Why in Xcode 6, I am getting "You are not registered as an Apple developer" while trying to upload a binary? - xcode6

I have an active iOS developer account, and an active provisioning profile. I uploaded a binary just two weeks ago with Xcode 5 without any problem. Now, I am trying to upload another binary with Xcode 6, and after archiving, I go to organizer/archives as usual and click submit or validate or export. In any case I receive this message: "You are not registered as an Apple developer". Does anybody have the same issue, or have any idea what the problem is?
Edit
I uploaded the binary with Xcode 5. I guess I should report this as Xcode 6 bug!

The following fixed it for me:
In Xcode > Preferences > Accounts, I had an Apple ID account that wasn't a registered development, in addition to my own valid account. I deleted the unregistered Apple ID, and it now works.

I had almost the same situation as #iht, except that the "unregistered" Apple ID was a legit-but-new developer ID.
Turns out I hadn't "signed" the dev agreement yet, so I logged into developer.apple.com, was presented with the wall of fine print, clicked Agree and was set to go.

Just sign in on developer.apple.com and accept the agreement.

Related

Are your TestFlight beta apps not being pushed out automatically?

I don't know if this began commensurate with the release of iOS 9 or Xcode 7.1, but for the past week or so, my app updates (which I am beta testing through TestFlight) that I upload to iTunesConnect are not being automatically pushed out to my test team. Anyone seen this as well?
Update 1: I don't know if it is coincidental, but when (and only when) I go to iTunesConnect, select the app I am testing, then select the TestFlight tab, does the update get pushed...huh?
Just wanted to chime in and say that this is also occurring with some of my applications. We had one application test build not go out for 2 days because we didn't try to login to iTunes Connect.
Not entirely sure what is going on at Apples end, but it's definitely a weird bug...
The Apple servers have been slow the past couple days effecting many different areas such as submitting apps, etc.

Prerelease build not opening in iphone

I have uploaded successfuly my build using Xcode 6 to iTunes connect and my testers too get the mail to upload via test flight when i click the link it goes to test flight but nothing appears over there.Even i don't get any error.
I have tried with both development and Ad-hoc provisioning profile where am doing wrong...please suggest.
You MUST use Apple Mail to open the link from within your email on your phone. Using Gmail doesn't work (... I believe it did previously with Burstly TestFlight).
Apparently it doesn't matter if you use a different Apple ID to the invited email address, although it probably should be set on the phone as your primary Apple ID. See this article:
https://medium.com/ios-os-x-development/internal-testflight-testers-with-multiple-itunes-connect-accounts-3c5adbab16e1

Xcode 6 GM Upload Error: No software found with apple_id at SoftwareAssets

I am trying to update an app that was rejected for a Crash. I am using Xcode 6 GM release. I have 2 problems:
1̶)̶ ̶I̶ ̶c̶a̶n̶n̶o̶t̶ ̶f̶i̶n̶d̶ ̶t̶h̶e̶ ̶"̶r̶e̶a̶d̶y̶ ̶t̶o̶ ̶u̶p̶l̶o̶a̶d̶ ̶b̶i̶n̶a̶r̶y̶"̶ ̶o̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶i̶n̶t̶e̶r̶f̶a̶c̶e̶ ̶(̶i̶s̶ ̶t̶h̶i̶s̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶n̶e̶e̶d̶e̶d̶?̶)̶
1) solved no longer need to set "ready to upload binary" per comments below
2) When I submit the build I receive this error: No software found with apple_id at SoftwareAssets
Thanks for the assistance.
If you're part of multiple teams, and you need to upload an app to iTunes Connect that's using another Apple ID than your own, you will have to add the Apple ID of the concerning iTunes Connect Account to Xcode.
Go to Preferences in Xcode
Go to Accounts
Add account by clicking the + sign
Add Apple ID of the iTunes Connect account you're trying to upload to
When you now upload your binary, you have to choose the team and Apple ID.
You may see the same team twice in the dropdown, but you will see that they relate to different Apple IDs.
Make sure to choose the team that is related to the iTunes Connect Apple ID and your upload will go through.
I don't know if it's the new intended behaviour or just a bug. But for me uploading only worked when i was registered as a apple developer AND itunesconnect User with the same AppleId.
This Answer XCode6 GoldMaster submitting build failed with error of Chris helped me, but unfortunately didn't do the whole trick.
I'm a member of different Developer Teams with my single AppleId. Uploading apps only worked for me to the team where i was registered in itunesconnect with the same appleId (Unfortunately you can be a member of different developer teams, but only be a single itunesconnect user with one apple id). Adding the different itunesconnect accounts as described in the linked answer didn't work for me.
So i created a new apple id and added it as a developer and as an itunesconnect user, then everything worked smoothly.
For people who can't have their iTunes Connect and Apple Developer emails match (member of multiple programs, etc) the solution is to click "Export" in Xcode instead of "Submit" which will generate a signed ipa file, then use Application Loader (link is available in iTunes Connect) to log in with your iTC ID and you can upload it there. Hopefully Apple will fix this issue soon where we can link our iTunes and Developer accounts/emails together, but until then this will have to do.
Bocaxica is correct. I also face same issue while I tried submitting my app. After I selected again my different apple account which had same iTunes id for two accounts, everything went well and app submitted successfully. 👍👍

