Games services are not published - google-play-services

I am trying to publish an ALPHA version of my Game. But, I got this message "Games Services are not published". I couldn't find where exactly I can publish "Games Services" nor how.

I figured it out. The warning in the Google Docs about publishing the APK before the Game Services is ONLY applicable if you want to publish a RELEASE version. If you publish Game Services then you CAN NO LONGER delete your Game.
If you want to publish an Alpha/Beta versions, DO NOT publish Game Services!!!
DO NOT DO THIS FOR ALHPHA OR BETA!
DO IT ONLY FOR PRODUCTION VERSION!!!
https://play.google.com/apps/publish/
In the tab on the left: Game Services->Publishing->Publish Your Game
(Sorry for the caps, but I made a irreversible mistake, so warning others)

Related

IBM Ready Healthcare app migration from v6.3 to v8.0 issue

I am trying to migrate the IBM Ready Healthcare app (https://github.com/IBM-MIL/IBM-Ready-App-for-Healthcare) from v6.3 to v8.0.
I ran "mfpmigrate client ..." command from 'healthcare-mfpf' folder (folder structure shown below), and I got "No supported platforms were detected to migrate" error. Next, I ran the command "mfp add environment" in order to add the environment, that would add the platform. However, I get an error saying that there needs to be a hybrid app available to add environment. I had no luck on running the commands from apps folder as well (folder structure shown below).
Would anyone please kindly let me know the folder I should run the command from, or do I need to go through some extra steps before I can run the "mfpmigrage client ..." command.
Folder structure
Notice: please note that the Ready Apps are no longer maintained by IBM. Just take this under considerations
This project is a Hybrid app, meaning you need to first add it to MobileFirst Studio and then add a supported environment. The project does not come with environments by default.
Only once you do this step will the migration tool find a platform (= environment) to migrate from...
Looking at the file structure you've provided, it's wrong.
It shows:
Apps
- android
- iphone
It's supposed to be:
Apps
- some app
--- android
--- iphone
--- common
It could be that they call the app in the platform name, but that doesn't matter, it still needs to have the environment folder, so maybe to "Android" you need to add the "Android environment" (right-click > add environment...).
It could be because you thought this is Cordova app and used mfp add environment in the wrong filesystem location (also looks like you're trying to use a CLI instead of Studio?).
Looking at the GitHub repository, this whole structure is unconventional and it's not clear why they did it this way.
The links to the documentation there are also dead. This looks like a dead project.

Where to download titanium studio?

I have been developing with Titanium Studio for some time at the start of the year, and would now after a longer break get back into it again. I've tried to find a place to download the latest version, but for some reason i can only find old releases.
On the Appcelerator website i can see that there is still a description on how to download and install Titanium Studio, but the download page doesn't offer the actual download anymore: http://docs.appcelerator.com/platform/latest/#!/guide/Downloading_and_Installing_Studio-section-30083017_DownloadingandInstallingStudio-InstallingTitaniumStudio
As i understand i can also use Appcelerator Studio offers the same features, plus more. But i don't really need these additional features, as they seem to be mainly related to the Appcelerator Platform.
Is Titanium Studio still supported? If yes, where do i get it from?
A lot has changed since you last used Titanium. They introduced a whole new platform.
If you used Titanium before April 1st, you qualified for a free indie seat, but you should've redeemed it by now. There still is the open source variant, but you need to use your editor for that. I personally don't know exactly how that works.
When using the Indie seat, you can download Appcelerator Studio, and the latest SDK's.
You can develop apps for free, but when you want to deploy them to production you will need an indie seat (at least) when using the platform, or you can dive into the open source variant.
Any questions can also be asked at http://tislack.org, a slack community with about 450 Titanium Developers (and counting).
As far as I know you cannot use Titanium Studio any more. My version stopped working as they changed to Appcelerator studio this summer. If you have been using Titanium Studio earlier I think you qualify for an "Indie seat" which gives you some more facilities (and you do want to claim that). Have a look at appcelerator.com and send an email to them.
/John

