrolling.
The scrollview is showing up but its not scrolling at all. I've tried whole first page on google and many stackoverflow questions, can't seem to find what I'm doing wrong.
if (indexPath.row==0) {
// Clearing out cell background
[cell setBackgroundColor:[UIColor clearColor]];
[cell.contentView setBackgroundColor:[UIColor clearColor]];
// Imageviews for scrollview
UIImageView *imageview1 = [[UIImageView alloc] initWithFrame:CGRectMake(0,0,320,123)];
UIImageView *imageview2 = [[UIImageView alloc] initWithFrame:CGRectMake(320,0,320,123)];
imageview1.image = [UIImage imageNamed:#"flash2.png"];
imageview2.image = [UIImage imageNamed:#"IMG_2458.JPG"];
// setting up scrollview
self.scrollViewHeader = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,320, 123)];
self.scrollViewHeader.scrollEnabled = YES;
self.scrollViewHeader.delegate = self;
[self.scrollViewHeader setUserInteractionEnabled:YES];
[self.scrollViewHeader setContentSize:CGSizeMake(320, 123)];
[self.scrollViewHeader addSubview:imageview1];
[self.scrollViewHeader addSubview:imageview2];
[cell.contentView addSubview:self.scrollViewHeader];
}
else{
// Normal table cells.
...
}
Thanks in advance for your answers.
In order for a scroll view to scroll, its content size must be greater than its bounds.
You have:
self.scrollViewHeader = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,320, 123)];
and then
[self.scrollViewHeader setContentSize:CGSizeMake(320, 123)];
In this case, they are both the same size, therefore it won't scroll. Do:
self.scrollViewHeader = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,160, 123)];
[self.scrollViewHeader setContentSize:CGSizeMake(320, 123)];

UISearchDisplayController inside UIPopOverController - searchResultsTableView not displaying properly

So I have a tableview inside a UIPopOverController and I attached a UISearchBar to the header of the tableview and I have the UISearchDisplayController displaying the correct results. However, I can't get the results to display within the UIPopoverController window. It's displaying behind the popover view into the DetailView covering half the screen (SplitViewController for iPad). How do I bring the results/tableview into the popover view? I tried adding the searchTableView to the popover view, but it just covers up the original tableview.
Here is the code of setting this up:
//Initialize Popover Controller
UIView *ccPopoverView = [[UIView alloc] init];
UIViewController* popoverTableContent = [[UIViewController alloc] init];
self.ccTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 44, 320, 400) style:UITableViewStylePlain];
self.ccTableView.dataSource = self;
self.ccTableView.delegate = self;
self.searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, 320.0, 44.0)];
self.searchDisplayController = [[UISearchDisplayController alloc]initWithSearchBar:self.searchBar contentsController:self];
self.searchDisplayController.searchResultsDataSource = self;
self.searchDisplayController.searchResultsDelegate = self;
self.searchDisplayController.delegate = self;
searchBar.frame = CGRectMake(0, 0, 0, 38);
self.ccTableView.tableHeaderView = searchBar;
ccPopoverView.backgroundColor = [UIColor blackColor];
//Here is where I tried adding the searchResultsTableView as a subview.
//[ccPopoverView addSubview:self.searchDisplayController.searchResultsTableView];
[ccPopoverView addSubview:self.ccTableView];
popoverTableContent.view = ccPopoverView;
self.popoverTableController.delegate = self;
self.popoverTableController = [[UIPopoverController alloc] initWithContentViewController:popoverTableContent];
[self.popoverTableController setPopoverContentSize:CGSizeMake(320, 440) animated:NO];
Thanks!
I fixed the issue instead of adding self when I initialized the search bar, I needed to put in the popovercontroller as the initialization.

Disable interaction on upper view

I have two views in my program. One is statusView, it's alpha is set to 0.8f. And below it is tableView. How do I disable statusView such way, that clicking on it would not click tableView. Settings userInteractionEnabled = false; didn't help.
Here is how i add views.
[self.view addSubview:_builded.view]; // obj with my tableView
info = [[Info alloc] init];
[self.view addSubview:info.view]; // statusView
If you add a subview like the following, the tableView underneath would not catch the user interaction.
UITableView *testTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
testTableView.delegate = self;
testTableView.dataSource = self;
[self.view addSubview:testTableView];
UIView *statusView = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 200, 200)];
statusView.backgroundColor = [UIColor redColor];
statusView.alpha = 0.8;
[self.view addSubview:statusView];