Error during rate app

In my app
http://apps.microsoft.com/windows/app/1rm/d8639e5b-93ae-4d34-a575-d84e205c134d
I get an error message when users press submit after rating.
Get error c101a006.
Not sure why this happens, open store but not able to submit review
As far as I can see no rating can be submitted due to error, at least not on Windows 8 machines running more than one account. How can I verify rating works now on machines running one account?
It is ZEST_E_INTERNAL_SERVER_ERROR, an error that tells you that the Store server suffered a heart-attack when trying to process the submission. The rating page itself is displayed by the Store app on your machine. I had no trouble myself submitting a rating for your app.
So this has nothing to do with your app itself. Web server errors happen, they can take a few days to get resolved. At least from my test it is clear that the server can no longer be the problem. If you still have trouble then there's something wrong with your Microsoft account. Login on this web page and double-check that your birthdate and home country have been entered.
Without any code it's difficult to say.
Anyway searching googling the error code I went to Microsoft support site That says it's a server error, for example when account data are not completed. It's hard to do more with only these informations.
My friend was getting the same error since he was from Siberia and this is how Microsoft responded to him. Its mainly caused when one tries to rate an app while the app marketplace aint supported in that region.
Go to settings > region and language > change the phones region to a supported country > restart the phone (change to UK preferably)
Go to http://support.xbox.com/en-US/billing-and-subscriptions/account-management/change-region and click on Account migration
Sign in with your xbox account (in some cases they will send you verification code on email address which you added before)
Finish account migration to UK (in my case). Please keep in mind that they allow you to do this only ONCE per 3 months
Problem solved. Try to download free apps or games and everything will work.
Solution for application which requires payments:
1. Go to settings > region and language > change the phones region to a supported country > restart the phone
2. Go on store. Find some game or application for payment.
3. Add payment option which you wish
Enjoy and cheers :)
Note 1: I suggest you to complete account migration on Xbox from other device (PC/Mac)
Note 2: Xbox region restriction was cause of this error

iTunes Connect doesn't ask for updated screenshots?

I've updated my iPhone app to support the iPhone 5 screen..
I've done this before for another app and I was forced to upload new screenshots taken with the iPhone 5.
This time however, iTunes Connect just displays the status as "waiting for review" and isn't mentioning anything about the screenshots..
I'm slightly worried something has gone wrong? App works great on iPhone 5 and simulator though.
It turns out Apple can block apps during the review process that have something wrong with metadata. If they decide your metadata is wrong they'll just change your app's status to "Metadata Rejected".
Here's the quote from the rules for this status:
Appears when specific metadata items aside from your binary have not
passed review. To resolve the issue, edit the metadata in iTunes
Connect and your existing binary is then reused for the review
process. You receive a communication from App Review in the Resolution
Center regarding the reason for the metadata rejection.
When things change to the AppStore (Apple adds a device) they might require you to get new screenshots. But if nothing changed in their system, it's normal that they don't ask.
Don't worry!
They copy over the screenshots from your last version of the app (or is your Retina4 screenshot section in itunesconnect empty?). So if you don´t want to update them, it should be okay like this.
Chances are your app has not hit review (and now as of the 21st) and won't be reviewed until after the 29th. Once your app hits review, it will become rejected for the missing screenshots. If you want to save yourself some time and pain, update the screenshots while Apple is on their downtime for the Christmas holiday. You'll thank yourself later.
My app got accepted yesterday, no word about the screenshots.
App works fine on iPhone 5, mailed Apple to complain this probably is a bug (iTUnes Connect does not recognize localized Default.png, which is what is checked to verify it is iPhone 5 optimized I believe.)