Best way to formally test Windows Phone App upgrades

I have version 1 of my Windows Phone App (w8.0) in the store which has been running for a while now. The app uses a SQL Server compact database for local persistence on the device.
I'm now ready to release v2 of my app (w8.1), which has a number of database schema changes. The question is how I can formally setup a test environment for the test team where testers can:
1...Install v1 of the app from the store
2...Run it up and do some light activity
3...Then upgrade the app on the phone to v2
4...Continue testing using an upgraded version of the database
Up to now all v2 testing has been done using a shiney new install of the app.
I know i can do this using Visual Studio, but this defeats the objective of the test i.e. a live user upgrading via the store.
I've tried using the app deployment tool, but this deletes v1 of the app (including the database) when it deploys v2. I was surprised it did this - I thought it would recognise the install as an upgrade. I can verify this because it deletes the database. I am using the same names/keys in the manifest, including an incremented version number.
For now I have a new (hidden) TEST app in the store where i've submitted v1 of the app. Once the testers are ready, I submit v2 of the app to the store which the testers then upgrade. Problem here is that it takes upwards of 12 hours for the store to publish the upgraded version.
I am aware that you can install an app from the SD cards, which is pretty close. Has anyone else found a good elegant way to do this?
You could use Windows Phone Power Tools to achieve this.
Here's the link: https://wptools.codeplex.com
Just install the old xap, do some stuff and then update to the new xap using the "UPDATE" button. If you don't change the app ID, it will surely work.
Hope this helps! :)

Distributing TideSDK application

I recently finished an application based on Titanium, Javascript, HTML, CSS. I have only been a web designer to date so I have little experience in distributing applications. I was accustomed to the TiDev Community deploying app, which prepared the app for download and made it available for download at a given link.
But tidev community is no longer supported, so I use TideSDK Developer to package the app, which doesnt do all the hard work the other one did so nicely.
I am obviously a complete rookie to this.
Could anyone outline the steps I would need to take to go from the bundled application folder I have now (put together by TideSDK Developer), to a link that will allow customers to download and install the app or online? I know there is an issue with packaoging the app for platforms other than your own, and that appcelerator is working on a solution to this I think. I also realise I would probably have to pay to host the download online. Any guidance would be greatly appreciated.
You must use the tidebuilder.py script. to compile a installation package. To compile a binary for a Mac, you must run the script on a Mac, to compile a binary for windows, you must be on a windows box etc.
There is some documentation on how to use it here per platform. The command is very simple and works.
Once you have your application file (DMG for OSX or a MSI for Windows) then just distribute it however you see fit, email, putting it on your web server, whatever works for you.

How do you distribute the IDE and it's configuration within your Team?

I'm wondering how Software Development Team distribute their Standard IDE(s)?
E.g. developing with Eclipse, custom Code formatter, svn Resository, Copyright Header..
At the moment my Team has a standard zip File which is then distributed withhin the developers.
Problem:
If one file, a Plugin or the IDE itself changes, e.g. new Coding Guidlines, Upgrade Eclipse 3.5.1 the whole distribution has to be done again. Every developer needs to unzip the bundel again. Imagine your working with different Workspaces (Jetty, different Tomcamt Versions, WTP) due to Project History That doesn't scale
I know that there are some related Articels
A new version of Eclipse just came out. Is there anything I can do to avoid having to manually hunt down my plugins again?
Manage Your Eclipse Install With A Local Git Repository
And some comercial Programs.
Eclipse also has a new Update-Installer Approach
But I don't see the Killer App. How do your team solve this? Is there a best practice?
I guess best would be a Program letting you choose your current Project and then downloads the configured IDE from the Server and leting you know if Project Config Files are Updated
For eclipse look at Buckminster it targets exactly your target I suppose, didn't use it personally through.
At my previous company they wrote a custom update agent that pulled from a centrally configured server which was updated by the team leaders. It worked well, until people wanted to install their own plugins.
Basically, a developer wanted a plugin, fought in futility to get it included in the default (managed) repo, installed it himself, then updates broke on his machine when the team lead had a sudden stroke of common sense and included it.
They never did come up with a 'good' way to manage it. But, at least they didn't put us all on terminal servers with thin clients.