Losing Gesture Recognizers in UIPopoverController

I have a class called PhotoBoothController that I use to manipulate an image using gestures. It works fine when I run it on iPhone. However when I run it on iPad, I display the PhotoBoothController inside a UIPopoverController. The image appears fine, however I can't manipulate it as my gestures don't appear to be recognized. I'm not sure how to make the UIPopoverController take control of the gestures.
I present the popovercontroller and configure the view thus:
- (void)presentPhotoBoothForPhoto:(UIImage *)photo button:(UIButton *)button {
//Create a photoBooth and set its contents
PhotoBoothController *photoBoothController = [[PhotoBoothController alloc] init];
photoBoothController.photoImage.image = [button backgroundImageForState:UIControlStateNormal];
//set up all the elements programmatically.
photoBoothController.view.backgroundColor = [UIColor whiteColor];
//Add frame (static)
UIImage *frame = [[UIImage imageNamed:#"HumptyLine1Frame.png"] adjustForResolution];
UIImageView *frameView = [[UIImageView alloc] initWithImage:frame];
frameView.frame = CGRectMake(50, 50, frame.size.width, frame.size.height);
[photoBoothController.view addSubview:frameView];
//Configure image
UIImageView *photoView = [[UIImageView alloc] initWithImage:photo];
photoView.frame = CGRectMake(50, 50, photo.size.width, photo.size.height);
photoBoothController.photoImage = photoView;
//Add canvas
UIView *canvas = [[UIView alloc] initWithFrame:frameView.frame];
photoBoothController.canvas = canvas;
[canvas addSubview:photoView];
[canvas becomeFirstResponder];
[photoBoothController.view addSubview:canvas];
[photoBoothController.view bringSubviewToFront:frameView];
//resize the popover view shown in the current view to the view's size
photoBoothController.contentSizeForViewInPopover = CGSizeMake(frameView.frame.size.width+100, frameView.frame.size.height+400);
self.photoBooth = [[UIPopoverController alloc] initWithContentViewController:photoBoothController];
[self.photoBooth presentPopoverFromRect:button.frame
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
}
I thought [canvas becomeFirstResponder] might do it but it doesn't appear to make a difference.
Any advice much appreciate, thank you.
UPDATE: adding code as per comment
- (void)viewDidLoad {
[super viewDidLoad];
if (!_marque) {
_marque = [CAShapeLayer layer];
_marque.fillColor = [[UIColor clearColor] CGColor];
_marque.strokeColor = [[UIColor grayColor] CGColor];
_marque.lineWidth = 1.0f;
_marque.lineJoin = kCALineJoinRound;
_marque.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10],[NSNumber numberWithInt:5], nil];
_marque.bounds = CGRectMake(photoImage.frame.origin.x, photoImage.frame.origin.y, 0, 0);
_marque.position = CGPointMake(photoImage.frame.origin.x + canvas.frame.origin.x, photoImage.frame.origin.y + canvas.frame.origin.y);
}
[[self.view layer] addSublayer:_marque];
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(scale:)];
[pinchRecognizer setDelegate:self];
[self.view addGestureRecognizer:pinchRecognizer];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:#selector(rotate:)];
[rotationRecognizer setDelegate:self];
[self.view addGestureRecognizer:rotationRecognizer];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[canvas addGestureRecognizer:panRecognizer];
UITapGestureRecognizer *tapProfileImageRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapped:)];
[tapProfileImageRecognizer setNumberOfTapsRequired:1];
[tapProfileImageRecognizer setDelegate:self];
[canvas addGestureRecognizer:tapProfileImageRecognizer];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return ![gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]] && ![gestureRecognizer isKindOfClass:[UITapGestureRecognizer class]];
}
I am working on a similar application, and i can easily manipulate images on the canvas.
1) Check if the userInteractionEnabled property of the canvas is set to YES.
2) You can try adding the gestures to the ImageView's rather than the canvas. (I am guessing u want to zoom , rotate n swipe the images).
some guesses:
is this because viewDidLoad method have been called before cavas property been set? In this case, you could try to add recognizers after present popover in another method such as viewDidAppear.
I also agree that the key may be that UIPopoverController allows interaction to other views outside of the popover. So i suggest to move [canvas becomeFirstResponder]; to the end of the viewDidLoad method in PhotoBoothController and try self.view becomeFirstResponder here because you actually add recognizers to self.view.

Using subviews in scrollerview iPhone

I am trying to add uipickerview in uiscrollview, but it is not being shown properly, just a black square.
Further, I have to add 1 more uipickerview, some labels and some buttons.
The code I am using is as under:
-(void)loadView {
[super loadView];
UIPickerView *pView = [[UIPickerView alloc] initWithFrame:CGRectMake(20, 20, 280, 165)];
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"Background.png"]];
scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
scroller.pagingEnabled = YES;
NSInteger numberOfViews = 2;
for (int i = 0; i < numberOfViews; i++) {
CGFloat yOrigin = i * self.view.frame.size.height;
UIView *awesomeView = [[UIView alloc] initWithFrame:CGRectMake(yOrigin, 0, self.view.frame.size.width, self.view.frame.size.height)];
// awesomeView.backgroundColor = [UIColor colorWithRed:0.5/i green:0.5 blue:0.5 alpha:1];
[scroller addSubview:awesomeView];
[scroller addSubview:pView];
}
scroller.contentSize = CGSizeMake(self.view.frame.size.width , self.view.frame.size.height * numberOfViews);
[self.view addSubview:scroller];
}
what can be the issue?
Are you putting data in the picker view? I mean, if you just put the picker view without data on it you are not going to see anything on it.
You need to add the delegate and the datasource and put some data in your picker!
pView.delegate = self;
pView.datasource = self;
and then you have to implemente at least:
numberOfComponentsInPickerView:
numberOfRowsInComponent:
titleForRow:
make sure you are implementing uipickerviewdelegate methods. its normal that it will show just the black square because your pickerview cant find the data and thus does not display anything.
UIPickerView *pView = [[UIPickerView alloc] initWithFrame:CGRectMake(20, 20, 280, 165)];
Change height to 216 .. UIPickerView has fixed height of 216 ..only.. you can't change it..